SoundGammon Posted March 20, 2016 Share Posted March 20, 2016 I've always wanted to see Adventure done for the 7800. Same game, only with 7800 graphics! Quote Link to comment Share on other sites More sharing options...
BassGuitari Posted March 20, 2016 Share Posted March 20, 2016 Wasn't somebody working on something like that with Legend Of Zelda-style graphics? Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted March 20, 2016 Share Posted March 20, 2016 There is Quest for the Golden Chalice , a homebrew for CV. Is that what you are thinking of ? 1 Quote Link to comment Share on other sites More sharing options...
+Trebor Posted March 20, 2016 Share Posted March 20, 2016 Wasn't somebody working on something like that with Legend Of Zelda-style graphics? There is Quest for the Golden Chalice , a homebrew for CV. Is that what you are thinking of ? I believe this thread, specifically this post may be the reference point. Please note, Maximus stated, "...it could take several years...", if the project is being pursued. It would also require some collaboration with others. Graciously, PAC-MAN-RED added a slew of graphics that could possibly be utilized for such a project. He posted a number of updates starting with the aforementioned link. 1 Quote Link to comment Share on other sites More sharing options...
BladeJunker Posted March 21, 2016 Share Posted March 21, 2016 I experimented with Adv3 some but haven't had much time for it lately. -Evolved the square dude into a cube dude, while I think it was worth keeping him as a 2D square on 5200 to do the backgrounds so detailed I don't think it is required on 7800. -Wasn't sure what kind of control scheme would be best, dual wield with pause menu item shuffling, or Pickup/Putdown+Use Item button? -Would like more maps, I get lost even in the original game. -Probably some NPCs, inventory, and minor story based content would be a nice feature expansion. Didn't like the story in Pixa on iOS but I liked the method it used IE. bite sized chunks. https://www.youtube.com/watch?v=0W7kUSz3fN8 4 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted March 21, 2016 Share Posted March 21, 2016 I experimented with Adv3 some but haven't had much time for it lately. -Evolved the square dude into a cube dude, while I think it was worth keeping him as a 2D square on 5200 to do the backgrounds so detailed I don't think it is required on 7800. -Wasn't sure what kind of control scheme would be best, dual wield with pause menu item shuffling, or Pickup/Putdown+Use Item button? -Would like more maps, I get lost even in the original game. -Probably some NPCs, inventory, and minor story based content would be a nice feature expansion. Didn't like the story in Pixa on iOS but I liked the method it used IE. bite sized chunks. https://www.youtube.com/watch?v=0W7kUSz3fN8 Is there a working file for testing? Greetings Walter Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted March 21, 2016 Share Posted March 21, 2016 Blinky is in it? 1 Quote Link to comment Share on other sites More sharing options...
BassGuitari Posted March 21, 2016 Share Posted March 21, 2016 Here's a little more info than my fuzzy memory can provide:Zelda/Adventure for Atari 7800. Quote Link to comment Share on other sites More sharing options...
SoundGammon Posted March 21, 2016 Author Share Posted March 21, 2016 Well I guess I have to explain further! The original 2600 version! Quote Link to comment Share on other sites More sharing options...
BladeJunker Posted March 21, 2016 Share Posted March 21, 2016 Is there a working file for testing? Greetings Walter Sorry I'm just a doodler not a coder, I can give it an appearance but I can't make it breath. Quote Link to comment Share on other sites More sharing options...
BladeJunker Posted March 21, 2016 Share Posted March 21, 2016 Blinky is in it? Oh lol , yeah I guess that red slime does look like him. Quote Link to comment Share on other sites More sharing options...
BladeJunker Posted March 21, 2016 Share Posted March 21, 2016 Well I guess I have to explain further! The original 2600 version! I actually missed what you meant too when you started this, you just want the original in a remix sort of way. No offense but that isn't very interesting, with Adventure 1&2 existing already it only seems logical to close a trilogy on the third Atari console. 1 Quote Link to comment Share on other sites More sharing options...
+save2600 Posted March 21, 2016 Share Posted March 21, 2016 Would be nice to see a 7800 update to this 2600 game. Could never get into the original. Quote Link to comment Share on other sites More sharing options...
BladeJunker Posted March 22, 2016 Share Posted March 22, 2016 Would be nice to see a 7800 update to this 2600 game. Could never get into the original. If you want better visuals than the original or just more of it there is always: Adventure 2 https://atariage.com/store/index.php?l=product_detail&p=334 Adventure Plus https://atariage.com/store/index.php?l=product_detail&p=145 Another Adventure? http://atariage.com/forums/topic/177363-another-adventure-yep/ Epic Adventure http://atariage.com/forums/topic/184924-epic-adventure/ EMR II - Evil Magician Returns http://atariage.com/forums/topic/201071-emr-ii-evil-magician-returns-upgraded-to-dpc/page-1 Hard to see anyone remaking Adventure1 on the 7800. I guess if Cafeman ever ports Adventure2 to the 7800 he could probably take those graphics and the engine to make the first game on 7800 with some ease. Then there's always the Lynx forum, they don't have Adventure titles as far as I know. Quote Link to comment Share on other sites More sharing options...
The Usotsuki Posted March 22, 2016 Share Posted March 22, 2016 What about the successor to the successor? Robot Odyssey Quote Link to comment Share on other sites More sharing options...
BladeJunker Posted March 22, 2016 Share Posted March 22, 2016 What about the successor to the successor? Robot Odyssey I've heard of that one, supposed to be one of the more challenging educational games ever made, some people never finished it. I guess it would be the most fun you could have learning. 1 Quote Link to comment Share on other sites More sharing options...
The Usotsuki Posted March 22, 2016 Share Posted March 22, 2016 It's even got a Warren Robinett room xD 1 Quote Link to comment Share on other sites More sharing options...
maxdrive Posted March 22, 2016 Share Posted March 22, 2016 Bladejunker was your design inspired by anyway by the sega genisis game fatal labyrinth a few of the elements seem reminiscent of that game Quote Link to comment Share on other sites More sharing options...
SoundGammon Posted March 22, 2016 Author Share Posted March 22, 2016 How about an added level 4 where you must bring the heads of the three dragons to the bat's cave and give him an offering so he will release the the spell over the chalice so you can now get it? 2 Quote Link to comment Share on other sites More sharing options...
BladeJunker Posted March 22, 2016 Share Posted March 22, 2016 (edited) Bladejunker was your design inspired by anyway by the sega genisis game fatal labyrinth a few of the elements seem reminiscent of that game It's a good observation and I can see the resemblance but no I wasn't influenced by Fatal Labyrinth, hear it isn't popular but I was going to give it a try if I found a cheap copy. The general look and layout is mostly just trying to do more of realistic perspective, most of the early RPGs look like people laying on the ground lol. The colors used was me trying to match the vibrancy seen in ADV2. The avatar has a couple influences. My Ma got me a wooden dude that transforms into a cube, sort of rubber band system. And the second aspect was thinking beyond ADV3 into ADV4 which I imagined being on Jaguar as a flat shaded model in a texture mapped world. Oh and the HUD is just Zelda based, not necessary final design but the size of screen clipping gives it a decent resolution. Dual wielding sounds good but you have to keep the console nearby to make that happen. Edited March 22, 2016 by BladeJunker 1 Quote Link to comment Share on other sites More sharing options...
GrizzLee Posted March 23, 2016 Share Posted March 23, 2016 What I would love to see someone do, is something along the lines of Super Mario Maker. One could design their Adventure and share it. Probably not possible on a 7800, but a PC based app with capability to D/L it to a Cuttle cart/Harmony type cart would be awesome. Quote Link to comment Share on other sites More sharing options...
BladeJunker Posted March 23, 2016 Share Posted March 23, 2016 What I would love to see someone do, is something along the lines of Super Mario Maker. One could design their Adventure and share it. Probably not possible on a 7800, but a PC based app with capability to D/L it to a Cuttle cart/Harmony type cart would be awesome. That sounds alright to me, the flash cart would be the easiest route but these days an on board memory solution on the cartridge is probably practical now too. Damn memory was expensive in the past, I don't how anything got as much as it did in retrospect. Bet that would be hard to do on the 5200 but the 7800 shouldn't have trouble with user created tilemaps, I'm not even sure how they got ADV2 looking as good as it does, I mean it has more Player Objects than a 2600 but that is a lot of tiles. http://cafeman.www9.50megs.com/atari/5200dev/AdvII_XE.html http://cafeman.www9.50megs.com/atari/5200dev/AdventureII.html Quote Link to comment Share on other sites More sharing options...
Stun Runner 87 Posted March 26, 2016 Share Posted March 26, 2016 I experimented with Adv3 some but haven't had much time for it lately. -Evolved the square dude into a cube dude, while I think it was worth keeping him as a 2D square on 5200 to do the backgrounds so detailed I don't think it is required on 7800. -Wasn't sure what kind of control scheme would be best, dual wield with pause menu item shuffling, or Pickup/Putdown+Use Item button? -Would like more maps, I get lost even in the original game. -Probably some NPCs, inventory, and minor story based content would be a nice feature expansion. Didn't like the story in Pixa on iOS but I liked the method it used IE. bite sized chunks. https://www.youtube.com/watch?v=0W7kUSz3fN8 That screenshot looks Awsome. I would love to see this materialize. Quote Link to comment Share on other sites More sharing options...
7800fan Posted March 27, 2016 Share Posted March 27, 2016 Why pause for item swapping? We could only have 1 item in the original. Keep it 1 item. Quote Link to comment Share on other sites More sharing options...
Mayhem Posted March 27, 2016 Share Posted March 27, 2016 Well, there's two buttons on a 7800 stick/pad, I say allow holding two items at the same time, with each button controlling pick up and put down in that slot. Can expand the range of puzzles and gameplay that way. 3 Quote Link to comment Share on other sites More sharing options...
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