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[IntyBASIC]Game Sample


Kiwi

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TutorialSample.bmp

 

I used TileStudio to do the background and used IntyColor to translate the image to Intellivision basic format. It makes it a lot easier and faster than do it by hand like I used to do. I now just do sprites on hands, using BITMAP "........" statements.

 

I bring up Window 7 'RUN' box and type in C:\IntyStuf\Inty11\IntyColor.exe -b TutorialSample.bmp TS.bas

 

It now generate a new Intybasic file for me and you can just hit compile and see the image right away. I mean by compile, I just type in C:\IntyStuf\Inty11\IntyBASIC.exe TS.bas TS.asm and then C:\IntyStuf\Inty11\as1600.exe -o TS.bin -l TS.lst TS.asm. This is just my method of compiling the code. The draw back, the command prompt goes away quickly. At least the .lst file is available for me to check for any ERRORs.

 

Here's the source code and my attempt to explain.

 

TS.bas

 

You need the constants.bas with this file to compile the project.

 

post-24767-0-50015200-1455740861_thumb.gif - gifeo

 

And the ROM:TS.rom

 

If you have any questions. Feel free to ask.

 

 

 

Edited by Kiwi
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I used TileStudio to do the background and used IntyColor to translate the image to Intellivision basic format. It makes it a lot easier and faster than do it by hand like I used to do. I now just do sprites on hands, using BITMAP "........" statements.

 

 

 

 

You don't have to do sprites by hand, use the Card Editor from this tool, then you just copy and paste the BITMAP statements it generates for you...

http://atariage.com/forums/topic/243713-inty-workshop-updated/

 

Looks like a fun game, the jumping and gravity looks great.

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