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OPCODE GAMES announces: IntelliXpander - Castlevania & Goonies! RESERVE NOW


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There's a maximum of 8 8-pixels wide single colored sprites on a screen on the Intellivision. With sprites at that detail will quickly run out of sprites. Syndey for example, the main character is made up with 6 sprites, with 2 sprites dedicated for the hazards. Multiplexing sprite with flickering, which is possible with sprites at that detail. Is there additional hardware in the IntelliXpander that help bypass that limit?

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There's a maximum of 8 8-pixels wide single colored sprites on a screen on the Intellivision. With sprites at that detail will quickly run out of sprites. Syndey for example, the main character is made up with 6 sprites, with 2 sprites dedicated for the hazards. Multiplexing sprite with flickering, which is possible with sprites at that detail. Is there additional hardware in the IntelliXpander that help bypass that limit?

Yes, a brand new video chip roughly based on the proposed Intv III. :)

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Thats awesome Just curious. It is going to have a built in intellivoice like the intv system 3 was going to have.

That made sense for the Intv 3 because it was backward compatible. We are an add on. That said, we have voice, but it isn't the same as intellivoice. It is more like intellivoice 2.0 and very neatly implemented by our hardware guy. :)

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As long as its compatible, it's good Iguess. More clarity would really help. I read that it's the some chip than in the O2. Just amazing how better The Voice! sounds; I guess it's because most phoneme were stored in the Voice itself, but not on the Intellivoice? Tho with a differen chip or just more space on the cart, it would sounds better.

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