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... in the Lair of the Dragon ?


macdlsa

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Let's try again...


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Is there any daring programmer (Assembler) around here who could bring himself to face the challenge?


As I said some time (years) ago, through the Daphne Team (in which I am inside since years...), I had a conversation with A.Foster, chief of LLC Partners (the holders of the Copyrights of the game) that gave me "carte blanche", recommending me in any case to send him any kind of "demo".

I've already shown him some drawings, sprites, map and a gameplay hint, but he said to do not absolutely disclose nothing before I find someone who can realize the game! Yeah ... it's needless to say that the game in question is a "goose that lays golden eggs" and that any attempt to use the name and characters is under control anywhere on the net (they already "stopped" several rights violations... in one way or another they come to know almost everything...).


And... nothing, I repeat the point: absolutely excluding an FMV, it remains that it would be a great platformer, very similar to Pitfall II, or at least it was my (our) basic idea since the beginning !

Edited by macdlsa
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Zylonbane : No, as I said before I HAVE an idea for the game, and it's since the 2006 (or even the 1984...) .
Simply, there still isn't a person who could be actually both a huge fan of the game and good assembler programmer to realize it.

 

jhd : Yep, I (better say "we", since Mr.Foster knows the question) considered the idea to "port it down" from the various Coleco/C=64 version... and also the others, allow me to say, INFAMOUS releases for NES, SNES and GameBoy...
No, seriously... WHY we've to further outrage a game that deserves much more than this ?

 

So, I think we have all the necessary "ingredient" for a good layout for the game... then, if it has to be a "deep hack of Pitfall 2" or a completely re-written game, well... the programmer could decide it.

I repeat, I say Pitfall II because in the way it was conceived and planned by the great Mr.Crane it already responds almost fully perfect to the gameplay for a Dragon's Lair platformer, obviously with game situations and appropriately modified and adapted characteristics...

 

Well, you can download those 5 png files down here and "confront" them...

>The 1st image is the complete map of Pitfall II for the C=64 (VCS version only differs in graphics, the layout is the same).

>The 2nd is a "mixed" map of C=64 Pitfall II and Pitfall II - ARCADE EDITION for the VCS (...).

>The 3rd is the map of VCS' Pitfall II - ARCADE EDITION, a mockup I made years ago (took from the map of the original SEGA coin-operated game) to give someone an "input" for another possible game for the VCS which could probably be one of the greatest hits for our beloved console: SEGA's arcade game was never "fully" ported to any home system... even the ColecoVision &/or MSX versions are (VERY !) crappy and almost different from the coin-op !

>The 4th is the "mixed" map of Pitfall II - ARCADE and Dragon's Lair

>The 5th is VCS' Dragon's Lair full map, without sprites (characters, weapons, enemies, holes, etc) and secondary walls... it's just to show you ;) !

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