Crimefighter Posted May 10, 2016 Share Posted May 10, 2016 So someone is tackling porting Street Fighter II to the 2600 --https://www.youtube.com/watch?v=owuQz5oxvhk Dunno how you reduce a six-button game down to one... Quote Link to comment Share on other sites More sharing options...
Supergun Posted May 10, 2016 Share Posted May 10, 2016 It will be great. So long as it's a 64K cart, with the DPC+ pitfall 2 music chip, and other enhancements. Omega Race added a second button... Star Raiders keyboard... etc. Many ways to deal with that issue... 2 Quote Link to comment Share on other sites More sharing options...
The Usotsuki Posted May 10, 2016 Share Posted May 10, 2016 They "managed" it on the C64...more or less - less more, more less Quote Link to comment Share on other sites More sharing options...
Jinks Posted May 10, 2016 Share Posted May 10, 2016 Those sprites look very cool. Cart please. I said it first! Want serial number 1 limited edition of 25 games. My kids need to go to university. 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted May 10, 2016 Share Posted May 10, 2016 Papa's thread is in the bBasic Forum if you wanna look through the previous posts, or keep up with the updates. http://atariage.com/forums/topic/240290-street-fight-world/ Quote Link to comment Share on other sites More sharing options...
BassGuitari Posted May 10, 2016 Share Posted May 10, 2016 One half of me is saying, "Jesus Christ, why?"The other half is saying, "I'm still gonna buy this when it comes out." Funniness aside, this looks like it could be impressive. The sprites look great. The Ryu and Ken stages look really good, but I'd say the others are distracting, clutter the screen, and don't look very clean. I get what the programmer is going for, though, and I understand this is an early WIP. But I appreciate that the Ryu and Ken backgrounds have just enough going on to tell you where you're supposed to be and leave it at that. (I also appreciate that the temple in the Ryu background looks like a stormtrooper helmet. )As far as gameplay goes, I enjoy Street Fighter I on the Commodore, so this type of game is--somehow--doable with an Atari joystick. In that game, special moves (and regular moves, for that matter) were performed by holding the fire button, moving the joystick in a direction or sequence of directions, and releasing the button. It's not ideal--I thought the keyboard would have made more sense--but it's functional.This game *needs* to be 64K though. Quote Link to comment Share on other sites More sharing options...
tschak909 Posted May 10, 2016 Share Posted May 10, 2016 They "managed" it on the C64...more or less - less more, more less and look at the sheer amount of trolling it got on YouTube, from exceptionally clueless idiots... It shudders me to think what they'll do to the 2600 port, not understanding the machine's limitations. sigh, we've finally hit that point, boys, where the young'uns past doesn't go back, that far. Quote Link to comment Share on other sites More sharing options...
jhd Posted May 10, 2016 Share Posted May 10, 2016 This is truly impressive; there are few 2600 games with such large and complex sprites. Did anyone else notice that Ken's projectiles look suspiciously like the Pac-Man ghosts turned sidewise? Quote Link to comment Share on other sites More sharing options...
imstarryeyed Posted May 10, 2016 Share Posted May 10, 2016 That game looks great!! I really hope it gets finished and put in a cart, I will so buy one of these! Super awesome that the programmer added Sakura!!! Yes she is my favorite character! Quote Link to comment Share on other sites More sharing options...
maskdesmith87 Posted May 11, 2016 Share Posted May 11, 2016 This sounds really fun Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted May 11, 2016 Share Posted May 11, 2016 This really needs AtariVox support for the voiceovers... 1 Quote Link to comment Share on other sites More sharing options...
BassGuitari Posted May 11, 2016 Share Posted May 11, 2016 This really needs AtariVox support for the voiceovers... "YOU. WIN. PERFECT!" 1 Quote Link to comment Share on other sites More sharing options...
BassGuitari Posted May 11, 2016 Share Posted May 11, 2016 This really needs AtariVox support for the voiceovers... "YOU. WIN. PERFECT!" I think the question then becomes, do you go for the stern martial arts master voice from the original SFII/Turbo/CE/whatever, or the excited surfer dude voice from SuperSFII/Turbo? Or neither, and go for the standard horrifying '80s computer voice? Quote Link to comment Share on other sites More sharing options...
Supergun Posted May 11, 2016 Share Posted May 11, 2016 That CPS2 surfer voice sucked. The original warrior/champion/hyper cps1 voice is a big part of what made sf2 what it was, bad ass. Quote Link to comment Share on other sites More sharing options...
mbd30 Posted May 11, 2016 Share Posted May 11, 2016 Ken and Ryu are actually recognizable as Ken and Ryu. These are the most impressive sprites I've seen on the 2600. Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted May 11, 2016 Share Posted May 11, 2016 I think the question then becomes, do you go for the stern martial arts master voice from the original SFII/Turbo/CE/whatever, or the excited surfer dude voice from SuperSFII/Turbo? Or neither, and go for the standard horrifying '80s computer voice? Well, the AtariVox is meant to be retro so I don't think it can do much besides annoying 80s computer voice. You can accomplish a lot simply by changing the timbre and pitch. 1 Quote Link to comment Share on other sites More sharing options...
YANDMAN Posted May 13, 2016 Share Posted May 13, 2016 This is super impressive but if they can do this why not do Yi-ar-kung fu that would be much more convincing and have a control scheme that would be much easier to adapt. 1 Quote Link to comment Share on other sites More sharing options...
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