scalpel Posted October 12, 2016 Share Posted October 12, 2016 What will you ask him ? Thanks ! 2 Quote Link to comment Share on other sites More sharing options...
scalpel Posted October 12, 2016 Author Share Posted October 12, 2016 Nobody knows Nice Ideas (Championship Tennis....) ? Nobody wants to know more about this company ? About these games ? ^^ 1 Quote Link to comment Share on other sites More sharing options...
Intymike Posted October 12, 2016 Share Posted October 12, 2016 On what games/programs aside Tennis and Soccer they were working on for the Intellivision? Were the guys all french or from different (european) countries? What was the relationship between Dextell and Intv? 1 Quote Link to comment Share on other sites More sharing options...
+nanochess Posted October 12, 2016 Share Posted October 12, 2016 What tools were used to write the games? Do you have still source code for some programs you've written? How was a common work day? Mattel provided with information or they had to reverse engineering? Do you had a brainstorm for some complicated routine you needed in a game? What do you think was your best experience when writing a game? What you feel when you saw your game on sale? Did you own an Intellivision? 4 Quote Link to comment Share on other sites More sharing options...
+Lathe26 Posted October 12, 2016 Share Posted October 12, 2016 What was it like working with Keith? Was Championship Tennis going to be 4-player on the ECS? If so, how did things change to it becoming incompatible with the ECS? Why was World Cup Soccer's ECS 4-player support never mentioned on the box or manual? Any Easter Eggs in the two games? 1 Quote Link to comment Share on other sites More sharing options...
decle Posted October 12, 2016 Share Posted October 12, 2016 Hey, I'd interested to know about the hardware and software used in the development process. What hardware was the software written on? What were the tools like, editors, assemblers etc? How was the code tested? Did they have access to Magnus boards or Black Whale keyboard components? Was there much communication or transfer of knowledge with the developers in California? cheers decle Quote Link to comment Share on other sites More sharing options...
ChefPepper Posted October 12, 2016 Share Posted October 12, 2016 What were their favorite INTV games? Who designed their marketing / packaging? Quote Link to comment Share on other sites More sharing options...
mr_me Posted October 12, 2016 Share Posted October 12, 2016 Nice Ideas finished Championship Tennis and World Cup Soccer/Football which were both started at Mattel USA. They also did "Illusions", "Hard Hat", "Spina the Bee", "Scarfinger" and games for other systems. Some programmers were from England. This according to IntellivisionLives.com. Try and find out why Tennis was changed from a horizontal to a vertical orientation and why you can't run and swing at the same time. My understanding is that Ray Kaestner added doubles play and computer players but not sure of anything else. Find out if any other Intellivision games were started eg. "Pizza Time" "Magic Carpet". After Mattel Electronics in the US closed, were they still giving their best efforts? And the usual questions about their programming and videogame experience prior to Mattel and then after Nice Ideas. Ask them if Keith Robinson spent more time in the office or with blue sky sessions at the beach. 1 Quote Link to comment Share on other sites More sharing options...
+Lathe26 Posted October 12, 2016 Share Posted October 12, 2016 How much wood would a woodchuck chuck if a woodchuck could chuck wood? Quote Link to comment Share on other sites More sharing options...
+the1hatman Posted October 13, 2016 Share Posted October 13, 2016 How much wood would a woodchuck chuck if a woodchuck could chuck wood? Excerpt from The Big Book of Answers**: A woodchuck would chuck 23 chords of wood if a woodchuck could chuck wood. ** © 2324 Encyclopedia Galactica Publishing, LLC. All rights reserved. 2 Quote Link to comment Share on other sites More sharing options...
m-crew Posted October 13, 2016 Share Posted October 13, 2016 Excerpt from The Big Book of Answers**: A woodchuck would chuck 23 chords of wood if a woodchuck could chuck wood. ** © 2324 Encyclopedia Galactica Publishing, LLC. All rights reserved. Does it say ,How many shells does Sally sell by the sea shore?? 1 Quote Link to comment Share on other sites More sharing options...
scalpel Posted October 13, 2016 Author Share Posted October 13, 2016 THANKS A LOT ALL OF YOU Interview made !!! 3 Quote Link to comment Share on other sites More sharing options...
+5-11under Posted October 13, 2016 Share Posted October 13, 2016 Details on all the Intellivision and ColecoVision game made by Nice Ideas, and their completion status. 1 Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted October 13, 2016 Share Posted October 13, 2016 Contact info for Paul and Rick for a possible appearance on a future Intellivisionaries episode. (Assuming English is an option) Quote Link to comment Share on other sites More sharing options...
SiLic0ne t0aD Posted October 14, 2016 Share Posted October 14, 2016 Very interested to hear about unfinished ColecoVision and any Intellivision games as well. Looking forward to checking out this interview. Quote Link to comment Share on other sites More sharing options...
mr_me Posted October 14, 2016 Share Posted October 14, 2016 THANKS A LOT ALL OF YOU Interview made !!! So who did you interview? Quote Link to comment Share on other sites More sharing options...
scalpel Posted October 14, 2016 Author Share Posted October 14, 2016 (edited) So who did you interview? In a fews days you'll know it. Sorry to keep the secret, I just want to finish it (it's done in French now, I need to find someone to translate it in English ) Edited October 14, 2016 by scalpel 1 Quote Link to comment Share on other sites More sharing options...
wolfy62 Posted October 15, 2016 Share Posted October 15, 2016 Awesome Intellivision information and stuff in this thread, thanks guys!!! Quote Link to comment Share on other sites More sharing options...
+BBWW Posted October 15, 2016 Share Posted October 15, 2016 Excerpt from The Big Book of Answers**: A woodchuck would chuck 23 chords of wood if a woodchuck could chuck wood. ** © 2324 Encyclopedia Galactica Publishing, LLC. All rights reserved. A woodchuck would chuck all the wood he could chuck, it a woodchuck could chuck wood. Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted October 16, 2016 Share Posted October 16, 2016 Hi, Scalpel, Of course it would be interesting to read an interview with a programmer from Nice Ideas. Being a programmer myself, and inspired by the tools and techniques of old, I personally would like to know more about the tools they used to create games back then. I don't mean a passing comment, but actual details of their programming environment. By the way, another interesting question that occurs to me, and one that I don't think has been addressed in any other interview, is how were sound effects designed? Was it really just someone randomly tweaking numeric parameters until something interesting came out? Or was there some actual plan and design? Was there any audio analysis of real world sounds in order to simulate them? How was it done? -dZ. Quote Link to comment Share on other sites More sharing options...
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