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Alp's Art Blog - [Cancelled] Cat Quest for NES


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At the request of Serguei2, I've dug up the pixel art from my cancelled NES game, Cat Quest.

The game was a Legend of Zelda clone, utilizing only a simple 32KB NROM cartridge. The same as Super Mario Bros. I had devised some compression techniques to allow for quite a large game!

First, the 8KB chr of graphics. This game was limited to 512 8x8 tiles for sprites and background. It was undergoing some minor revision at the time of cancellation.
Here, the sprites are built, to show how they would have appeared in-game.
The game had a palette rotation routine, to dynamically occupy the color palettes, as enemies required them. This allowed me to build each room, and set enemies down, without worrying about changing palettes by hand.
And here, are some of the screens made for the game.
There's more, but I couldn't be bothered to go looking for them.

I spoke with a programmer about my previous mock-up, and made some slight adjustments.
Assuming I didn't fuck up the scanlines, this should be perfectly 2600-friendly!

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