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2 x 2 pixel ball, smoothly scrolled.


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Hi guys,


Am currently trying to perfect the basics of player, missile, and ball motion.


Right now, I have a ball which is rendering correctly at 2 clocks by two scanlines, but due to the way I am quantising the ENABL strobing (by ANDing #$FC), I get a ripple when I increase X by 4 lines each time. What...should I be doing in addition to what's being done here?




enc: Code attached.



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