Faicuai Posted July 26, 2021 Share Posted July 26, 2021 On 4/7/2016 at 5:17 AM, lwiest said: There you go! Find instructions in the ZIP. Enjoy! -- Lorenz AssembleItYourself.zip 466.26 kB · 284 downloads WONDERFUL !!! This ABSOLUTE master-piece assembles (as instructed in .TXT) in 1m:14s on A800 / Incognito, in Colleen mode (52K) + Axlon, SpartaDOS X, and running Mac/65 1.02, in "console mode" (XEP80, also loaded on upper-RAM region, since Mac65 has the decency of being E: compatible!). Not forgetting ".opt NO LIST" added on MASTER.M65 (thanks, Kyle!!) Once assembled, "X /L N MASTER.OBJ" at command-prompt will load and place object file in $A000-$BFFF region, undisturbed from SDX own management of E: display-list, and then fire-up with custom-code for re-starting OS boot-manager right from SDX prompt (no cold or warm start). Works beautifully! EDIT: forgot to add that I am impressed with Mac/65 speed, compared to Atari Macro Assembler (my daily-driver for small, on-hardware projects, does not need line-numbering and works with any editor). As far as I can see, the difference is DAY and NIGHT, in favor of Mac/65!! 1 Quote Link to comment Share on other sites More sharing options...
+David_P Posted July 26, 2021 Share Posted July 26, 2021 ANALOG computing had a program called "The Streamliner" which would take binary files made up of a series of blocks and convert them to a single block. Quote Link to comment Share on other sites More sharing options...
+DjayBee Posted July 26, 2021 Share Posted July 26, 2021 41 minutes ago, David_P said: ANALOG computing had a program called "The Streamliner" which would take binary files made up of a series of blocks and convert them to a single block. Link or it doesn't exist. ? Quote Link to comment Share on other sites More sharing options...
+MrFish Posted July 26, 2021 Share Posted July 26, 2021 (edited) 23 minutes ago, DjayBee said: Link or it doesn't exist. ? Starts on page 33. Analog Computing 56 1987-07 Four-Star Software.pdf Analog Issue 56 1987-07 S2 Bios-Sings Steamliner.atr Streamliner.xex Edited July 26, 2021 by MrFish 1 2 Quote Link to comment Share on other sites More sharing options...
+David_P Posted July 26, 2021 Share Posted July 26, 2021 What he said Quote Link to comment Share on other sites More sharing options...
JayoK Posted July 27, 2021 Share Posted July 27, 2021 17 hours ago, David_P said: ANALOG computing had a program called "The Streamliner" which would take binary files made up of a series of blocks and convert them to a single block. I remember using MAC/65 to cross-compile for a 6802 processor, and it stumped me why there was 3-bytes (injected) into the OBJ code. In the end, I just hacked a basic program to read and remove these bytes. For my own information, why is this needed with OBJ files? Thanks. Quote Link to comment Share on other sites More sharing options...
+Allan Posted July 27, 2021 Share Posted July 27, 2021 20 hours ago, MrFish said: Starts on page 33. Analog Computing 56 1987-07 Four-Star Software.pdf 93.73 MB · 8 downloads Analog Issue 56 1987-07 S2 Bios-Sings Steamliner.atr 90.02 kB · 6 downloads Streamliner.xex 1.86 kB · 4 downloads Hasn't James been here on AtariAge? Quote Link to comment Share on other sites More sharing options...
+MrFish Posted July 27, 2021 Share Posted July 27, 2021 5 minutes ago, Allan said: Hasn't James been here on AtariAge? I'm not sure. I see he was interviewed on the Player/Missile Podcast. Maybe Savetz interviewed him too. Quote Link to comment Share on other sites More sharing options...
800_Rocks Posted February 7, 2022 Share Posted February 7, 2022 (edited) I’d like to see a mod’ded version of SR that switches the ‘Shields On’ and ‘Shields off’ window colors. Right now On is the blue screen effect and Off is the black screen effect. I find the blue screen hides a lot of detail, like looking thru dark blue sunglasses. I like playing without shields for this reason. Edited February 7, 2022 by 800_Rocks Quote Link to comment Share on other sites More sharing options...
MEtalGuy66 Posted February 7, 2022 Share Posted February 7, 2022 I'd like to see a massively multiplayer version that works via fujinet. 3 Quote Link to comment Share on other sites More sharing options...
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