+nanochess Posted December 23, 2016 Share Posted December 23, 2016 I would make the scroll concurrent with turtle movement or "catching". If turtle moves two pixels per frame, slip scroll one pixel until turtle is at a certain "column" area of screen. Quote Link to comment Share on other sites More sharing options...
+nanochess Posted December 23, 2016 Share Posted December 23, 2016 Happy Quote Link to comment Share on other sites More sharing options...
+nanochess Posted December 23, 2016 Share Posted December 23, 2016 Oscar Quote Link to comment Share on other sites More sharing options...
digress Posted December 23, 2016 Author Share Posted December 23, 2016 The scroll now continues even if you stop running to the right until it settles the turtle back at x=60. So if you are at the lava pit edge you just stop and it slides over for you and you can make the jump. Works great. Thanks for the suggestions. 1 Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted December 24, 2016 Share Posted December 24, 2016 Are you talking about the floor detail or lack there of? Open to suggestions. I have been somewhat limited in what I can achieve compared to what I want as I'm still getting familiar with what the limits are. I need to get better music too. Yeah, the background scene. The sprites look great (I love that turtle!), although like I said, they could use a smoother animation with more frames. I understand that you are still getting acquainted with the platform and it's limitations, so we're here to help. I'm not a pixel artist, but I am obsessive about the details in my own scenes so I'll see if I can whip up something. It'll have to be later, since I am currently traveling, visiting family. I did mean that it looks really good so far, but the visual style reminds me of something like an old 1980s micro rather than an Intellivision. The latter is truly versatile when used creatively. dZ. Quote Link to comment Share on other sites More sharing options...
digress Posted October 8, 2017 Author Share Posted October 8, 2017 So how do i convert the .rom output file to say a bin + cfg file that will work on retropi? I was just looking the file over today but couldn't get it to work oon retropi but it does work in jzintv on my pc, Quote Link to comment Share on other sites More sharing options...
carlsson Posted October 8, 2017 Share Posted October 8, 2017 (edited) From as1600.txt which you find in the jzintv\doc\utilities directory: To invoke the assembler on the source file "program.asm", producing the listing file "program.lst" and the object binary "program.rom", issue the following command: as1600 -o program.rom -l program.lst program.asm Any errors will be recorded in the assembly listing file. The output is in Intellicart .ROM format. To generate a BIN+CFG format output instead, run: as1600 -o program.bin -l program.lst program.asm This will generate "program.bin" and "program.cfg" instead of "program.rom". Hope this is all you need to know! There also are rom2bin and bin2rom. Edited October 8, 2017 by carlsson Quote Link to comment Share on other sites More sharing options...
digress Posted October 9, 2017 Author Share Posted October 9, 2017 perfect. thanks. now i can test it on retropi From as1600.txt which you find in the jzintv\doc\utilities directory:Hope this is all you need to know! There also are rom2bin and bin2rom. 1 Quote Link to comment Share on other sites More sharing options...
digress Posted October 19, 2017 Author Share Posted October 19, 2017 The music is stolen. I'll remove it. I was just playing with different music til I have time to concentrate on that more. so don't get mad it was just hard to keep hearing the same music over & over when play testing I added the air gauge working. So now you can swim up to get another breath or drown if you fail to do so after a while. This will make cave diving a bit more treacherous. https://www.youtube.com/watch?v=SZylClUHK5M 3 Quote Link to comment Share on other sites More sharing options...
SiLic0ne t0aD Posted November 6, 2017 Share Posted November 6, 2017 That music kind of sounds like 'The Immigrant Song' by Led Zeppelin Game looks really good, keep up the great work! 1 Quote Link to comment Share on other sites More sharing options...
digress Posted November 6, 2017 Author Share Posted November 6, 2017 Thanks. The music is only a placeholder as I didn't make the music. It'll be something different when done. Still working on the playing mechanics then I 'll add some more areas. That music kind of sounds like 'The Immigrant Song' by Led Zeppelin Game looks really good, keep up the great work! Quote Link to comment Share on other sites More sharing options...
wolfy62 Posted November 7, 2017 Share Posted November 7, 2017 The music is stolen. I'll remove it. I was just playing with different music til I have time to concentrate on that more. so don't get mad it was just hard to keep hearing the same music over & over when play testing I added the air gauge working. So now you can swim up to get another breath or drown if you fail to do so after a while. This will make cave diving a bit more treacherous. https://www.youtube.com/watch?v=SZylClUHK5M The music sounds like the Immigrant Song from Led Zeppelin! Come to the land of the ice and snow..... Quote Link to comment Share on other sites More sharing options...
First Spear Posted November 14, 2017 Share Posted November 14, 2017 If you found the music here - http://atariage.com/forums/topic/253194-intybasic-rough-song-immigrant-song/?p=3520504or here http://atariage.com/forums/topic/253110-the-intellivisionaries-episode-27-is-up/?p=3520506 - then there are no licenses, restrictions, etc on it do what you want with it. Enjoy. If you didn't, then still enjoy. The music is stolen. I'll remove it. I was just playing with different music til I have time to concentrate on that more. so don't get mad it was just hard to keep hearing the same music over & over when play testing I added the air gauge working. So now you can swim up to get another breath or drown if you fail to do so after a while. This will make cave diving a bit more treacherous. https://www.youtube.com/watch?v=SZylClUHK5M 1 Quote Link to comment Share on other sites More sharing options...
digress Posted November 14, 2017 Author Share Posted November 14, 2017 ok. I might use it. I'll let you know if I do and credit you. I had just put it in there as a place holder for songs so I had a certain amount of rom space would be reserved for music for when I had time to concentrate on that. It seems to fit pretty good. It's better than what I had for sure. If you found the music here - http://atariage.com/forums/topic/253194-intybasic-rough-song-immigrant-song/?p=3520504or here http://atariage.com/forums/topic/253110-the-intellivisionaries-episode-27-is-up/?p=3520506 - then there are no licenses, restrictions, etc on it do what you want with it. Enjoy. If you didn't, then still enjoy. Quote Link to comment Share on other sites More sharing options...
+nanochess Posted November 14, 2017 Share Posted November 14, 2017 BTW when the turtle dies you could make it a red flashing color (color 2, 12 and 15 I think) because it gets "hidden" by the blue background. It could move its legs while falling. 1 Quote Link to comment Share on other sites More sharing options...
+Steve Jones Posted April 26, 2020 Share Posted April 26, 2020 whatever happened to this game? looks like you were making nice progress and then nothing? Quote Link to comment Share on other sites More sharing options...
digress Posted July 11, 2020 Author Share Posted July 11, 2020 Got a bit frustrated with it as the more things I fixed the more new things would break. Maybe i'll check it out again. 2 Quote Link to comment Share on other sites More sharing options...
digress Posted July 23, 2020 Author Share Posted July 23, 2020 FG/BG mode has 0-63 grom tiles definable . This removes access to the 128 total characters and symbols normally available, where can i find a list or codes for which built in default ascii characters are also available in this mode. Quote Link to comment Share on other sites More sharing options...
carlsson Posted July 23, 2020 Share Posted July 23, 2020 Lathe26 posted a character map here. Basically in FG/BG mode you can use characters $00 - $3F (numbers and upper case) while in Color Stack mode you can use $00 - $FF (including lower case and all the graphic symbols). The ones from $E0 to $FF consist of ROM code that will display like static garbage, some games used this for explosions. 1 Quote Link to comment Share on other sites More sharing options...
digress Posted July 23, 2020 Author Share Posted July 23, 2020 Thanks very much. This is what i need. Thanks. I grew up watching the Pippi Longstockings movies at the theatre here in canada. I also worked on an animated televsion version of pippi longstockings. I realized Karlsson was one the characters in the movie and similar to your last name spelling. So clearly it must be a swedish name. 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted July 24, 2020 Share Posted July 24, 2020 Yes, it is something like the top 3rd most common surname. 1 Quote Link to comment Share on other sites More sharing options...
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