RSS Bot Posted January 10, 2016 Share Posted January 10, 2016 Oh hey, there's a blog feature on here! Neat. As I have no active interest in developing games, I will dick around here, and post pixel art concepts for various consoles. (I couldn't figure out a logical sub-forum for multi-platform art.) First, an Atari 2600 demake concept, for my cancelled "Cat Quest" game, for the NES. Information on the exact restrictions was scarce, so I winged it, in some places. I'm not sure if *anything* here is accurate. Sprites are limited to an 8-pixel width, with any height, from what I gather. This boss enemy *should* be possible, with sprite multiplexing, assuming I offset them correctly. http://atariage.com/forums/blog/633/entry-12614-art-blog/ Link to comment Share on other sites More sharing options...
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