Keatah Posted February 12, 2016 Share Posted February 12, 2016 I wish I knew about them back in the day for gaming and such because they are awesome computers! Not really sure why they never took off in the US, probably the rise of Mac and Windows machines of the era left little room in the market for competing platforms. Even Amiga's I encountered in my youth were only used for 2D animation at my local schools computer lab. Mmm.. there are several ideas on why this happened. Marketing, market saturation, compatibility, lack of business software, Atari = Toys'n'Games, and others. I feel the Amiga and the ST had difficulties making inroads because of the expandability of their base architecture. All those custom chips prevented major speed increases without complete redesigns of the logic board. And a redesign would take a lot of resources and probably throw compatibility to the wind. 16-bit was also a transitional period where there was little focus on functionality and big focus on appearances and possibilities. This is evidenced throughout the spectacular advertising surrounding the Amiga. 8-bit machines were highly developed and still quite functional, especially with all the peripherals software investments already having been installed. 16-bit wasn't compelling enough to convince people to make the jump. Except for the MAC. I believe it to have been the only successful 16-bit rig aside from the IBM PC. The IBM PC was in a whole different league with quality industrial hardware. The MAC exploded onto the scene with a nice GUI. Look at how history gets rewritten (by exclusion of facts much of the time) in this country anymore. That and the phenomenon of amnesia people have about the past... little wonder Amiga and Atari being just a couple of casualties of history that way. Extremely sad and I liken the phenom to music. You listen to the radio all day long and the jockey's never fail to let you know when you're listening to something obvious... like the Beatles. But the one time you hear something new(to you), refreshing and good for a change, think they can be bothered to let you know who the artist was? Nope! Never fails. One of the reasons I don't do pulp radio much. It results in frustration. Do you mean documentaries about the history of games? I think you do because there are very few documentaries about the history of office machines. There's not as much nostalgia about word processors and spreadsheets, and the people who used them were older at the time- we tend to feel a lot of nostalgia about things we did in our teens. The ST was considered a great gaming machine for a few years from 1985, but 4 or 5 years later other machines and consoles were selling better and getting exclusives that used custom hardware that the ST couldn't keep up with, and at the high end PC sound and graphics were beginning to leave them all far behind, so the ST wouldn't have been first choice for gaming by then. Sure there is! There's a whole thread here on AA about vintage and simplistic word processors. I also tend to view the 16-bit era as a rapid transitional time frame. 16-bit software was going to take time to develop. Much longer than time allowed - 32-but was right around the corner. A lot half-heartedness was the theme of day for 16-bits. Such a narrow time frame. Furthermore, 16-bit machines didn't provide much improvement in gaming aside from more sprites and colors. And there was little to no improvement in word processing or business applications when compared to established 8-bit ecospheres. People that were going to give up a well developed 8-bit environment that worked expected something whiz-bang! And 32-bits provided this. 1 Quote Link to comment Share on other sites More sharing options...
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