+-^CrossBow^- Posted July 18, 2016 Share Posted July 18, 2016 DO WANT! And link plz... I still can't get past the fact this cart features a new game every time you plug it in. Amazing... I plan to do a full video review of this game later, but wanted to point out a few things after having played it quite a bit the past two days... The goal for the patch is pretty intense! My best game so far has only been like 24k or so and most of it was luck at that. The enemies get really crazy on their speed and number of them at once on screen. I even expierenced a little slowdown during the 3rd planet where you fly in the ship because there were about 4 enemies on the screen at once, plus me. Point is, getting 99,990 is going to be really...really...really hard to do! Other thing is that I wish the enemies on the first planet were a brighter color. On my CRT the dark green of their color makes them and their like colored bullets difficult to see sometimes. The enemies on all other levels are a much better contrasting color and much easier to see. The random game on each power on. This is only partially true. The game features 4 distinct sets of mazes. The manual breaks these out as each being a different planet. When you power cycle the atari, you will switch between the planets and they rotate in order. From there the maze layouts appear to always be the same on the first game you play, but then after destroying the central core on each planet, the mazes will then change. If you have played the original Marauder you will know that the maze entrances and exits change around a bit each time you defeat the current maze and go to the next. The same mechanic is used here. The biggest difference is that each planet has different enemy sprites and the mazes are totally different. I think I prefer the ship level (Planet 3), and the last planet the most as I feel there is more room and less confusion from maze to maze. Plus the enemies are bigger and make for easier targets. Still I just wanted to clarify how the power on cycle process works. The select switch will increase difficulty for the current planet that has loaded up. But to change planets, you power cycle the atari. So either way it is a really cool feature and having the different planets and thus maze layouts to cycle through does add to the game considerably. 3 Quote Link to comment Share on other sites More sharing options...
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