Kiwi Posted August 17, 2016 Share Posted August 17, 2016 It takes 6 MOBs or is it 3 MOBs and 6 gram cards? *scratches head*. I see 3 colors and it is not half card height. So it can be 16 pixels high. I think you will need MOBs for green snakes, spiders, red snakes, bees for the beehives, big cobra snake as the boss, scarab, deadly frogs that hop in place, Genie with the lamp, mummies, and more dangerous devious enemies. Just now after thinking for a few minute, it is using that many MOBs to make the sprite 16 pixels across. I think I answered my own question, I do need to get some sleep... The game is looking really well Oscar, I do like the bridge breaking apart section. And also loved the multiple death animation. Really cool stuff! 1 Quote Link to comment https://forums.atariage.com/topic/250154-sydney-hunter-the-sacred-tribe/page/5/#findComment-3573457 Share on other sites More sharing options...
+nanochess Posted August 18, 2016 Share Posted August 18, 2016 Mommy, I could swear there are spiders in the house... [click to animate] 9 Quote Link to comment https://forums.atariage.com/topic/250154-sydney-hunter-the-sacred-tribe/page/5/#findComment-3573949 Share on other sites More sharing options...
retroillucid Posted August 18, 2016 Author Share Posted August 18, 2016 Mommy, I could swear there are spiders in the house... [click to animate] mvi_0005.gif Those damn spiders are everywhere!!! 2 Quote Link to comment https://forums.atariage.com/topic/250154-sydney-hunter-the-sacred-tribe/page/5/#findComment-3573959 Share on other sites More sharing options...
Kiwi Posted August 18, 2016 Share Posted August 18, 2016 Mommy, I could swear there are spiders in the house... [click to animate] mvi_0005.gif Please tell me if I can stomp on these spiders, they are huge and would make a very nice splat. 1 Quote Link to comment https://forums.atariage.com/topic/250154-sydney-hunter-the-sacred-tribe/page/5/#findComment-3573982 Share on other sites More sharing options...
retroillucid Posted August 18, 2016 Author Share Posted August 18, 2016 Please tell me if I can stomp on these spiders, they are huge and would make a very nice splat. Really dig the idea actually But this time, Sydney is unarmed, so any weapons/defense The Sacred Tribe confiscated Sydney's boomerang One hit and you're dead (well, you loose 1 of your 3 lifes ) 3 Quote Link to comment https://forums.atariage.com/topic/250154-sydney-hunter-the-sacred-tribe/page/5/#findComment-3573988 Share on other sites More sharing options...
xybot67 Posted August 18, 2016 Share Posted August 18, 2016 I'm really enjoying these little previews. Please don't stop 4 Quote Link to comment https://forums.atariage.com/topic/250154-sydney-hunter-the-sacred-tribe/page/5/#findComment-3573995 Share on other sites More sharing options...
+cmart604 Posted August 18, 2016 Share Posted August 18, 2016 I'm really enjoying these little previews. Please don't stop This. Very cool seeing little snippets. Quote Link to comment https://forums.atariage.com/topic/250154-sydney-hunter-the-sacred-tribe/page/5/#findComment-3574059 Share on other sites More sharing options...
retroillucid Posted August 18, 2016 Author Share Posted August 18, 2016 4 Quote Link to comment https://forums.atariage.com/topic/250154-sydney-hunter-the-sacred-tribe/page/5/#findComment-3574455 Share on other sites More sharing options...
+cmart604 Posted August 18, 2016 Share Posted August 18, 2016 Awesome! Nice very current/80's reference. Quote Link to comment https://forums.atariage.com/topic/250154-sydney-hunter-the-sacred-tribe/page/5/#findComment-3574480 Share on other sites More sharing options...
+nanochess Posted August 22, 2016 Share Posted August 22, 2016 Now there are bugs in each room! [click to animate] 10 Quote Link to comment https://forums.atariage.com/topic/250154-sydney-hunter-the-sacred-tribe/page/5/#findComment-3576687 Share on other sites More sharing options...
retroillucid Posted August 22, 2016 Author Share Posted August 22, 2016 Now there are bugs in each room! [click to animate] mvi_0006.gif You've totally nailed it! 1 Quote Link to comment https://forums.atariage.com/topic/250154-sydney-hunter-the-sacred-tribe/page/5/#findComment-3576703 Share on other sites More sharing options...
+cmart604 Posted August 22, 2016 Share Posted August 22, 2016 Wow. I can't believe how kick ass this game is looking. Every timer there's another teaser it just gets better and better. Take my money! 1 Quote Link to comment https://forums.atariage.com/topic/250154-sydney-hunter-the-sacred-tribe/page/5/#findComment-3576712 Share on other sites More sharing options...
retroillucid Posted August 22, 2016 Author Share Posted August 22, 2016 Wow. I can't believe how kick ass this game is looking. Wait till you see how kick ass it's also playing 1 Quote Link to comment https://forums.atariage.com/topic/250154-sydney-hunter-the-sacred-tribe/page/5/#findComment-3576721 Share on other sites More sharing options...
Intymike Posted August 22, 2016 Share Posted August 22, 2016 Now there are bugs in each room! Bugs...yuk... Quote Link to comment https://forums.atariage.com/topic/250154-sydney-hunter-the-sacred-tribe/page/5/#findComment-3576880 Share on other sites More sharing options...
m-crew Posted August 22, 2016 Share Posted August 22, 2016 bring on the bugs!!!!!!! Quote Link to comment https://forums.atariage.com/topic/250154-sydney-hunter-the-sacred-tribe/page/5/#findComment-3576894 Share on other sites More sharing options...
+nanochess Posted August 24, 2016 Share Posted August 24, 2016 Doorways to strange places, I'm afraid (click to animate) 12 Quote Link to comment https://forums.atariage.com/topic/250154-sydney-hunter-the-sacred-tribe/page/5/#findComment-3578255 Share on other sites More sharing options...
+cmart604 Posted August 24, 2016 Share Posted August 24, 2016 Holy cow. Loving this game. It looks massive. Quote Link to comment https://forums.atariage.com/topic/250154-sydney-hunter-the-sacred-tribe/page/5/#findComment-3578285 Share on other sites More sharing options...
GroovyBee Posted August 24, 2016 Share Posted August 24, 2016 Doorways to strange places, I'm afraid Mystery doors are always fun. How about adding a door entry/exit animation? At the moment it looks quite odd with Sydney bouncing up and down. It looks like you are using all the MOBs, so you'd have to clip the entry/exit graphics in the ROM data and not use spare MOBs to mask out parts of the doorway. That way Sydney appears to enter/exit from "behind" the doorway. 2 Quote Link to comment https://forums.atariage.com/topic/250154-sydney-hunter-the-sacred-tribe/page/5/#findComment-3578359 Share on other sites More sharing options...
m-crew Posted August 24, 2016 Share Posted August 24, 2016 Awesome !!!! Quote Link to comment https://forums.atariage.com/topic/250154-sydney-hunter-the-sacred-tribe/page/5/#findComment-3578363 Share on other sites More sharing options...
+grips03 Posted August 24, 2016 Share Posted August 24, 2016 Are there doors to open in the game? Would be great to have door creak sound. 1 Quote Link to comment https://forums.atariage.com/topic/250154-sydney-hunter-the-sacred-tribe/page/5/#findComment-3578561 Share on other sites More sharing options...
+Tarzilla Posted August 24, 2016 Share Posted August 24, 2016 Mystery doors are always fun. How about adding a door entry/exit animation? At the moment it looks quite odd with Sydney bouncing up and down. It looks like you are using all the MOBs, so you'd have to clip the entry/exit graphics in the ROM data and not use spare MOBs to mask out parts of the doorway. That way Sydney appears to enter/exit from "behind" the doorway. I don't know, this nano guy seems like kind of an amateur, I don't know if he can duplicate the zelda stairs effect https://youtu.be/P5VCGPXMaik?t=731 Quote Link to comment https://forums.atariage.com/topic/250154-sydney-hunter-the-sacred-tribe/page/5/#findComment-3578588 Share on other sites More sharing options...
+JasonlikesINTV Posted August 24, 2016 Share Posted August 24, 2016 Now there are bugs in each room! [click to animate] mvi_0006.gif Bats sure are crazy about their pineapples 1 Quote Link to comment https://forums.atariage.com/topic/250154-sydney-hunter-the-sacred-tribe/page/5/#findComment-3578590 Share on other sites More sharing options...
+Cafeman Posted August 24, 2016 Share Posted August 24, 2016 This game looks awesome!! Quote Link to comment https://forums.atariage.com/topic/250154-sydney-hunter-the-sacred-tribe/page/5/#findComment-3578650 Share on other sites More sharing options...
+nanochess Posted August 24, 2016 Share Posted August 24, 2016 Mystery doors are always fun. How about adding a door entry/exit animation? At the moment it looks quite odd with Sydney bouncing up and down. It looks like you are using all the MOBs, so you'd have to clip the entry/exit graphics in the ROM data and not use spare MOBs to mask out parts of the doorway. That way Sydney appears to enter/exit from "behind" the doorway. I don't know, this nano guy seems like kind of an amateur, I don't know if he can duplicate the zelda stairs effect https://youtu.be/P5VCGPXMaik?t=731 J-F is the idea and graphics guy, I'm sure he is thinking about your suggestions 2 Quote Link to comment https://forums.atariage.com/topic/250154-sydney-hunter-the-sacred-tribe/page/5/#findComment-3578924 Share on other sites More sharing options...
retroillucid Posted August 24, 2016 Author Share Posted August 24, 2016 J-F is the idea and graphics guy, I'm sure he is thinking about your suggestions If you think we've enough space, then let's do this 4 Quote Link to comment https://forums.atariage.com/topic/250154-sydney-hunter-the-sacred-tribe/page/5/#findComment-3578929 Share on other sites More sharing options...
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