playermissile Posted February 3, 2016 Author Share Posted February 3, 2016 That happens for me as well. I haven't tried the bitmap scrolling yet. I've fixed both these issues; I'll post a new version tonight. 1 Quote Link to comment Share on other sites More sharing options...
AtariGeezer Posted February 3, 2016 Share Posted February 3, 2016 Long term, probably. Looks complicated, though. Found a reference here for the extended binary file format: http://sdx.atari8.info/sdx_files/4.47/sdx_4-47_progr_guide.pdfbut didn't see a reference to the on-disk structure. Any pointers? I think the directory & VTOC are totally different than Atari DOS, right? Check out this page on Sparta format: http://atari.kensclassics.org/dos.htm Quote Link to comment Share on other sites More sharing options...
playermissile Posted February 3, 2016 Author Share Posted February 3, 2016 Check out this page on Sparta format: http://atari.kensclassics.org/dos.htm I've used that page before but never understood the SpartaDOS stuff before. Does this mean that the bitmap sectors are always contiguous? And are sector maps stored at the beginning of each file, so that the file data comes right after the sector map? I have a bunch of other questions, but I suppose I should start a different thread for low-level SpartaDOS hacking. Quote Link to comment Share on other sites More sharing options...
flashjazzcat Posted February 3, 2016 Share Posted February 3, 2016 (edited) Does this mean that the bitmap sectors are always contiguous? Yes, contiguous starting at the sector pointed to by the 16-bit word at $10 in the boot sector. And are sector maps stored at the beginning of each file, so that the file data comes right after the sector map? No. Sector maps are pointed to by directory entries, and a sector map in turn comprises a list of that file's data sectors, which may be anywhere on the disk. The first two words of the each sector map sector form a doubly linked list of sectors in the map. Edited February 3, 2016 by flashjazzcat 1 Quote Link to comment Share on other sites More sharing options...
AtariGeezer Posted February 3, 2016 Share Posted February 3, 2016 (edited) I've used that page before but never understood the SpartaDOS stuff before. I have a bunch of other questions, but I suppose I should start a different thread for low-level SpartaDOS hacking. Does this mean that the bitmap sectors are always contiguous? Not always, there are 4 bytes in the beginning of each bitmap sector that points to the previous bitmap sector and the next bitmap sector of a directory or file bitmap. If a file is deleted from a disk and another is added later, it's possible that a bitmap sector won't be contiguous. Edit: For bitmap sectors in relation to a VTOC, they should be... And are sector maps stored at the beginning of each file, so that the file data comes right after the sector map? The first one usually is, but Not Guaranteed, you have to look at the sector map to be sure... Edited February 3, 2016 by AtariGeezer 1 Quote Link to comment Share on other sites More sharing options...
playermissile Posted February 3, 2016 Author Share Posted February 3, 2016 No. Sector maps are pointed to by directory entries, and a sector map in turn comprises a list of that file's data sectors, which may be anywhere on the disk. The first two words of the each sector map sector form a doubly linked list of sectors in the map. Not always, there are 4 bytes in the beginning of each bitmap sector that points to the previous bitmap sector and the next bitmap sector of a directory or file bitmap. If a file is deleted from a disk and another is added later, it's possible that a bitmap sector won't be contiguous. OK, I think I'm getting it now. Bitmap sectors (e.g. SpartaDOS's VTOC) are contiguous, pointed to by $10 in the boot sector. Directory sector map is located in the boot sector. Directory entries are stored in a file just like regular files. Sector maps contain list of sectors used by the file, in the order they should be read in to load the file into memory. Quote Link to comment Share on other sites More sharing options...
flashjazzcat Posted February 3, 2016 Share Posted February 3, 2016 Exactly. Sector maps are not to be confused with bitmaps. 1 Quote Link to comment Share on other sites More sharing options...
AtariGeezer Posted February 3, 2016 Share Posted February 3, 2016 (edited) Exactly. Sector maps are not to be confused with bitmaps. True , as per my edited post above... (Still waking up here) Edited February 3, 2016 by AtariGeezer Quote Link to comment Share on other sites More sharing options...
eccofonic Posted February 4, 2016 Share Posted February 4, 2016 (edited) When trying to start up Omnivore after install, on Windows XP SP3 I get a box that says: "Unable to execute file. CreateProcess failed; code 14001." And then upon trying again: "This application failed to start because the application configuration is incorrect." Edit: I installed the Visual C++ 9.0 libraries and it worked. Edited February 4, 2016 by eccofonic Quote Link to comment Share on other sites More sharing options...
playermissile Posted February 4, 2016 Author Share Posted February 4, 2016 When trying to start up Omnivore after install, on Windows XP SP3 I get a box that says: "Unable to execute file. CreateProcess failed; code 14001." And then upon trying again: "This application failed to start because the application configuration is incorrect." Edit: I installed the Visual C++ 9.0 libraries and it worked. Huh, I thought that I was including the correct VC++ 9.0 libraries. Maybe that means I need to add a manifest file? My Windows dev skills are zero, but I remember something about that when I was using XP. I'm building on Win 7 and it's not requiring a manifest file. Any ideas? Quote Link to comment Share on other sites More sharing options...
devwebcl Posted February 4, 2016 Share Posted February 4, 2016 I am using Mac OS X Yosemite, and I get File "setup.py", line 64, in <module> import traitsuiImportError: No module named traitsui using enthought ? Quote Link to comment Share on other sites More sharing options...
fujidude Posted February 4, 2016 Share Posted February 4, 2016 Huh, I thought that I was including the correct VC++ 9.0 libraries. Maybe that means I need to add a manifest file? My Windows dev skills are zero, but I remember something about that when I was using XP. I'm building on Win 7 and it's not requiring a manifest file. Any ideas? Try PyInstaller. I think it might take include a manifest; not sure though. Quote Link to comment Share on other sites More sharing options...
Kyle22 Posted February 4, 2016 Share Posted February 4, 2016 Huh, I thought that I was including the correct VC++ 9.0 libraries. Maybe that means I need to add a manifest file? My Windows dev skills are zero, but I remember something about that when I was using XP. I'm building on Win 7 and it's not requiring a manifest file. Any ideas? No big deal. It's easy to find. Here it is if anyone needs it. https://www.microsoft.com/en-us/download/details.aspx?id=8328 Quote Link to comment Share on other sites More sharing options...
playermissile Posted February 4, 2016 Author Share Posted February 4, 2016 I am using Mac OS X Yosemite, and I get File "setup.py", line 64, in <module> import traitsui ImportError: No module named traitsui using enthought ? Yes, using a hacked version of Enthought's libraries to support additional features of wxPython. I have an error in the README which I will fix; if you check out the source from github, the hacked Enthought libs are not included, so you have to run the script ./rebuild-enthough.sh in order to check out all the libs and put them in the correct places. Then setup.py should work. Or you can download the source distribution from https://github.com/robmcmullen/omnivore/releaseswhich bundles my hacked Enthought libs. Quote Link to comment Share on other sites More sharing options...
playermissile Posted February 4, 2016 Author Share Posted February 4, 2016 Try PyInstaller. I think it might take include a manifest; not sure though. Still haven't worked up to PyInstaller; I was able to get the win32 executable working using py2exe. I guess my real problem isn't including the manifest file, it's the contents of the manifest file itself. How do you tell it to include the MSVCP90.dll file? Or maybe that's not even my problem? Quote Link to comment Share on other sites More sharing options...
Kyle22 Posted February 4, 2016 Share Posted February 4, 2016 I used EMCO MSI Package Builder to make an Omnivore installer that includes the MSVCP90.DLL file, but it's too large to upload here (15.3M). If you have that tool, you can use it and put the file up on your github site. Quote Link to comment Share on other sites More sharing options...
playermissile Posted February 4, 2016 Author Share Posted February 4, 2016 No big deal. It's easy to find. Here it is if anyone needs it. https://www.microsoft.com/en-us/download/details.aspx?id=8328 I'll include a link in the README. I used EMCO MSI Package Builder to make an Omnivore installer that includes the MSVCP90.DLL file, but it's too large to upload here (15.3M). If you have that tool, you can use it and put the file up on your github site. I'm using the NSIS installer, but I'm sure I ran into this problem before. Maybe I just have to copy it over manually before I create the package. Did you just include it in the root folder where all the wx*.dll files are included? Quote Link to comment Share on other sites More sharing options...
Kyle22 Posted February 4, 2016 Share Posted February 4, 2016 (edited) It lives in %WINDIR%\SYSTEM32 on my machine, or you should be able to put it in the same folder as omnivore.exe. Edit: you may need to register it before use. regsvr32 /i msvcp90.dll Edited February 4, 2016 by Kyle22 Quote Link to comment Share on other sites More sharing options...
playermissile Posted February 4, 2016 Author Share Posted February 4, 2016 It lives in %WINDIR%\SYSTEM32 on my machine, or you should be able to put it in the same folder as omnivore.exe. Edit: you may need to register it before use. regsvr32 /i msvcp90.dll I've got it included in the installer now, so hopefully that will work. I have found a few old XP virtual machines, but none without VC++ 9.0 already installed so I don't have a good test system. Quote Link to comment Share on other sites More sharing options...
fujidude Posted February 4, 2016 Share Posted February 4, 2016 (edited) Still haven't worked up to PyInstaller; I was able to get the win32 executable working using py2exe. I guess my real problem isn't including the manifest file, it's the contents of the manifest file itself. How do you tell it to include the MSVCP90.dll file? Or maybe that's not even my problem? I find it pretty easy to use. Here is a list of the Windows specific features. It seems to handle the C++ run time issue: Windows-specific features: Support for code-signing executables (see Recipe Win Code Signing for details). Full automatic support for CRTs: no need to manually distribute MSVCR*.DLL, redist installers, manifests, or anything else; true one-file applications that work everywhere! Selectable executable icon. Fully configurable version resource section and manifests in executable. Configurable .exe requirement running as administrator - UAC admin (PyInstaller 2.2+) Here is the command syntax for the PyInstaller program: Usage: pyinstaller [opts] <scriptname> [ <scriptname> ...] | <specfile> Options: -h, --help show this help message and exit -v, --version Show program version info and exit. --distpath=DIR Where to put the bundled app (default: .\dist) --workpath=WORKPATH Where to put all the temporary work files, .log, .pyz and etc. (default: .\build) -y, --noconfirm Replace output directory (default: SPECPATH\dist\SPECNAME) without asking for confirmation --upx-dir=UPX_DIR Path to UPX utility (default: search the execution path) -a, --ascii Do not include unicode encoding support (default: included if available) --clean Clean PyInstaller cache and remove temporary files before building. --log-level=LOGLEVEL Amount of detail in build-time console messages (default: INFO, choose one of DEBUG, INFO, WARN, ERROR, CRITICAL) What to generate: -F, --onefile Create a one-file bundled executable. -D, --onedir Create a one-folder bundle containing an executable (default) --specpath=DIR Folder to store the generated spec file (default: current directory) -n NAME, --name=NAME Name to assign to the bundled app and spec file (default: first script's basename) What to bundle, where to search: -p DIR, --paths=DIR A path to search for imports (like using PYTHONPATH). Multiple paths are allowed, separated by ';', or use this option multiple times --hidden-import=MODULENAME Name an import not visible in the code of the script(s). This option can be used multiple times. --additional-hooks-dir=HOOKSPATH An additional path to search for hooks. This option can be used multiple times. --runtime-hook=RUNTIME_HOOKS Path to a custom runtime hook file. A runtime hook is code that is bundled with the executable and is executed before any other code or module to set up special features of the runtime environment. This option can be used multiple times. --exclude-module=EXCLUDES Optional module or package (his Python names,not path names) that will be ignored (as thoughit was not found).This option can be used multiple times. --key=KEY The key used to encrypt Python bytecode. How to generate: -d, --debug Tell the bootloader to issue progress messages while initializing and starting the bundled app. Used to diagnose problems with missing imports. -s, --strip Apply a symbol-table strip to the executable and shared libs (not recommended for Windows) --noupx Do not use UPX even if it is available (works differently between Windows and *nix) Windows and Mac OS X specific options: -c, --console, --nowindowed Open a console window for standard i/o (default) -w, --windowed, --noconsole Windows and Mac OS X: do not provide a console window for standard i/o. On Mac OS X this also triggers building an OS X .app bundle.This option is ignored in *NIX systems. -i <FILE.ico or FILE.exe,ID or FILE.icns>, --icon=<FILE.ico or FILE.exe,ID or FILE.icns> FILE.ico: apply that icon to a Windows executable. FILE.exe,ID, extract the icon with ID from an exe. FILE.icns: apply the icon to the .app bundle on Mac OS X Windows specific options: --version-file=FILE add a version resource from FILE to the exe -m <FILE or XML>, --manifest=<FILE or XML> add manifest FILE or XML to the exe -r <FILE[,TYPE[,NAME[,LANGUAGE]]]>, --resource=<FILE[,TYPE[,NAME[,LANGUAGE]]]> Add or update a resource of the given type, name and language from FILE to a Windows executable. FILE can be a data file or an exe/dll. For data files, at least TYPE and NAME must be specified. LANGUAGE defaults to 0 or may be specified as wildcard * to update all resources of the given TYPE and NAME. For exe/dll files, all resources from FILE will be added/updated to the final executable if TYPE, NAME and LANGUAGE are omitted or specified as wildcard *.This option can be used multiple times. --uac-admin Using this option creates a Manifest which will request elevation upon application restart. --uac-uiaccess Using this option allows an elevated application to work with Remote Desktop. Windows Side-by-side Assembly searching options (advanced): --win-private-assemblies Any Shared Assemblies bundled into the application will be changed into Private Assemblies. This means the exact versions of these assemblies will always be used, and any newer versions installed on user machines at the system level will be ignored. --win-no-prefer-redirects While searching for Shared or Private Assemblies to bundle into the application, PyInstaller will prefer not to follow policies that redirect to newer versions, and will try to bundle the exact versions of the assembly. Mac OS X specific options: --osx-bundle-identifier=BUNDLE_IDENTIFIER Mac OS X .app bundle identifier is used as the default unique program name for code signing purposes. The usual form is a hierarchical name in reverse DNS notation. For example: com.mycompany.department.appname (default: first script's basename) Obsolete options (not used anymore): -X, -K, -C, -o, --upx, --tk, --configfile, --skip-configure, --out, --buildpath These options do not exist anymore. Edited February 4, 2016 by fujidude 1 Quote Link to comment Share on other sites More sharing options...
playermissile Posted February 4, 2016 Author Share Posted February 4, 2016 (edited) New version! 0.8.3 available here: https://github.com/robmcmullen/omnivore/releases/tag/0.8.3 Primarily it fixes the problems with horizontal bitmap scrolling and the file browser pane. From the ChangeLog: * Fixed py2exe to include msvcp90.dll and friends * Updated readme to include instructions on checking out modified Enthought libs * Fixed page up/down in grids to be based on number of visible rows * Changed max cursor position so can't position off the end of the document * Fixed horizontal scrolling refresh problem in bitmap scroller * Fixed file browser attepmting to open directories as files instead of expanding them Edited February 4, 2016 by playermissile 3 Quote Link to comment Share on other sites More sharing options...
playermissile Posted February 8, 2016 Author Share Posted February 8, 2016 New version! 0.8.4 available here: https://github.com/robmcmullen/omnivore/releases/tag/0.8.4 The beginnings of filesystem support (for Atari DOS only at this point, but I'm learning about SpartaDOS!): it shows all the files on the disk in the Segments pane. Also supports KBoot images, which are those boot disks that don't contain a regular filesystem but instead an embedded XEX and a bootloader. You can now extract those embedded XEX files using the File -> Save Segment As... menu item (or right click on the segment). Also, from the ChangeLog: * Added context menu to segments list to save segment * Fixed menu item segment parser that wasn't being set correctly * Added KBoot disk image support from atrcopy 2.0 * Fixed disassembler references to segment data to properly handle IndexedByteSegments * Fixed map editor overlay command where mouse released on same tile as pressed: no last command in batch = error * Added log file recording on all platforms 2 Quote Link to comment Share on other sites More sharing options...
devwebcl Posted February 8, 2016 Share Posted February 8, 2016 Does it only support Getaway maps ? Quote Link to comment Share on other sites More sharing options...
playermissile Posted February 8, 2016 Author Share Posted February 8, 2016 Does it only support Getaway maps ? It has some hard-coded support for Getaway maps (setting the correct map width, setting the font, etc.) but it should be able to handle arbitrary maps. Quote Link to comment Share on other sites More sharing options...
playermissile Posted February 9, 2016 Author Share Posted February 9, 2016 Does it only support Getaway maps ? Well.... I clearly have a lot of work to do. There are quite a few rough edges, but here's Mountain King after I saved out the map and font and loaded them back in to the editor. Among other problems, note the character picker hasn't been updated to show the Mountain King font. 1 Quote Link to comment Share on other sites More sharing options...
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