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ABBUC SWC 2016: Dimo's Quest - The Dungeon


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Hmmm,

 

but there is something strange with the levels and/or screenshots, e.g.

- there is a level with a big "01" in it - this is level 1...

- there is a level with a big "02" in it - this is level 2...

- there is a level with a big "03" in it - this is level 3...

and now:

- there is a level with a big "04" in it - and this should be level 7 ?!?

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Hmmm,

 

but there is something strange with the levels and/or screenshots, e.g.

- there is a level with a big "01" in it - this is level 1...

- there is a level with a big "02" in it - this is level 2...

- there is a level with a big "03" in it - this is level 3...

and now:

- there is a level with a big "04" in it - and this should be level 7 ?!?

This level tuned out to be not as easy as we thought, so it get sorted... AND It's the magic of Kayem, as Emkay stated :-)

 

post-38160-0-02955200-1469822436_thumb.png

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In fact, to me it looks like a filthy hack to use the engine for a platformer :D

But definitely a good job!

Thank you pseudografx - and Yeah, your're right...

Well, to be honest, the Dungeon Engine is somewhat 98% the Dimo's Quest Engine.

The only new code is the additional gravity.

Oh well, and animated monster this time. Okay, say 95%

All other things are just configuring the engine, despite of drawing new pattern, composing new music und designing new level of course...

 

Hope you don't mind that I use your beautyfull lamps in my dungeon :-)

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The Story of Dimo's Quest: The Dungeon

Two years have passed since our little hero Dimo has mastered his Quest in ABBUC Land.
As you know, Dimo had to collect all sweets of the Kindom Greenfoot to be allowed to marry the charming Princess Dori.
After that they lived happily thereafter till the grumbling Squirrel showed up, looted the sweet chamber and spread all the candy in his twenty Dungeons.

Princess Dori is inconsolable, and so Dimo has to take again a challenge to face the grumbling squirrel.
Help Dimo to get his candy back again!

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