pacman3211 Posted February 26, 2016 Share Posted February 26, 2016 popeye.bin 2 Quote Link to comment Share on other sites More sharing options...
+save2600 Posted February 26, 2016 Share Posted February 26, 2016 Cool! Any screenshots you could post for those of us that don't do emulation or have a flash cart? 1 Quote Link to comment Share on other sites More sharing options...
pacman3211 Posted February 26, 2016 Author Share Posted February 26, 2016 3 Quote Link to comment Share on other sites More sharing options...
Ignorama Posted February 26, 2016 Share Posted February 26, 2016 Looks like Popeye, where is the difference? And may some words about the story behind this "new" look would help. Who are you, who made this and why? Quote Link to comment Share on other sites More sharing options...
+save2600 Posted February 26, 2016 Share Posted February 26, 2016 PB Popeye: Hacked: ..looks like Popeye is drawn better. And maybe Bluto's nose isn't so long? Too bad Olive is still green. Quote Link to comment Share on other sites More sharing options...
m-crew Posted February 27, 2016 Share Posted February 27, 2016 can you see the difference, I cant see the difference.. lol but oh that green olive... lol Quote Link to comment Share on other sites More sharing options...
mthompson Posted February 27, 2016 Share Posted February 27, 2016 These two grabs might make it easier to see the improvements in both Popeye and Brutus. Original: Hacked: 1 Quote Link to comment Share on other sites More sharing options...
pacman3211 Posted February 27, 2016 Author Share Posted February 27, 2016 (edited) I can't do much to improve Bluto. Bluto is only 5 pixels wide. The programmer used horizontal pixel stretching for Bluto. I don't know how to disable it in the code. popeye analysis.asm This assembly file can't be reassembled. popeye.asm Edited February 27, 2016 by pacman3211 Quote Link to comment Share on other sites More sharing options...
JasonlikesINTV Posted February 27, 2016 Share Posted February 27, 2016 Surprised Rev isn't here yet 1 Quote Link to comment Share on other sites More sharing options...
Rev Posted February 27, 2016 Share Posted February 27, 2016 Umm. I have been here. Just didn't comment. Quote Link to comment Share on other sites More sharing options...
pimpmaul69 Posted February 27, 2016 Share Posted February 27, 2016 The only issue i have is the new bluro/bruno. He now has a very clean shaved face. Bluto/Bruno is supposed to have a beard. The old graphic resembles that better. 1 Quote Link to comment Share on other sites More sharing options...
pimpmaul69 Posted February 27, 2016 Share Posted February 27, 2016 (edited) Double post Edited February 27, 2016 by pimpmaul69 Quote Link to comment Share on other sites More sharing options...
+intellivotion Posted February 27, 2016 Share Posted February 27, 2016 I loved the arcade version of Popeye but I think the Intellivision one is quite bad. I hope it will receive a DK Arcade treatment. 1 1 Quote Link to comment Share on other sites More sharing options...
Ignorama Posted February 27, 2016 Share Posted February 27, 2016 I would say its a small difference, yeah, but is it an improvement? Not sure about that. As Pimpmaul said, the old Bluto looks better for me too and I do like the new Popeye a bit more, but its not an fact, just an opinion. Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted February 27, 2016 Share Posted February 27, 2016 I can't do much to improve Bluto. Bluto is only 5 pixels wide. The programmer used horizontal pixel stretching for Bluto. I don't know how to disable it in the code. popeye analysis.asm This assembly file can't be reassembled. popeye.asm I don't want to sound glib, but do you mean that you can't find where in the code to disable the sprite stretching, or that you do not know how to disable it? I suppose it is the former, in which case, if you know the MOB object that it uses, set a watch on its Y register in the debugger, and check when it is written with a value that has the "X-Zoom" bit set, then trace how the value got there. You'll probably be able to trace it back to a sprite database block. -dZ. Quote Link to comment Share on other sites More sharing options...
m-crew Posted February 27, 2016 Share Posted February 27, 2016 These two grabs might make it easier to see the improvements in both Popeye and Brutus. Original: Popeye original.png Hacked: Popeye hacked.png Now I can see a bit of a difference... Thanks Quote Link to comment Share on other sites More sharing options...
pacman3211 Posted February 27, 2016 Author Share Posted February 27, 2016 I don't want to sound glib, but do you mean that you can't find where in the code to disable the sprite stretching, or that you do not know how to disable it? I suppose it is the former, in which case, if you know the MOB object that it uses, set a watch on its Y register in the debugger, and check when it is written with a value that has the "X-Zoom" bit set, then trace how the value got there. You'll probably be able to trace it back to a sprite database block. -dZ. That doesn't sound glib, but that sounds very complex and beyond my abilities. Quote Link to comment Share on other sites More sharing options...
pacman3211 Posted February 27, 2016 Author Share Posted February 27, 2016 This is a very, very minor graphical hack to qbert. I didn't like the way qbert was drawn in the original, so I changed the sprite slightly. qbert.bin 1 Quote Link to comment Share on other sites More sharing options...
xybot67 Posted February 28, 2016 Share Posted February 28, 2016 Personally, I think Popeye looks a lot better now. Good job 2 Quote Link to comment Share on other sites More sharing options...
pacman3211 Posted February 28, 2016 Author Share Posted February 28, 2016 qbert invincible cheat qbert.bin Quote Link to comment Share on other sites More sharing options...
pacman3211 Posted February 28, 2016 Author Share Posted February 28, 2016 Qbert assembly files, cheat off. qbert analysis.asm qbert.asm Quote Link to comment Share on other sites More sharing options...
bikeguychicago Posted March 3, 2016 Share Posted March 3, 2016 I still like this hack better: http://atariage.com/forums/topic/239795-popeye-arcade/page-2 Quote Link to comment Share on other sites More sharing options...
+fdr4prez Posted March 3, 2016 Share Posted March 3, 2016 I still like this hack better: http://atariage.com/forums/topic/239795-popeye-arcade/page-2 Yeah, b't dat ain't fer intellivision Quote Link to comment Share on other sites More sharing options...
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