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Mockup of what MR. TURTLE might look like on intellivision


digress

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Are you talking about the floor detail or lack there of? Open to suggestions. I have been somewhat limited in what I can achieve compared to what I want as I'm still getting familiar with what the limits are. I need to get better music too.

 

Yeah, the background scene. The sprites look great (I love that turtle!), although like I said, they could use a smoother animation with more frames.

 

I understand that you are still getting acquainted with the platform and it's limitations, so we're here to help.

 

I'm not a pixel artist, but I am obsessive about the details in my own scenes so I'll see if I can whip up something. It'll have to be later, since I am currently traveling, visiting family.

 

I did mean that it looks really good so far, but the visual style reminds me of something like an old 1980s micro rather than an Intellivision. The latter is truly versatile when used creatively. :)

 

dZ.

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  • 9 months later...

From as1600.txt which you find in the jzintv\doc\utilities directory:

To invoke the assembler on the source file "program.asm", producing the listing file "program.lst" and the object binary "program.rom", issue the following command:

as1600 -o program.rom -l program.lst program.asm

 

Any errors will be recorded in the assembly listing file. The output is in Intellicart .ROM format.

 

To generate a BIN+CFG format output instead, run:

as1600 -o program.bin -l program.lst program.asm

 

This will generate "program.bin" and "program.cfg" instead of "program.rom".

Hope this is all you need to know! There also are rom2bin and bin2rom. Edited by carlsson
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  • 2 weeks later...

The music is stolen. I'll remove it. I was just playing with different music til I have time to concentrate on that more. so don't get mad it was just hard to keep hearing the same music over & over when play testing

 

I added the air gauge working. So now you can swim up to get another breath or drown if you fail to do so after a while. This will make cave diving a bit more treacherous.

 

https://www.youtube.com/watch?v=SZylClUHK5M

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  • 3 weeks later...

Thanks. The music is only a placeholder as I didn't make the music. It'll be something different when done.

 

Still working on the playing mechanics then I 'll add some more areas.

That music kind of sounds like 'The Immigrant Song' by Led Zeppelin ;) :P
Game looks really good, keep up the great work! :thumbsup:

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The music is stolen. I'll remove it. I was just playing with different music til I have time to concentrate on that more. so don't get mad it was just hard to keep hearing the same music over & over when play testing

 

I added the air gauge working. So now you can swim up to get another breath or drown if you fail to do so after a while. This will make cave diving a bit more treacherous.

 

https://www.youtube.com/watch?v=SZylClUHK5M

The music sounds like the Immigrant Song from Led Zeppelin! :)

Come to the land of the ice and snow..... :thumbsup:

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If you found the music here - http://atariage.com/forums/topic/253194-intybasic-rough-song-immigrant-song/?p=3520504or here http://atariage.com/forums/topic/253110-the-intellivisionaries-episode-27-is-up/?p=3520506 - then there are no licenses, restrictions, etc on it do what you want with it. Enjoy. If you didn't, then still enjoy. :)

 

The music is stolen. I'll remove it. I was just playing with different music til I have time to concentrate on that more. so don't get mad it was just hard to keep hearing the same music over & over when play testing

 

I added the air gauge working. So now you can swim up to get another breath or drown if you fail to do so after a while. This will make cave diving a bit more treacherous.

 

https://www.youtube.com/watch?v=SZylClUHK5M

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ok. I might use it. I'll let you know if I do and credit you. I had just put it in there as a place holder for songs so I had a certain amount of rom space would be reserved for music for when I had time to concentrate on that. It seems to fit pretty good. It's better than what I had for sure.

 

 

If you found the music here - http://atariage.com/forums/topic/253194-intybasic-rough-song-immigrant-song/?p=3520504or here http://atariage.com/forums/topic/253110-the-intellivisionaries-episode-27-is-up/?p=3520506 - then there are no licenses, restrictions, etc on it do what you want with it. Enjoy. If you didn't, then still enjoy. :)

 

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  • 2 years later...
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FG/BG mode has 0-63 grom tiles definable . This removes access to the 128 total characters and symbols normally available,

 

where can i find a list or codes for which built in default ascii characters are also available in this mode.

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Lathe26 posted a character map here. Basically in FG/BG mode you can use characters $00 - $3F (numbers and upper case) while in Color Stack mode you can use $00 - $FF (including lower case and all the graphic symbols). The ones from $E0 to $FF consist of ROM code that will display like static garbage, some games used this for explosions.

 

 

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Thanks very much. This is what i need. Thanks.

 

I grew up watching the Pippi Longstockings movies at the theatre here in canada. I also worked on an animated televsion version of pippi longstockings. I realized Karlsson was one the characters in the movie and similar to your last name spelling.

 

So clearly it must be a swedish name.

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