+FujiSkunk Posted April 11, 2016 Share Posted April 11, 2016 I wrote before how I believe that Atari, at least during the black-label era, seemed determined to give games for the Atari 2600 their own distinct identities. It seemed the goal was less "make a port of the arcade game" and more "make an Atari 2600 version of the arcade game", a subtle but important difference in wording. I can't say for sure that this was a conscious effort, but there were some policies in place, such as how code had to be dedicated to color cycling and, at least at first, to providing B&W-exclusive color palettes, that helped give each black-label game that common early-2600 "charm". This wasn't a problem as long as that motivation still resulted in a good game. For Space Invaders, Missile Command and Berzerk, it did. For Pac-Man... not so much. Defender is somewhere in between. It's different enough to offend the purists, but taken on its own terms, it's an engaging little game, more so than Pac-Man. Ultimately I like it. 3 Quote Link to comment Share on other sites More sharing options...
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