zbyti Posted December 12, 2022 Share Posted December 12, 2022 3 hours ago, _The Doctor__ said: Game still needs to turn off attract mode ProHiBan.atr as yo u wish :] 2 2 Quote Link to comment Share on other sites More sharing options...
zbyti Posted December 17, 2022 Share Posted December 17, 2022 (edited) Beta version of upcoming final release, open for public tests I hope no one find any serious bug ProHiBan.atr Edited December 17, 2022 by zbyti 4 1 Quote Link to comment Share on other sites More sharing options...
thank you Posted December 17, 2022 Share Posted December 17, 2022 hi zybti, looks good! the .atr has some levels already completed, is there a progress reset function? also at least on atari800 emulator the screen jumps in NTSC. thank you Quote Link to comment Share on other sites More sharing options...
zbyti Posted December 18, 2022 Share Posted December 18, 2022 1 hour ago, thank you said: hi zybti, looks good! the .atr has some levels already completed, is there a progress reset function? also at least on atari800 emulator the screen jumps in NTSC. thank you yes I will do progress reset option. actually I made a public ATR I was playing for a while, hence the saved progress. I play and test only PAL, but if something can be done to make it work for NTSC, I'll try to do it Quote Link to comment Share on other sites More sharing options...
zbyti Posted December 18, 2022 Share Posted December 18, 2022 @thank you NTSC is fixed, thx for reporting this issue ProHiBan.atr 3 Quote Link to comment Share on other sites More sharing options...
zbyti Posted December 20, 2022 Share Posted December 20, 2022 4 Quote Link to comment Share on other sites More sharing options...
zbyti Posted December 21, 2022 Share Posted December 21, 2022 (edited) Sources : https://github.com/zbyti/ProHiBan Edited December 29, 2022 by zbyti removed old zip sources 6 Quote Link to comment Share on other sites More sharing options...
sanny Posted December 22, 2022 Share Posted December 22, 2022 What's this /dev/shm thing in your makefile? Quote Link to comment Share on other sites More sharing options...
zbyti Posted December 22, 2022 Share Posted December 22, 2022 17 minutes ago, sanny said: What's this /dev/shm thing in your makefile? standard Ubuntu RAM Disk Quote Link to comment Share on other sites More sharing options...
sanny Posted December 22, 2022 Share Posted December 22, 2022 ok Quote Link to comment Share on other sites More sharing options...
tebe Posted April 2, 2023 Share Posted April 2, 2023 The Hangmad https://gitlab.com/bocianu/thehangmad 3 1 2 1 Quote Link to comment Share on other sites More sharing options...
Gury Posted April 2, 2023 Author Share Posted April 2, 2023 Great stuff 😎 Thanks Quote Link to comment Share on other sites More sharing options...
tebe Posted August 21, 2023 Share Posted August 21, 2023 (edited) https://github.com/tebe6502/Block-Attack https://demozoo.org/productions/325906/ compile with MP 1.6.8 Edited August 22, 2023 by tebe 4 Quote Link to comment Share on other sites More sharing options...
tebe Posted August 25, 2023 Share Posted August 25, 2023 (edited) Edited August 25, 2023 by tebe 3 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted September 22, 2023 Share Posted September 22, 2023 On 2/5/2019 at 11:20 AM, bocianu said: Hello! Here comes my another simple game written in Mad Pascal. This game is entry for 6502 compo, and it has only 6476 bytes! Sources as usual available at: https://gitlab.com/bocianu/hoppe Enjoy! hoppe.xex 6.32 kB · 393 downloads ZeroPage Homebrew is playing Mister Hoppe on tomorrow's ZPH stream LIVE on Twitch, hope you can join us! Fri Sep 22, 2023 | LIVE @ 12PM PT | 3PM ET | 7PM GMT WATCH LIVE: https://www.twitch.tv/zeropagehomebrew/ WATCH LATER: https://youtube.com/zeropagehomebrew/ Games: Druidarium (2018 | A8) by Krzysztof Kluczek @KK/Altair Mister Hoppe (2019 | A8) by bocianu @bocianu Robix (2010 | A8) by Radek Šterba @raster/c.p.u. (Code, Graphics, Sound) / Zdeněk Eisenhammer @pseudografx (Graphics) 2 Quote Link to comment Share on other sites More sharing options...
tebe Posted January 21 Share Posted January 21 (edited) Dely / Daniel Koźmiński https://gitlab.com/delysio/dungeon-adventurer/ Dungeon Adventurer A simple game for Atari XL/XE, created in a dozen hours at the Game Compo at Last Party 2024 in Licheń Stary. The game was written in Mad Pascal with some routines written in 6502 assembler. Edited January 21 by tebe 2 Quote Link to comment Share on other sites More sharing options...
tebe Posted March 21 Share Posted March 21 neo6502: PacMad, Tetris https://gitlab.com/bocianu/neo-pacmad https://gitlab.com/bocianu/neo-tetris X16: Old Mansion https://github.com/MADRAFi/OldMansion 2 Quote Link to comment Share on other sites More sharing options...
tebe Posted July 14 Share Posted July 14 Robots Rumble (VBXE) https://github.com/tebe6502/robotsrumble 6 2 Quote Link to comment Share on other sites More sharing options...
Gury Posted July 15 Author Share Posted July 15 (edited) Great, many thanks 👍 ZX spectrum version is out for some time now and I am glad it comes to our platform, too. Even if it is VBXE version. Mainstream anyway 😎 Edited July 15 by Gury Quote Link to comment Share on other sites More sharing options...
ivop Posted July 15 Share Posted July 15 21 hours ago, tebe said: Robots Rumble (VBXE) https://github.com/tebe6502/robotsrumble How do I start the game? If I boot rrumble.atr and type RR at the prompt, it says disk full. If I start rrumble.xex directly, it goes to selftest. Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted July 15 Share Posted July 15 24 minutes ago, ivop said: How do I start the game? If I boot rrumble.atr and type RR at the prompt, it says disk full. If I start rrumble.xex directly, it goes to selftest. Thats what happens on my Atari without VBXE, so I guess this is for VBXE equipped Ataris only. Enable VBXE and try again. If you already tried it with VBXE and got that result, then I have no clue... Quote Link to comment Share on other sites More sharing options...
tebe Posted July 15 Share Posted July 15 VBXE only, try this version create by dir2atr rrumble.atr rrumble.xex Quote Link to comment Share on other sites More sharing options...
ivop Posted July 15 Share Posted July 15 Sorry for wasting your time. I missed the VBXE part 😊 Got it running now. Nice game! Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted July 16 Share Posted July 16 ZeroPage Homebrew is playing Robots Rumble on today's ZPH stream LIVE on Twitch! Hope you can join us! Tue Jul 16, 2024 | LIVE @ 6PM PT | 9PM ET | 1AM GMT+1Day WATCH LIVE: https://twitch.tv/zeropagehomebrew/ WATCH LATER: https://youtube.com/zeropagehomebrew/ Games: Galagish (2024 WIP | A8) by Scott Bradley @Gimmee99 / Paul Lay @playsoft / Bobby Clark @Synthpopalooza (Sound Effects) Sudotris (2024 Final | A8) by Paweł "Paw" Gugała / Krzysztof Ziembik @Kaz atarionline.pl / Zoltar-X (Music) Robots Rumble (2024 WIP | A8) by Tomasz Biela @tebe (Code) / Miguetelo (Graphics) / Michał Szpilowski @miker (Music) 1 Quote Link to comment Share on other sites More sharing options...
tebe Posted July 28 Share Posted July 28 Robots Rumble final version https://github.com/tebe6502/robotsrumble/releases/tag/RobotsRumble bugfixes, add msx, sfx, magnet color changes 2 Quote Link to comment Share on other sites More sharing options...
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