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SpiceWare's Blog - Stay Frosty, Part 8


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Thomas Jentzsch and I had a brief discussion about the snowman's movement:

 

 

Thomas: I'd like the snowman's movement a bit more "realistic" (e.g. with a bit acceleration and inertia).

 

 

Me: Hmm, hadn't thought about that. Any sample source you can suggest for me to take a look at?


Revisions to the movement would start a few days later and would undergo a number of iterations to get it just right.

 

I added some playfield color changes so the ice blocks would match Nathan's mockups (as seen in part 1), and did a number of other changes:

 

 

 

Changes since prior build:

  • "8" levels (variations for testing, not official levels)
  • elevator platforms lift/lower Frosty
  • sliding platforms move Frosty & fireballs
  • Moon
  • preliminary sound
  • ice melting rate dependent upon time of day
  • colored ice
  • scoring - 10 points per ice block, less for melted ice block

 

ROM:

 

Source:

 

Blog entry covers November 20, 2007

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http://atariage.com/forums/blog/148/entry-13153-stay-frosty-part-8/
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