Serguei2 Posted August 18, 2016 Share Posted August 18, 2016 (edited) After reading more the programming manual, colecovision can set either sprites 8x8 or 16x16 in whole game. Is it correct? Because many sprites I have are 16x16 and don't want to make sprites 16x16 just to make bullets, laser, ... Also, I noted if I use double sprites, all the sprites are bigger. Is it possible to set some sprites double but not all? Edited August 18, 2016 by Serguei2 Quote Link to comment Share on other sites More sharing options...
digress Posted August 18, 2016 Share Posted August 18, 2016 no. all or nothing. so all double or none double. So I just use 16x16 sprites for everything. After reading more the programming manual, colecovision can set either sprites 8x8 or 16x16 in whole game. Is it correct? Because many sprites I have are 16x16 and don't want to make sprites 16x16 just to make bullets, laser, ... Also, I noted if I use double sprites, all the sprites are bigger. Is it possible to set some sprites double but not all? Quote Link to comment Share on other sites More sharing options...
Serguei2 Posted August 18, 2016 Author Share Posted August 18, 2016 Thanks. Quote Link to comment Share on other sites More sharing options...
digress Posted August 19, 2016 Share Posted August 19, 2016 You can use double size on 1 screen. then use half size on another screen if you like girls garden does large sprites for some scenes and normal sized sprites for other screens just can't mix in the same screen. Thanks. Quote Link to comment Share on other sites More sharing options...
Serguei2 Posted August 19, 2016 Author Share Posted August 19, 2016 Thanks for the tip. Quote Link to comment Share on other sites More sharing options...
matthew180 Posted September 17, 2016 Share Posted September 17, 2016 If you are programming for the F18A enhanced features, *each* sprite can have its own size, i.e. 8x8 or 16x16, horz and vert flip, and its own palette specifier. Sprites can be 1, 3, or 7 colors plus transparency. You can also give individual tiles priority over sprites, link sprites into bigger objects, and more. 1 Quote Link to comment Share on other sites More sharing options...
Serguei2 Posted September 17, 2016 Author Share Posted September 17, 2016 If I want to make games everybody can enjoy, I'd better not using F18A mod. Here a video I found about F18A mod. https://www.youtube.com/watch?v=vuLzSDlkwiM Quote Link to comment Share on other sites More sharing options...
nitrofurano Posted October 11, 2016 Share Posted October 11, 2016 btw, Serguei2, i think it is very important to understand the logic behind that - at http://bifi.msxnet.org/msxnet/tech/tms9918a.txtyou see that the bits 0 and 1 of the vdp register 1 (SI and MAG at “1.2) Registers” ) are related to this Quote Link to comment Share on other sites More sharing options...
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