emkay Posted October 24, 2016 Share Posted October 24, 2016 Ship can shoot in all directionsNot, when steering the direction and shoot. If it moves a direction , without steering, it can shoot. Quote Link to comment Share on other sites More sharing options...
shanti77 Posted October 24, 2016 Share Posted October 24, 2016 This isn't possible. You play on real Atari or emu? Quote Link to comment Share on other sites More sharing options...
emkay Posted October 24, 2016 Share Posted October 24, 2016 Altirra and Atari800win+ Both the same. Quote Link to comment Share on other sites More sharing options...
shanti77 Posted October 24, 2016 Share Posted October 24, 2016 You use keyboard or joystick? Quote Link to comment Share on other sites More sharing options...
devwebcl Posted October 24, 2016 Share Posted October 24, 2016 You use keyboard or joystick? I had a similar issue, but I gave responsibility to my keyboards (emulator of course). I'll test it again. Quote Link to comment Share on other sites More sharing options...
shanti77 Posted October 24, 2016 Share Posted October 24, 2016 Keyboard may block after you push to much keys, you can try on basic: 0 ? CHR$(125);:POKE 752,1 1 FOR A=17 TO 21:READ B:POSITION A,0:? CHR$(B);:NEXT A 2 POSITION 3,1 10 ? STICK(0),STICK(1),STRIG(0),STRIG(1):GOTO 2 11 DATA 82,84,70,77,33 Quote Link to comment Share on other sites More sharing options...
devwebcl Posted October 24, 2016 Share Posted October 24, 2016 Keyboard may block after you push to much keys, you can try on basic: 0 ? CHR$(125);:POKE 752,1 1 FOR A=17 TO 21:READ B:POSITION A,0:? CHR$(B);:NEXT A 2 POSITION 3,1 10 ? STICK(0),STICK(1),STRIG(0),STRIG(1):GOTO 2 11 DATA 82,84,70,77,33 Right, this is a common issue when playing in a keyboard... I remember Mortal Kombat playing in my 486 Quote Link to comment Share on other sites More sharing options...
emkay Posted October 24, 2016 Share Posted October 24, 2016 (edited) OK. Checked some other games. It's the Keyboard somehow. As it's a gaming Keyboard, it should work with more than even 3 keys pressed at one time. And, actually, one direction is working, the other isn't, which makes things odd. Seems, I have to check more things ... Possibly a driver issue. OK. It's definitely the Keyboard. Plugging a cheap Wireless Keyboard in, everything works fine. Edited October 24, 2016 by emkay Quote Link to comment Share on other sites More sharing options...
shanti77 Posted October 24, 2016 Share Posted October 24, 2016 64K version: bosconian.xex 3 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted October 25, 2016 Share Posted October 25, 2016 Wow! What a great game! Thank you guys! I am the kind of Atari collector that wants to keep the machines original. So, I'd be very grateful for a 64k version. (how about an additional 48k version?) Bern Please no. Why in 2016 would you want a game to fit in 48k? This caused Atari to fall behind Commodore way back in 1982. We have 4MB machines now. Please don't limit what these games can do. 4 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted October 25, 2016 Share Posted October 25, 2016 Don't worry Stephen, he's doing both, there have been calls for a 64K version so those that are non upgraded get a cut down version of the game.. 1 Quote Link to comment Share on other sites More sharing options...
ilmenit Posted October 25, 2016 Share Posted October 25, 2016 (edited) Please no. Why in 2016 would you want a game to fit in 48k? This caused Atari to fall behind Commodore way back in 1982. We have 4MB machines now. Please don't limit what these games can do. We have machines with gigabytes of ram and NVidia GPUs. But sometimes the point of fun is to do things for limited machines. And less memory was not a reason to fall behind Commodore in 1982. Edited October 25, 2016 by ilmenit 3 Quote Link to comment Share on other sites More sharing options...
biobern Posted October 25, 2016 Share Posted October 25, 2016 Please no. Why in 2016 would you want a game to fit in 48k? This caused Atari to fall behind Commodore way back in 1982. We have 4MB machines now. Please don't limit what these games can do. Cause limitation is fascination. The hole thing about using 8bit Ataris today is the limitation of the original 1979 hardware IMHO. If you want "unlimited fun", buy a PS4 or XBOX one or PC. For me, soldering is the red line I do not want to cross on my vintage Ataris. Quote Link to comment Share on other sites More sharing options...
biobern Posted October 25, 2016 Share Posted October 25, 2016 (edited) Cause limitation is fascination. The hole thing about using 8bit Ataris today is the limitation of the original 1979 hardware IMHO. If you want "unlimited fun", buy a PS4 or XBOX one or PC. For me, soldering is the red line I do not want to cross on my vintage Ataris. ...and if I want to play the "perfect" Bosconian, I simply use my MAME Arcade Cabinet. It's really simple to install MAME on your PC together with the original Bosconian ROM. In this thread, it's all about using the limited 1979 Atari hardware. Edited October 25, 2016 by biobern Quote Link to comment Share on other sites More sharing options...
biobern Posted October 25, 2016 Share Posted October 25, 2016 We have machines with gigabytes of ram and NVidia GPUs. But sometimes the point of fun is to do things for limited machines. And less memory was not a reason to fall behind Commodore in 1982. Correct. The reason was the high price of the Atari 400/800's perfect hardware design. Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted October 25, 2016 Share Posted October 25, 2016 Marketing... 1 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted October 25, 2016 Share Posted October 25, 2016 ...and if I want to play the "perfect" Bosconian, I simply use my MAME Arcade Cabinet. It's really simple to install MAME on your PC together with the original Bosconian ROM. In this thread, it's all about using the limited 1979 Atari hardware. Using 64k or even 128k is not "cheating". It's using the maximum that Atari gave us on those machines. I didn't suggest using a 65816 upgraded machine with VBXE. Why not limit it to 16k then since that's what the 400 had? SO many games in the 80s could have been way better, but Atari wouldn't use the 64k because of the 48k 400s. That's all I was trying to convey. Quote Link to comment Share on other sites More sharing options...
biobern Posted October 25, 2016 Share Posted October 25, 2016 Using 64k or even 128k is not "cheating". It's using the maximum that Atari gave us on those machines. I didn't suggest using a 65816 upgraded machine with VBXE. Why not limit it to 16k then since that's what the 400 had? SO many games in the 80s could have been way better, but Atari wouldn't use the 64k because of the 48k 400s. That's all I was trying to convey. I agree with everything you say. My Atari 400 has 48K, upgraded with the original RAM expansion from Atari. My Atari 800 has 48K and my XL has 64K. I don't like the XE130 too much cause it's a late "el cheapo"-machine with a bad keyboard and a cheap case. And I also don't like upgrading the Atari to 1MB or VBXE cause that's not an Atari anymore then. IMHO! Quote Link to comment Share on other sites More sharing options...
shanti77 Posted October 25, 2016 Share Posted October 25, 2016 But cartidge with 128-256KB can work on all this computers. Quote Link to comment Share on other sites More sharing options...
FifthPlayer Posted October 25, 2016 Share Posted October 25, 2016 (edited) The latest release works fine on my 130XE, but only if I remove my RAM 576XE external RAM expansion. With the RAM expansion installed, the machine hangs right when it plays the first speech sample at the start of the game. (At the same time, the red LED on the 576XE unit turns on, indicating that the extended memory banks are in use). Is anyone else seeing anything like this? I'm trying to figure out if it's a configuration thing, or if there's a problem with my RAM expansion. Edited October 25, 2016 by FifthPlayer Quote Link to comment Share on other sites More sharing options...
biobern Posted October 25, 2016 Share Posted October 25, 2016 But cartidge with 128-256KB can work on all this computers. Yes, I'd absolutely like to see a version for a large cartridge. E.G. "Atariblast" runs on my Atari 800 XL with a "the!cart"-Cartridge. It comes as a ".car"-file with 1MB. 1 Quote Link to comment Share on other sites More sharing options...
shanti77 Posted October 25, 2016 Share Posted October 25, 2016 (edited) @FifthPlayer latest >64K version had bug, here is version with patch: bosconian.xex Edited October 25, 2016 by shanti77 2 Quote Link to comment Share on other sites More sharing options...
FifthPlayer Posted October 25, 2016 Share Posted October 25, 2016 (edited) @FifthPlayer latest >64K version had bug, here is version with patch: It doesn't fix the problem on my system. With the memory expansion installed, I get a split second of screechy sound with the sound sample, then the system freezes. The red LED for extended memory doesn't light up. It still works without the extra memory installed. Edited October 25, 2016 by FifthPlayer Quote Link to comment Share on other sites More sharing options...
shanti77 Posted October 25, 2016 Share Posted October 25, 2016 I no idea what is wrong, maybe someone try on real atari with diffirent expand memory or the same. Quote Link to comment Share on other sites More sharing options...
FifthPlayer Posted October 26, 2016 Share Posted October 26, 2016 I'll play with it some more, and if I discover anything I'll let you know. Interested to hear from other people playing on real hardware with memory expansions. Quote Link to comment Share on other sites More sharing options...
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