SlidellMan Posted March 30 Share Posted March 30 I used to have the C64 version of Congo Bongo growing up. Too bad that Sega never ported that game to the Master System. 2 Quote Link to comment https://forums.atariage.com/topic/256137-battle-of-the-ports/page/50/#findComment-5439896 Share on other sites More sharing options...
Yakumo1975 Posted April 1 Author Share Posted April 1 On 3/30/2024 at 11:34 PM, SlidellMan said: I used to have the C64 version of Congo Bongo growing up. Too bad that Sega never ported that game to the Master System. There a few games that should have been on the Master System but never appeared because they were on the SG1000 😢 2 Quote Link to comment https://forums.atariage.com/topic/256137-battle-of-the-ports/page/50/#findComment-5441074 Share on other sites More sharing options...
SlidellMan Posted April 1 Share Posted April 1 Agreed, Zaxxon, Super Zaxxon, and Future Spy should have been on that system. With that out of the way, as someone who had the original Lemmings on the Amiga, played the Super NES version, and still has the MS-DOS version on CD-ROM: You did an excellent assessment of all the ports, but I wanted to tell you that the Super NES and Genesis/Mega Drive versions had extra levels. The former having five, and the latter having sixty. I also discovered a level editor for the DOS version called LemEdit that I found quite handy and easy to use. However, I haven't tested it in either DOSBox or FreeDOS. 1 Quote Link to comment https://forums.atariage.com/topic/256137-battle-of-the-ports/page/50/#findComment-5441237 Share on other sites More sharing options...
Tempest Posted April 1 Share Posted April 1 All the cartridge versions by Sega only had two screens (the first and fourth). The cartridge version by Coleco had the third screen but not the second and all the disk versions had all four screens. I assume this was due to space constraints, but I imagine it was also Sega being cheap. I loved the Atari 8-Bit version back in the day, but now I look back and wonder why. I guess it was because it 'looked' neat and I had never seen the arcade version before (I didn't even know it WAS an arcade game until years later). I have no idea why everything moves like it's a slideshow, that just screams lazy programming to me but back then I thought it was normal since I had nothing to compare it to. When I finally got the Apple version (pirated of course) and saw that not only did everything actually move smoothly but it had two extra screens, I could never go back to the 8-Bit version. Quote Link to comment https://forums.atariage.com/topic/256137-battle-of-the-ports/page/50/#findComment-5441373 Share on other sites More sharing options...
Yakumo1975 Posted April 1 Author Share Posted April 1 5 hours ago, SlidellMan said: Agreed, Zaxxon, Super Zaxxon, and Future Spy should have been on that system. With that out of the way, as someone who had the original Lemmings on the Amiga, played the Super NES version, and still has the MS-DOS version on CD-ROM: You did an excellent assessment of all the ports, but I wanted to tell you that the Super NES and Genesis/Mega Drive versions had extra levels. The former having five, and the latter having sixty. I also discovered a level editor for the DOS version called LemEdit that I found quite handy and easy to use. However, I haven't tested it in either DOSBox or FreeDOS. Wow, that is a lot of extra levels. The original only had 5? Quote Link to comment https://forums.atariage.com/topic/256137-battle-of-the-ports/page/50/#findComment-5441477 Share on other sites More sharing options...
SlidellMan Posted April 2 Share Posted April 2 That's not what I meant, the SNES version has all 120 of the original Amiga levels with only All the 6's being replaced with Ohayo Lemming-San due to Nintendo's no religious references rule. The Mega Drive has most of the 120 Amiga levels with some being swapped out with new ones. It also came with 60 levels under the Present and Sunsoft difficulties. One of those levels is a reference to Uforia/Hebereke. Quote Link to comment https://forums.atariage.com/topic/256137-battle-of-the-ports/page/50/#findComment-5441512 Share on other sites More sharing options...
Yakumo1975 Posted April 2 Author Share Posted April 2 9 hours ago, SlidellMan said: That's not what I meant, the SNES version has all 120 of the original Amiga levels with only All the 6's being replaced with Ohayo Lemming-San due to Nintendo's no religious references rule. The Mega Drive has most of the 120 Amiga levels with some being swapped out with new ones. It also came with 60 levels under the Present and Sunsoft difficulties. One of those levels is a reference to Uforia/Hebereke. Oh right, now I see what you were saying 👍 1 Quote Link to comment https://forums.atariage.com/topic/256137-battle-of-the-ports/page/50/#findComment-5441734 Share on other sites More sharing options...
Yakumo1975 Posted April 4 Author Share Posted April 4 New rufty toughfty tablet on the block with Night Vision. Quote Link to comment https://forums.atariage.com/topic/256137-battle-of-the-ports/page/50/#findComment-5443269 Share on other sites More sharing options...
Yakumo1975 Posted April 6 Author Share Posted April 6 A little known Sega 4 player racer on this week's Battle of the Ports. 1 Quote Link to comment https://forums.atariage.com/topic/256137-battle-of-the-ports/page/50/#findComment-5444096 Share on other sites More sharing options...
str0m Posted April 10 Share Posted April 10 Local arcade has the 4 player cabinet. Never knew there was an Amiga version. Doesn't look like I missed much sadly as the port is bad! Quote Link to comment https://forums.atariage.com/topic/256137-battle-of-the-ports/page/50/#findComment-5446400 Share on other sites More sharing options...
zzip Posted April 10 Share Posted April 10 On 4/1/2024 at 4:22 PM, Tempest said: I loved the Atari 8-Bit version back in the day, but now I look back and wonder why. I guess it was because it 'looked' neat and I had never seen the arcade version before (I didn't even know it WAS an arcade game until years later). I suppose if you've never seen the arcade version, the Atari8 version does look good. I saw the arcade version first, and it was one of the best looking games of its era, so I've always thought most home versions looked terrible. I think the best looking home versions are the C64 Disk version (not shown in this video-- the tape version that is shown is similar to the Atari8 version) The Apple II version looks pretty nice- not usually a system that gets best looking arcade ports! 1 Quote Link to comment https://forums.atariage.com/topic/256137-battle-of-the-ports/page/50/#findComment-5446539 Share on other sites More sharing options...
Yakumo1975 Posted April 10 Author Share Posted April 10 A new handheld that is touted to be a replacement for PSP emulation? 1 Quote Link to comment https://forums.atariage.com/topic/256137-battle-of-the-ports/page/50/#findComment-5446800 Share on other sites More sharing options...
Yakumo1975 Posted April 20 Author Share Posted April 20 Before the days of the Neo Geo, SNK were pumping out more than just 1 on 1 fighters. Battle of the Ports - Victory Road (怒号層圏) Show 503 2 Quote Link to comment https://forums.atariage.com/topic/256137-battle-of-the-ports/page/50/#findComment-5452143 Share on other sites More sharing options...
Lostdragon Posted April 20 Share Posted April 20 The details (such as they are) on Ocean Software'brief attempt to have a UK C64 version : https://www.gamesthatwerent.com/gtw64/victory-road-uk-version/ 1 Quote Link to comment https://forums.atariage.com/topic/256137-battle-of-the-ports/page/50/#findComment-5452311 Share on other sites More sharing options...
Tempest Posted April 20 Share Posted April 20 13 hours ago, Yakumo1975 said: Before the days of the Neo Geo, SNK were pumping out more than just 1 on 1 fighters. Battle of the Ports - Victory Road (怒号層圏) Show 503 Say what you will about the Apple II version but I actually liked it back in the day. Not only did it look amazing for an Apple II game but the fact that it was so slow meant that my 10 year old self could actually get fairly far into it (I don't think I ever beat it though). Back before you could compare versions easily I thought it was pretty darn good. I guess ignorance is bliss Incidentally Quicksilver Software still exists today. I can't seem to find it (maybe it's not ready yet) but I was helping Bill Fisher get some box scans for a history section on the website: http://www.quicksilver.com/ 1 Quote Link to comment https://forums.atariage.com/topic/256137-battle-of-the-ports/page/50/#findComment-5452431 Share on other sites More sharing options...
SlidellMan Posted April 20 Share Posted April 20 Here's hoping that SNK decides on broadening their horizons this year. Revivals of Baseball Stars, Shock Troopers, Magician Lord, and Ikari Warriors would be great places to start. 1 Quote Link to comment https://forums.atariage.com/topic/256137-battle-of-the-ports/page/50/#findComment-5452732 Share on other sites More sharing options...
Yakumo1975 Posted April 22 Author Share Posted April 22 On 4/20/2024 at 10:33 PM, Tempest said: Say what you will about the Apple II version but I actually liked it back in the day. Not only did it look amazing for an Apple II game but the fact that it was so slow meant that my 10 year old self could actually get fairly far into it (I don't think I ever beat it though). Back before you could compare versions easily I thought it was pretty darn good. I guess ignorance is bliss Incidentally Quicksilver Software still exists today. I can't seem to find it (maybe it's not ready yet) but I was helping Bill Fisher get some box scans for a history section on the website: http://www.quicksilver.com/ It is true that the Apple II version is nice looking but it plays poorly. Still, I think as a kid I would have enjoyed it very much. I had no idea quicksilver were still around. Can't say I find any of their products appealing over the past 20 years by looking on their website. Quote Link to comment https://forums.atariage.com/topic/256137-battle-of-the-ports/page/50/#findComment-5453903 Share on other sites More sharing options...
Yakumo1975 Posted April 27 Author Share Posted April 27 Time for more classic SNK action on this week's Battle of the Ports with Street Smart 1 Quote Link to comment https://forums.atariage.com/topic/256137-battle-of-the-ports/page/50/#findComment-5456302 Share on other sites More sharing options...
SlidellMan Posted April 27 Share Posted April 27 Judging from the footage, Street Smart would have benefitted from better hit/collision detection. Especially the Mega Drive version. 1 Quote Link to comment https://forums.atariage.com/topic/256137-battle-of-the-ports/page/50/#findComment-5456649 Share on other sites More sharing options...
Yakumo1975 Posted April 28 Author Share Posted April 28 10 hours ago, SlidellMan said: Judging from the footage, Street Smart would have benefitted from better hit/collision detection. Especially the Mega Drive version. Your not wrong there. Apparently the Beta Mega Drive version while looking more like the Arcade is even worse to play. 2 Quote Link to comment https://forums.atariage.com/topic/256137-battle-of-the-ports/page/50/#findComment-5456857 Share on other sites More sharing options...
Yakumo1975 Posted April 30 Author Share Posted April 30 Say good bye to drift on your Switch and why not add some programmable features while you're at it. No More Drift ! - The QDR Steller T5 for Switch Quote Link to comment https://forums.atariage.com/topic/256137-battle-of-the-ports/page/50/#findComment-5458132 Share on other sites More sharing options...
str0m Posted May 1 Share Posted May 1 Will watch later. I would like a Switch but the lack of proper dpad is a deal breaker for me and the standard joycons feel terrible. Really surprised it sells so well with such bad controls. These pads seem reasonably priced in the uk as well 1 Quote Link to comment https://forums.atariage.com/topic/256137-battle-of-the-ports/page/50/#findComment-5458616 Share on other sites More sharing options...
Yakumo1975 Posted May 1 Author Share Posted May 1 2 hours ago, str0m said: Will watch later. I would like a Switch but the lack of proper dpad is a deal breaker for me and the standard joycons feel terrible. Really surprised it sells so well with such bad controls. These pads seem reasonably priced in the uk as well Kids. They don't know any better. My Son is now 17 but he's had a switch since day one and always thought the joycons were crap. This controller has replaceable D-pads! It comes with the standard cross type and a round type. 1 Quote Link to comment https://forums.atariage.com/topic/256137-battle-of-the-ports/page/50/#findComment-5458652 Share on other sites More sharing options...
Tempest Posted May 1 Share Posted May 1 I've used the Switch pro controller since I got mine and I'll never go back. The other day I actually used my switch on the go (probably for the second time ever) and was appalled at how bad the standard joycon controller was. How anyone could use it regularly for gaming is beyond me. 1 Quote Link to comment https://forums.atariage.com/topic/256137-battle-of-the-ports/page/50/#findComment-5458694 Share on other sites More sharing options...
zzip Posted May 1 Share Posted May 1 On 4/30/2024 at 11:14 AM, Yakumo1975 said: Say good bye to drift on your Switch and why not add some programmable features while you're at it. No More Drift ! - The QDR Steller T5 for Switch Besides drift, the other two issues I have with joycons are that the motion controls accuracy leaves something to be desired, and they disconnect frequently even though they aren't far from the console. Do you know if these improve those aspects? 1 Quote Link to comment https://forums.atariage.com/topic/256137-battle-of-the-ports/page/50/#findComment-5458771 Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.