First Spear Posted March 6, 2016 Share Posted March 6, 2016 A little bit of music, without using MUSIC statements. starspang.bas starspang.rom Include "Constants.bas" Wait Mode 0 , 0,0,0,0 Wait Wait CLS LoopMain: Print At 20 Color CS_WHITE, "Stars" #seekAddr = 40960 #valTemp = 1 #sndCounter = 0 #soundVol = Peek(#seekAddr) #seekAddr = #seekAddr + 1 While PEEK(#seekAddr) <> $FFFF Wait If PEEK(#seekAddr) = $1000 Then Wait ElseIf PEEK(#seekAddr) = $0 Then Sound 2 , $0 , 0 Wait Else Sound 2 , PEEK(#seekAddr) , #soundVol 'Regular End If #seekAddr = #seekAddr + 1 Wend For #spinWait = 0 to 90 Wait Next #spinWait GoSub SoundResetAll CLS Goto LoopMain SoundResetAll: Procedure SOUND 0,1,0 SOUND 1,1,0 SOUND 2,1,0 SOUND 4,,$38 RETURN END ASM ORG $A000 StarSpangledBit: Data $0F , $11a , $1000 , $118 , $1000 , $1000 , $1000 , $11a , $1000 , $1000 , $11c , $11e , $120 , $11e , $11c , $11a , $118 , $11a , $11c , $11e , $120 , $11e , $11c , $14f , $14d , $14f , $151 , $153 , $155 , $153 , $151 , $1aa , $1a8 , $1aa , $1ac , $1ae , $1b0 , $1ae , $1ac , $1aa , $1a8 , $1aa , $1ac , $1ae , $1b0 , $1ae , $1ac , $1aa , $1a8 , $1aa , $1ac , $1ae , $1b0 , $1ae , $1ac , $14f , $14d , $14f , $151 , $153 , $155 , $153 , $151 , $14f , $14d , $14f , $151 , $153 , $155 , $153 , $151 , $14f , $14d , $14f , $151 , $153 , $155 , $153 , $151 , $11a , $118 , $11a , $11c , $11e , $120 , $11e , $11c , $11a , $118 , $11a , $11c , $11e , $120 , $11e , $11c , $11a , $118 , $11a , $11c , $11e , $120 , $11e , $11c , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $0a6 , $0a4 , $0a6 , $0a8 , $0aa , $0ac , $0aa , $0a8 , $0a6 , $0a4 , $0a6 , $0a8 , $0aa , $0ac , $0aa , $0a8 , $0bb , $0b9 , $0bb , $0bd , $0bf , $0c1 , $0bf , $0bd , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $14f , $14d , $14f , $151 , $153 , $155 , $153 , $151 , $14f , $14d , $14f , $151 , $153 , $155 , $153 , $151 , $14f , $14d , $14f , $151 , $153 , $155 , $153 , $151 , $12a , $128 , $12a , $12c , $12e , $130 , $12e , $12c , $12a , $128 , $12a , $12c , $12e , $130 , $12e , $12c , $12a , $128 , $12a , $12c , $12e , $130 , $12e , $12c , $11a , $118 , $11a , $11c , $11e , $120 , $11e , $11c , $11a , $118 , $11a , $11c , $11e , $120 , $11e , $11c , $11a , $118 , $11a , $11c , $11e , $120 , $11e , $11c , $11a , $118 , $11a , $11c , $11e , $120 , $11e , $11c , $11a , $118 , $11a , $11c , $11e , $120 , $11e , $11c , $11a , $118 , $11a , $11c , $11e , $120 , $11e , $11c , $11a , $118 , $11a , $11c , $11e , $120 , $11e , $11c , $11a , $118 , $11a , $11c , $11e , $120 , $11e , $11c , $11a , $118 , $11a , $11c , $11e , $120 , $11e , $11c , $0a6 , $0a4 , $0a6 , $0a8 , $0aa , $0ac , $0aa , $0a8 , $0a6 , $0a4 , $0a6 , $0a8 , $0aa , $0ac , $0aa , $0a8 , $0a6 , $0a4 , $0a6 , $0a8 , $0aa , $0ac , $0aa , $0a8 , $0a6 , $0a4 , $0a6 , $0a8 , $0aa , $0ac , $0aa , $0a8 , $0a6 , $0a4 , $0a6 , $0a8 , $0aa , $0ac , $0aa , $0a8 , $0bb , $0b9 , $0bb , $0bd , $0bf , $0c1 , $0bf , $0bd , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $0df , $0dd , $0df , $0e1 , $0e3 , $0e5 , $0e3 , $0e1 , $0df , $0dd , $0df , $0e1 , $0e3 , $0e5 , $0e3 , $0e1 , $0df , $0dd , $0df , $0e1 , $0e3 , $0e5 , $0e3 , $0e1 , $0df , $0dd , $0df , $0e1 , $0e3 , $0e5 , $0e3 , $0e1 , $0df , $0dd , $0df , $0e1 , $0e3 , $0e5 , $0e3 , $0e1 , $0df , $0dd , $0df , $0e1 , $0e3 , $0e5 , $0e3 , $0e1 , $0fa , $0f8 , $0fa , $0fc , $0fe , $100 , $0fe , $0fc , $0fa , $0f8 , $0fa , $0fc , $0fe , $100 , $0fe , $0fc , $0df , $0dd , $0df , $0e1 , $0e3 , $0e5 , $0e3 , $0e1 , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $11a , $118 , $11a , $11c , $11e , $120 , $11e , $11c , $11a , $118 , $11a , $11c , $11e , $120 , $11e , $11c , $11a , $118 , $11a , $11c , $11e , $120 , $11e , $11c , $14f , $14d , $14f , $151 , $153 , $155 , $153 , $151 , $14f , $14d , $14f , $151 , $153 , $155 , $153 , $151 , $14f , $14d , $14f , $151 , $153 , $155 , $153 , $151 , $1aa , $1a8 , $1aa , $1ac , $1ae , $1b0 , $1ae , $1ac , $1aa , $1a8 , $1aa , $1ac , $1ae , $1b0 , $1ae , $1ac , $1aa , $1a8 , $1aa , $1ac , $1ae , $1b0 , $1ae , $1ac , $1000 , $1000 , $1000 , $1000 , $1000 , $1000 , $000 , $FFFF It's been a while since I put anything up here. Someone please take this, tweak it as needed, and put it in their next game, no strings attached. Sharing is caring. 2 Quote Link to comment Share on other sites More sharing options...
DZ-Jay Posted March 6, 2016 Share Posted March 6, 2016 (edited) I ran the ROM and nothing happened. It clears the screen, painted black, and writes "Stars" at the top, but no sound. UPDATE: I built from source and was able to hear the music (well done!). However, the posted ROM does not seem to work. Attached is the one I just built, with no modifications. starspang.rom -dZ. Edited March 6, 2016 by DZ-Jay 2 Quote Link to comment Share on other sites More sharing options...
+GroovyBee Posted March 10, 2016 Share Posted March 10, 2016 Its now no longer reliant on an "asm org" statement and I broke the huge data line into manageable chunks. Include "Constants.bas" Wait Mode 0 , 0,0,0,0 Wait Wait CLS LoopMain: Print At 20 Color CS_WHITE, "Stars" #seekAddr = varptr StarSpangledBit(0) '#valTemp = 1 '#sndCounter = 0 #soundVol = Peek(#seekAddr) #seekAddr = #seekAddr + 1 While PEEK(#seekAddr) <> $FFFF Wait If PEEK(#seekAddr) = $1000 Then Wait ElseIf PEEK(#seekAddr) = $0 Then Sound 2 , $0 , 0 Wait Else Sound 2 , PEEK(#seekAddr) , #soundVol 'Regular End If #seekAddr = #seekAddr + 1 Wend For #spinWait = 0 to 90 Wait Next #spinWait GoSub SoundResetAll CLS Goto LoopMain SoundResetAll: Procedure SOUND 0,1,0 SOUND 1,1,0 SOUND 2,1,0 SOUND 4,,$38 RETURN END rem ASM ORG $A000 StarSpangledBit: Data $0F , $11a , $1000 , $118 , $1000 , $1000 , $1000 , $11a , $1000 , $1000 , $11c , $11e , $120 Data $11e , $11c , $11a , $118 , $11a , $11c , $11e , $120 , $11e , $11c , $14f , $14d , $14f , $151 Data $153 , $155 , $153 , $151 , $1aa , $1a8 , $1aa , $1ac , $1ae , $1b0 , $1ae , $1ac , $1aa , $1a8 Data $1aa , $1ac , $1ae , $1b0 , $1ae , $1ac , $1aa , $1a8 , $1aa , $1ac , $1ae , $1b0 , $1ae , $1ac Data $14f , $14d , $14f , $151 , $153 , $155 , $153 , $151 , $14f , $14d , $14f , $151 , $153 , $155 Data $153 , $151 , $14f , $14d , $14f , $151 , $153 , $155 , $153 , $151 , $11a , $118 , $11a , $11c Data $11e , $120 , $11e , $11c , $11a , $118 , $11a , $11c , $11e , $120 , $11e , $11c , $11a , $118 Data $11a , $11c , $11e , $120 , $11e , $11c , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 Data $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da Data $0d8 , $0d6 , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $0d4 , $0d2 , $0d4 , $0d6 Data $0d8 , $0da , $0d8 , $0d6 , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $0a6 , $0a4 Data $0a6 , $0a8 , $0aa , $0ac , $0aa , $0a8 , $0a6 , $0a4 , $0a6 , $0a8 , $0aa , $0ac , $0aa , $0a8 Data $0bb , $0b9 , $0bb , $0bd , $0bf , $0c1 , $0bf , $0bd , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da Data $0d8 , $0d6 , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $0d4 , $0d2 , $0d4 , $0d6 Data $0d8 , $0da , $0d8 , $0d6 , $14f , $14d , $14f , $151 , $153 , $155 , $153 , $151 , $14f , $14d Data $14f , $151 , $153 , $155 , $153 , $151 , $14f , $14d , $14f , $151 , $153 , $155 , $153 , $151 Data $12a , $128 , $12a , $12c , $12e , $130 , $12e , $12c , $12a , $128 , $12a , $12c , $12e , $130 Data $12e , $12c , $12a , $128 , $12a , $12c , $12e , $130 , $12e , $12c , $11a , $118 , $11a , $11c Data $11e , $120 , $11e , $11c , $11a , $118 , $11a , $11c , $11e , $120 , $11e , $11c , $11a , $118 Data $11a , $11c , $11e , $120 , $11e , $11c , $11a , $118 , $11a , $11c , $11e , $120 , $11e , $11c Data $11a , $118 , $11a , $11c , $11e , $120 , $11e , $11c , $11a , $118 , $11a , $11c , $11e , $120 Data $11e , $11c , $11a , $118 , $11a , $11c , $11e , $120 , $11e , $11c , $11a , $118 , $11a , $11c Data $11e , $120 , $11e , $11c , $11a , $118 , $11a , $11c , $11e , $120 , $11e , $11c , $0a6 , $0a4 Data $0a6 , $0a8 , $0aa , $0ac , $0aa , $0a8 , $0a6 , $0a4 , $0a6 , $0a8 , $0aa , $0ac , $0aa , $0a8 Data $0a6 , $0a4 , $0a6 , $0a8 , $0aa , $0ac , $0aa , $0a8 , $0a6 , $0a4 , $0a6 , $0a8 , $0aa , $0ac Data $0aa , $0a8 , $0a6 , $0a4 , $0a6 , $0a8 , $0aa , $0ac , $0aa , $0a8 , $0bb , $0b9 , $0bb , $0bd Data $0bf , $0c1 , $0bf , $0bd , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $0d4 , $0d2 Data $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 Data $0df , $0dd , $0df , $0e1 , $0e3 , $0e5 , $0e3 , $0e1 , $0df , $0dd , $0df , $0e1 , $0e3 , $0e5 Data $0e3 , $0e1 , $0df , $0dd , $0df , $0e1 , $0e3 , $0e5 , $0e3 , $0e1 , $0df , $0dd , $0df , $0e1 Data $0e3 , $0e5 , $0e3 , $0e1 , $0df , $0dd , $0df , $0e1 , $0e3 , $0e5 , $0e3 , $0e1 , $0df , $0dd Data $0df , $0e1 , $0e3 , $0e5 , $0e3 , $0e1 , $0fa , $0f8 , $0fa , $0fc , $0fe , $100 , $0fe , $0fc Data $0fa , $0f8 , $0fa , $0fc , $0fe , $100 , $0fe , $0fc , $0df , $0dd , $0df , $0e1 , $0e3 , $0e5 Data $0e3 , $0e1 , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $0d4 , $0d2 , $0d4 , $0d6 Data $0d8 , $0da , $0d8 , $0d6 , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $0d4 , $0d2 Data $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 Data $0d4 , $0d2 , $0d4 , $0d6 , $0d8 , $0da , $0d8 , $0d6 , $11a , $118 , $11a , $11c , $11e , $120 Data $11e , $11c , $11a , $118 , $11a , $11c , $11e , $120 , $11e , $11c , $11a , $118 , $11a , $11c Data $11e , $120 , $11e , $11c , $14f , $14d , $14f , $151 , $153 , $155 , $153 , $151 , $14f , $14d Data $14f , $151 , $153 , $155 , $153 , $151 , $14f , $14d , $14f , $151 , $153 , $155 , $153 , $151 Data $1aa , $1a8 , $1aa , $1ac , $1ae , $1b0 , $1ae , $1ac , $1aa , $1a8 , $1aa , $1ac , $1ae , $1b0 Data $1ae , $1ac , $1aa , $1a8 , $1aa , $1ac , $1ae , $1b0 , $1ae , $1ac , $1000 , $1000 , $1000 Data $1000 , $1000 , $1000 , $000 , $FFFF starspang.bas 2 Quote Link to comment Share on other sites More 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+nanochess Posted March 10, 2016 Share Posted March 10, 2016 Nice instrument I could swear it goes a little fast in some parts. Quote Link to comment Share on other sites More sharing options...
carlsson Posted March 10, 2016 Share Posted March 10, 2016 If jzintv plays music at the correct pitches, it sounds like you implemented the national anthem in C major. According to the Code for the National Anthem from 1942, the recommended key is Ab major, alternatively Bb major for treble voices (and military bands, it seems). Contrary to what I previously thought, the US government though has never officially adopted this code as legislation, unlike the regulations for the US flag. Some people even go a semitone lower and sing it in G major, which then is outside the committee's recommendations but acceptable as it isn't regulated by law - although some states have wanted. As you know, many professional singers have issues with this song, in particular hitting the high F on "free" when sung in Bb major. I thought they chose that key because they had to, but perhaps they stick to it because that is what people are used to and also to compare themselves to other famous artists who made takes on the national anthem. Otherwise they might try G major, or perhaps D major or even Eb major depending on what their singing ranges are. At the same time, it doesn't seem uncommon to treat the song in 4/4 (like Whitney Houston once did) instead of 3/4 which to me would be a bigger change than changing the key. 1 Quote Link to comment Share on other sites More sharing options...
DZ-Jay Posted March 11, 2016 Share Posted March 11, 2016 If jzintv plays music at the correct pitches, it sounds like you implemented the national anthem in C major. According to the Code for the National Anthem from 1942, the recommended key is Ab major, alternatively Bb major for treble voices (and military bands, it seems). Contrary to what I previously thought, the US government though has never officially adopted this code as legislation, unlike the regulations for the US flag. Some people even go a semitone lower and sing it in G major, which then is outside the committee's recommendations but acceptable as it isn't regulated by law - although some states have wanted. As you know, many professional singers have issues with this song, in particular hitting the high F on "free" when sung in Bb major. I thought they chose that key because they had to, but perhaps they stick to it because that is what people are used to and also to compare themselves to other famous artists who made takes on the national anthem. Otherwise they might try G major, or perhaps D major or even Eb major depending on what their singing ranges are. At the same time, it doesn't seem uncommon to treat the song in 4/4 (like Whitney Houston once did) instead of 3/4 which to me would be a bigger change than changing the key. You seem to know too much about the United States National Anthem, you must be an immigrant or foreigner. Quote Link to comment Share on other sites More sharing options...
carlsson Posted March 11, 2016 Share Posted March 11, 2016 (edited) .. or a musician who also is a bit of a trivia nerd who sometimes shows obsessive tendencies. Perhaps the committee in the 1940's had members who sang exceptionally well, otherwise they would have played around with various keys until they found one that everyone in the committee felt comfortable in. The opposite could be the case too, that they all were tone deaf and couldn't tell if they sang out of tune or not. Edited March 11, 2016 by carlsson 3 Quote Link to comment Share on other sites More sharing options...
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