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So I tried the 54MHz crystal on the N505 and it was a no go, as expected it screwed with the video timing and I  could only get a scrambled image output over Svideo. Also when trying to load Tempest 3000 it would get stuck on reading for about a minute and then eject the disc. I didn’t think it would be so simple but had fun trying.

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1 hour ago, BeefMan said:

Does anyone else get an audio glitch or pop every minute or so while playing Tempest 3000 on an SD2300? It’s the only problem I have with this unit, other games and music CD’s are fine, so annoying.

No I haven't had this issue with the Toshiba. 

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If anyone was curious what would happen if you were to swap the N501 firmware rom chip onto the N505, not a hell of a whole lot, seems to function identically between the two roms. I didn’t test DVD movies though. SCART RGB output also continued to worked with both roms.

 

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14 hours ago, BeefMan said:

Was anyone else looking forward to aMaze at the time?

Yeah - I may still have a video of it.  I remember at the time, the maze reflections on the ball were touted as an awesome graphics feature :)

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Hey I finally got around to trying the Nuance emulator. And I just played my first game of Tempest 3000. Wow what an awesome amazing game. I love Tempest 4000, but there's something about those cheesy 1999/2000 year graphics that are really something special.

 

I couldn't get the sound to work without it crashing on level select. I tried doing the music test trick, but every time I tried to pick a song it would crash instantly right there. So I just disabled AudioInterrupts, which disables the audio completely. But I did the vector test trick and that works at least. You can play 2 or 3 levels but it always crashes eventually. It plays at a decent framerate like 15/20ish I would say.

 

I played it for about an hour and I beat the first 15 levels. It's a great game and now I know for sure I need a Nuon in my life.

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  • 1 month later...

Hey, I recently got myself a Toshiba model Nuon, being a huge fan of 5th and 6th generation hardware (as those were the eras I grew up in), and I really like how quirky the whole thing is, and the mystery around everything they planned but never got around to implementing. Tempest 3000 is also an amazing game!

 

I've decided to get myself a Nuon N501 as well, to play and make homebrew for, and downloaded the SDK from Nuon Dome and decided to try it out on a Windows XP VM, and followed the docs to compile the hello-world demo, and it gave me a lot of compile errors out of the box. Anyone know what I might have done wrong?

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Update, I got it compiling, I forgot to set the "%PATH%" variable.

 

I got it compiled and running on Nuance!

 

331673888_Screenshotfrom2020-09-0801-04-54.thumb.png.722fd9115a5693f3d5b87493ce93d604.png

 

I'm able to edit the text to make it display something different, too!

 

Anyone know of any good programming tutorials so I can do more with this?

Edited by Cobra!
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1 hour ago, Cobra! said:

Update, I got it compiling, I forgot to set the "%PATH%" variable.

 

I got it compiled and running on Nuance!

 

331673888_Screenshotfrom2020-09-0801-04-54.thumb.png.722fd9115a5693f3d5b87493ce93d604.png

 

I'm able to edit the text to make it display something different, too!

 

Anyone know of any good programming tutorials so I can do more with this?

Been probably more than a decade since I did anything with it.  You can find some info here http://www.nuon-dome.com/download.html

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  • 2 weeks later...

Okay, I got my N501, and tried to burn a copy of Doom to play on it, following the instructions on Nuon Dome the best I could, and I can't get it to run consistently. It mostly hangs on the "running doom..." screen, and sometimes goes black after "loading doom...". I've only got it booting properly maybe 3 or 4 times.

 

Anyone know what I might be doing wrong?

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Been over a decade since I burned one but yeah - the label looks to be the same.  Since we had (have) no debugger writing a CDRW everytime something needed tested sucked.  I literally wore out a CDRW to where it could no longer be written to.  Got tired of the hassle and just gave up on trying to code for it.  I made many attempts to get an official dev kit BITD but nothing ever came of it.

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Ouch, well, Nuance looks like a good way to debug, especially with a new developer behind it.

 

I had a look at the CD-Rs I have and it turns out I have some Verbatim CD-RWs. Tried them out, and they don't boot up at all, I don't even get the warning screen.

 

I get the feeling I might be using the padding files thing wrong. I archived every Nuon homebrew game in a zip (as "a.zip") and included that. I tried to make another copy with that zip bloated to 500MB using another program, but that didn't help.

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  • 3 weeks later...
3 hours ago, buzz_n64 said:

I just found this video "CES 2001: Samsung Nuon-Enhanced DVD"

They didn't really inspire a lot of confidence in their product.

 

But hey - it featured 45 second loading time for any DVD to hit the menu (for comparison, my 1st Apex AD-600A DVD player from 1999 did it in 2 seconds).  Also, we could (get this) - we could actually zoom in while paused.

 

I was so sad after 3 years of reading nothing but what I did not know was BS marketing and hyperbole, from Jeff Minter about this mysterious Project X that was going to be a Mario Killer.  Oh the hype train.  He had left Atari after releasing Defender 2000 and the VLM for the Jag CD.  Years go by, and what do we get?  Something on par with the 1st gen Playstation that could play DVDs.  Wah, wah, waaaaaaaah.

 

Oh well - I bought one because, Jeff Minter.  Tempest 3000 and VLM2 were enough to keep it in my collection.  It was hyped up like the PS5, it delivered like a wet fart :)

 

Anyone else have fond (or sour) memories of the release of this?

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12 hours ago, Stephen said:

But hey - it featured 45 second loading time for any DVD to hit the menu (for comparison, my 1st Apex AD-600A DVD player from 1999 did it in 2 seconds).  Also, we could (get this) - we could actually zoom in while paused.

 

I was so sad after 3 years of reading nothing but what I did not know was BS marketing and hyperbole, from Jeff Minter about this mysterious Project X that was going to be a Mario Killer.  Oh the hype train.  He had left Atari after releasing Defender 2000 and the VLM for the Jag CD.  Years go by, and what do we get?  Something on par with the 1st gen Playstation that could play DVDs.  Wah, wah, waaaaaaaah.

 

Oh well - I bought one because, Jeff Minter.  Tempest 3000 and VLM2 were enough to keep it in my collection.  It was hyped up like the PS5, it delivered like a wet fart :)

 

Anyone else have fond (or sour) memories of the release of this?

Ha. I remember the Project X logo with a bloodied Mario hat underneath it, or something along those lines. Certain individuals definitely hyped up its "power" and some of us bought into it, stupidly. That guy's CES pitch definitely doesn't instill confidence at all. "Well, other companies do DVD zooming, but ours is a little bit better.. Oh, the games--they are casual and aren't anything special.. Oh, the visualizer, it's fun, but it's just that; it's not a huge selling point.."

 

I got one the Christmas it was available and I enjoyed it as my first DVD player, which in and of itself was novel at the time, but honestly, it was ultimately pretty disappointing from a gaming angle given the hype that some of us bought into.

Edited by Austin
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