+sixersfan105 Posted August 16, 2019 Share Posted August 16, 2019 Exciting! Did you wind up going with Option 1 or Option 2 presented above? Cheers. 1 Quote Link to comment Share on other sites More sharing options...
opcode Posted August 16, 2019 Share Posted August 16, 2019 Exciting! Did you wind up going with Option 1 or Option 2 presented above? Cheers.Sort of a mix, still action scrolling, but with revamped level design. Familiar still new. Sent from my iPhone using Tapatalk 2 Quote Link to comment Share on other sites More sharing options...
imstarryeyed Posted August 17, 2019 Share Posted August 17, 2019 That is great news, looking forward to seeing how this progresses, one of my most favorite NES games of all time! 1 Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted August 17, 2019 Share Posted August 17, 2019 18 hours ago, opcode said: A teaser for the SGM2. Fully playable demo in October. If I can find someone that can host the demo at this year PRGE, people attending could try the game. Sent from my iPhone using Tapatalk Well Al has his booth and if not I'm sure Rev would be willing to show it off at the Inty booth. 1 Quote Link to comment Share on other sites More sharing options...
opcode Posted August 17, 2019 Share Posted August 17, 2019 Well Al has his booth and if not I'm sure Rev would be willing to show it off at the Inty booth. Ok, I will talk to Rev. By October I should have the first full alpha board already in my hands. Otherwise we can go with the partial board I already have. The partial board can handle the game just fine, just no sound, and CPU isn’t an issue with this game. Sent from my iPhone using Tapatalk 1 Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted August 17, 2019 Share Posted August 17, 2019 4 hours ago, opcode said: Ok, I will talk to Rev. By October I should have the first full alpha board already in my hands. Otherwise we can go with the partial board I already have. The partial board can handle the game just fine, just no sound, and CPU isn’t an issue with this game. Sent from my iPhone using Tapatalk Sounds good ?? Quote Link to comment Share on other sites More sharing options...
Mr. John ColecoVision Posted August 20, 2019 Share Posted August 20, 2019 Thanks for making this, my most anticipated of the 1st wave of SGM2 games. Such a classic! Quote Link to comment Share on other sites More sharing options...
insertclevernamehere Posted October 23, 2019 Share Posted October 23, 2019 So did this get demoed at PRGE? Quote Link to comment Share on other sites More sharing options...
opcode Posted October 24, 2019 Share Posted October 24, 2019 So did this get demoed at PRGE?No, we didn’t attend PRGE. Castlevania will get its formal presentation in a few days. Sent from my iPhone using Tapatalk 2 Quote Link to comment Share on other sites More sharing options...
opcode Posted October 30, 2019 Share Posted October 30, 2019 Please stay tuned for tomorrow. Some SGM2 news Sent from my iPhone using Tapatalk 2 Quote Link to comment Share on other sites More sharing options...
opcode Posted October 31, 2019 Share Posted October 31, 2019 Happy Halloween!!! A few remarks:1) video was captured directly from a digital TV. Video from SGM2 was output in S-video format and upscaled by my Onkyo receiver. I did that because I needed the largest possible TV to be able to capture live footage. Unfortunately digital TVs introduce some artifacts, has a hard time with proper de-interlacing, remove scanlines, etc. Additionally, the glitch you see at around 58s was introduced by the video encoder, and wasn’t part of the original recording. 2) what you see was running on an unmodded ColecoVision with SGM2 rev 1 board, which means the ColecoVision CPU is doing all the processing (and the game runs at a solid 60fps) 3) while the soundtrack was added for dramatic effect, it represents the intended quality of the final audio 4) the video was captured in a single playing session and cut to make it shorter. 2 Quote Link to comment Share on other sites More sharing options...
+sixersfan105 Posted October 31, 2019 Share Posted October 31, 2019 That looks truly incredible. Amazing work. All hail the SGM2!!! Best of luck in completing the project and can't wait to get one. 1 Quote Link to comment Share on other sites More sharing options...
slab0meat Posted October 31, 2019 Share Posted October 31, 2019 That looks great, and the scrolling/transitioning works nicely. 1 Quote Link to comment Share on other sites More sharing options...
Q*bertkid Posted October 31, 2019 Share Posted October 31, 2019 Scrolling was awesome, Hopefully we will finally see Super Jumpman Bros on the colecovision. 1 Quote Link to comment Share on other sites More sharing options...
Shawn Posted November 1, 2019 Share Posted November 1, 2019 So will this game still be coming out for the first SGM or is it now only for the SGM2 & Omni? Quote Link to comment Share on other sites More sharing options...
opcode Posted November 1, 2019 Share Posted November 1, 2019 So will this game still be coming out for the first SGM or is it now only for the SGM2 & Omni?I am deciding that this week, as that has some implications. Sent from my iPhone using Tapatalk Quote Link to comment Share on other sites More sharing options...
Shawn Posted November 1, 2019 Share Posted November 1, 2019 8 hours ago, opcode said: I am deciding that this week, as that has some implications. Sent from my iPhone using Tapatalk It would be very welcomed by all the SGM 1 owners. I guess that kinda goes without saying. My personal take on this would be that any titles shown\teased for the first SGM should get a release on the SGM even if a superior version does end up on the SGM2 and Omni. In the future any new titles that come about being exclusive to SGM2 and OMNI is totally understandable. Quote Link to comment Share on other sites More sharing options...
opcode Posted November 1, 2019 Share Posted November 1, 2019 It would be very welcomed by all the SGM 1 owners. I guess that kinda goes without saying. My personal take on this would be that any titles shown\teased for the first SGM should get a release on the SGM even if a superior version does end up on the SGM2 and Omni. In the future any new titles that come about being exclusive to SGM2 and OMNI is totally understandable. Let’s talk candidly. Here is the situation. Years ago I sold my cartridge tooling. I was planning to eventually get a new one, never happened. Current owner and I are not in the best of terms. So, that leaves me with 500, 600 cartridge cases max. That said, I have two options:1) Go with the SGM2 and OMNI. Requires a new cartridge tooling, but that is ok, that is what I would be using from now on anyways. 2) Get a new ColecoVision cartridge tooling. I would need a few games just to pay for that. That delays #1, since I now would have to pay for 2 toolings. Going with #1 means I am limited to 500/600 copies of SGM1 games, and then this is it. Going with #2 means delaying OMNI/SGM2 somehow, since I would have to split my time between two platforms, at least during 2020. So now hopefully you see why i must plan this carefully. Sent from my iPhone using Tapatalk Quote Link to comment Share on other sites More sharing options...
+sixersfan105 Posted November 1, 2019 Share Posted November 1, 2019 I was going to say, logistically making two versions of the same game(s) seemed like a nightmare to me, even without the cartridge tooling element that you described. SGM2/OMNI or bust! 1 Quote Link to comment Share on other sites More sharing options...
insertclevernamehere Posted November 1, 2019 Share Posted November 1, 2019 I agree with sixersfan105. It seems your main passion/drive now is for the SGM2/Omni. Focus on what excites you and don't overwork yourself. 1 Quote Link to comment Share on other sites More sharing options...
harlock76 Posted November 1, 2019 Share Posted November 1, 2019 just port this to the Phoenix Quote Link to comment Share on other sites More sharing options...
opcode Posted November 1, 2019 Share Posted November 1, 2019 just port this to the PhoenixSure, the day they start porting for OMNI...Sent from my iPhone using Tapatalk Quote Link to comment Share on other sites More sharing options...
harlock76 Posted November 1, 2019 Share Posted November 1, 2019 oh ...bad attitude man we're a community Quote Link to comment Share on other sites More sharing options...
opcode Posted November 1, 2019 Share Posted November 1, 2019 oh ...bad attitude man we're a community Sure we are... that is why I am waiting for the Omni ports... Sent from my iPhone using Tapatalk Quote Link to comment Share on other sites More sharing options...
Tursi Posted November 1, 2019 Share Posted November 1, 2019 1 hour ago, opcode said: Sure we are... that is why I am waiting for the Omni ports... All right, where are the specifications? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.