+hloberg Posted May 8, 2016 Share Posted May 8, 2016 I have seen a version of the Amiga bouncing ball demo done for just about every 8-bit and 16-bit computer (even saw a really pathetic one for the VIC-20). Did anyone ever attempt it for the TI-99? I have never seen one. Quote Link to comment Share on other sites More sharing options...
Shift838 Posted May 8, 2016 Share Posted May 8, 2016 I have seen a version of the Amiga bouncing ball demo done for just about every 8-bit and 16-bit computer (even saw a really pathetic one for the VIC-20). Did anyone ever attempt it for the TI-99? I have never seen one. i don't think i ever saw one for the TI. I did see a TI vs C64 though. I don't remember exactly what it was doing though. Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted May 8, 2016 Share Posted May 8, 2016 There was always a bit of "controversy," if you want to call it that, about what was so special about that demo. The short, pretty much everything was done in hardware -- the motion, the shading, etc. -- without software support. RJ Michal and (the late) Dave Needle give good information on how much the hardware mattered during their presentation at Amiga 30 last year. RJ mentions that his biggest regret was the attitude adopted after the Commodore buy-out of Amiga. The original demo had text in the background, something akin to "Amiga Computers," but when Commodore bought them he refused to put "Commodore Business Machines" in, instead. He said that it is easy to set up software algorithms to shade and color a grid, but to do that with text would have been much more impressive and really shown off the hardware. Quote Link to comment Share on other sites More sharing options...
LASooner Posted May 8, 2016 Share Posted May 8, 2016 There is a detailed breakdown of how the boing demo was achieved in this book. https://www.amazon.com/Future-Was-Here-Commodore-Platform-ebook/dp/B007V5BVJG?ie=UTF8&keywords=Amiga&qid=1462676610&ref_=sr_1_3&sr=8-3 It had a lot to do with pallette shifting and the playfield control on the Amiga hardware. Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted May 8, 2016 Share Posted May 8, 2016 Quote Link to comment Share on other sites More sharing options...
Keatah Posted May 8, 2016 Share Posted May 8, 2016 Boing! even exists for the Apple II, though poorly written and incomplete. It does rotate and bounce smoothly and somewhat quickly. Quote Link to comment Share on other sites More sharing options...
Shift838 Posted May 8, 2016 Share Posted May 8, 2016 maybe someone should tackle it with the F18A coding, i bet that would look great! 1 Quote Link to comment Share on other sites More sharing options...
Tursi Posted May 9, 2016 Share Posted May 9, 2016 There's a rather rough XB one from way the heck back. It could be done better. It's on this disk as "TIBOINK". There's some other amusing stuff, but it's been a long time since I've gone through this disk. All old BBS downloads, I think. XB auto-LOAD in DSK1. RS232Docs_SorryAtari_etc.DSK 3 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted January 30, 2017 Share Posted January 30, 2017 At the time of this thread I did the bouncing ball with a width of 3 sprites (red parts) and the shadow (black) being the last sprite. The white part is made up in the background graphics. The Don't Mess Megademo does the ball with 4 sprites and has the shadow in the background graphics. Anyways, since I chose not to commit to the Megademo project, I waited around to see what effects the Megademo included. Here's my unfinished take on the Amiga bouncing ball. As usual it runs on the unexpanded console. I detoured after trying to go from full bitmap mode and only worrying about background patterns every second frame, to an ordinary graphics mode version with updates every frame. Effectively going to make it a 1979 demo instead of 1981 (tms9918 versus tms9918a). Well. 9 Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted January 30, 2017 Share Posted January 30, 2017 (edited) It is nice, as well all other your little demos are... I am sure that if you had been in MegaDemo group you could add other goodies... when someone of the Desire group asked me about good names developers you were in my first three names listed two of the others names are into it. Edited January 30, 2017 by ti99iuc 1 Quote Link to comment Share on other sites More sharing options...
Shift838 Posted January 30, 2017 Share Posted January 30, 2017 very nice. i'll send this over to one of my Amiga buddies! 1 Quote Link to comment Share on other sites More sharing options...
fabrice montupet Posted January 30, 2017 Share Posted January 30, 2017 At the time of this thread I did the bouncing ball with a width of 3 sprites (red parts) and the shadow (black) being the last sprite. Oh! It's really good! Is there a way to test your "Bouncing Ball" demo on the real computer? 1 Quote Link to comment Share on other sites More sharing options...
Nebulon Posted February 3, 2017 Share Posted February 3, 2017 Um.... Have you guys seen this? 3 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted February 3, 2017 Share Posted February 3, 2017 Um.... Have you guys seen this? No, never seen that, don't know what it is. Actually, this thread inspired me to create a bouncing ball effect for the megademo. 4 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted February 3, 2017 Share Posted February 3, 2017 Um.... Have you guys seen this? hehehe I literally can't even... Quote Link to comment Share on other sites More sharing options...
D.Daniels Posted February 3, 2017 Share Posted February 3, 2017 (edited) was there any practical use for the demo, or was it just a gimmick? The Amiga could handle some 3D, so I'm assuming it was exciting at the time as it showcased the advancement over 8 bit and flight sims took a step up on the ST/Amiga. I was too young being 5 at the time of the Amiga, I just wondered whether it was really impressive, like in the same way everyone gasped at Mario 64, the first time they saw it. Edited February 3, 2017 by D.Daniels Quote Link to comment Share on other sites More sharing options...
JamesD Posted February 3, 2017 Share Posted February 3, 2017 CoCo 3 version Quote Link to comment Share on other sites More sharing options...
JamesD Posted February 3, 2017 Share Posted February 3, 2017 was there any practical use for the demo, or was it just a gimmick? The Amiga could handle some 3D, so I'm assuming it was exciting at the time as it showcased the advancement over 8 bit and flight sims took a step up on the ST/Amiga. I was too young being 5 at the time of the Amiga, I just wondered whether it was really impressive, like in the same way everyone gasped at Mario 64, the first time they saw it. It was a bit of a gimmick really. The shadow was related to bitplanes, the ball rotation is color cycling, and I think the ball is a "blob". The sound is pretty cool. Animating that large of an object like that and with stereo sound... very unusual for the time. Better yet, you could pull down the window and have something else running without it slowing down. Quote Link to comment Share on other sites More sharing options...
D.Daniels Posted February 3, 2017 Share Posted February 3, 2017 It was a bit of a gimmick really. The shadow was related to bitplanes, the ball rotation is color cycling, and I think the ball is a "blob". The sound is pretty cool. Animating that large of an object like that and with stereo sound... very unusual for the time. Better yet, you could pull down the window and have something else running without it slowing down. thanks for reply, I guess that's still very cool as I didn't think it could run in the background, I thought multi tasking only came with later windows based computers in the 90's Quote Link to comment Share on other sites More sharing options...
JamesD Posted February 3, 2017 Share Posted February 3, 2017 This was another demo from the early days.If you had the RAM, you could run both at the same tim and workbench.Just pull down the screens. Quote Link to comment Share on other sites More sharing options...
JamesD Posted February 3, 2017 Share Posted February 3, 2017 thanks for reply, I guess that's still very cool as I didn't think it could run in the background, I thought multi tasking only came with later windows based computers in the 90's Multitasking started on personal computers in '79 with the release of OS-9 and MP/M... though MP/M was switching between tasks for different users with separate terminals. Quote Link to comment Share on other sites More sharing options...
zzip Posted February 3, 2017 Share Posted February 3, 2017 was there any practical use for the demo, or was it just a gimmick? The Amiga could handle some 3D, so I'm assuming it was exciting at the time as it showcased the advancement over 8 bit and flight sims took a step up on the ST/Amiga. I was too young being 5 at the time of the Amiga, I just wondered whether it was really impressive, like in the same way everyone gasped at Mario 64, the first time they saw it. At the time, it was eye-catching and supposed to show off the Amiga's capabilities because we hadn't really seen anything like it on home computers before But then in response Atari started showing off bouncing balls and, bouncing 3D spinning Fuji- symbols on ST and even the 8-bit, it kinda "deflated" the ball demo as being an impressive showcase for the hardware. Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted February 3, 2017 Share Posted February 3, 2017 At the time, it was eye-catching and supposed to show off the Amiga's capabilities because we hadn't really seen anything like it on home computers before But then in response Atari started showing off bouncing balls and, bouncing 3D spinning Fuji- symbols on ST and even the 8-bit, it kinda "deflated" the ball demo as being an impressive showcase for the hardware. Also, look up R.J. Michal's talk at Amiga 30. He details why this demo was so impressive at the time. Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted February 3, 2017 Share Posted February 3, 2017 Multitasking started on personal computers in '79 with the release of OS-9 and MP/M... though MP/M was switching between tasks for different users with separate terminals. The amiga was the first computer with preemptive multitasking, in 1986 windows/mac didn't get it till the 90s https://en.wikipedia.org/wiki/Exec_(Amiga) Quote Link to comment Share on other sites More sharing options...
Nebulon Posted February 4, 2017 Share Posted February 4, 2017 Um.... Have you guys seen this? For those in a rush, you could always fast forward to the 2:38 mark. There's stuff in this demo that I didn't even think possible on the TI. 1 Quote Link to comment Share on other sites More sharing options...
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