RSS Bot Posted July 12, 2016 Share Posted July 12, 2016 Thomas Jentzsch and I had a brief discussion about the snowman's movement: Thomas: I'd like the snowman's movement a bit more "realistic" (e.g. with a bit acceleration and inertia). Me: Hmm, hadn't thought about that. Any sample source you can suggest for me to take a look at? Revisions to the movement would start a few days later and would undergo a number of iterations to get it just right. I added some playfield color changes so the ice blocks would match Nathan's mockups (as seen in part 1), and did a number of other changes: Changes since prior build: "8" levels (variations for testing, not official levels) elevator platforms lift/lower Frosty sliding platforms move Frosty & fireballs Moon preliminary sound ice melting rate dependent upon time of day colored ice scoring - 10 points per ice block, less for melted ice block ROM: Source: Blog entry covers November 20, 2007 Attached thumbnail(s) Attached File(s) frosty071120NTSC.bin (8KB)Number of downloads: 1 frosty071120PAL.bin (8KB)Number of downloads: 0 sf_source071120.zip (26.29KB)Number of downloads: 0 http://atariage.com/forums/blog/148/entry-13153-stay-frosty-part-8/ Link to comment Share on other sites More sharing options...
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