Heaven/TQA Posted October 18, 2016 Share Posted October 18, 2016 (edited) ok... just found the project on my HDD so I realised that I never released that stuff? here is the first packed version. Can you guys please playtest it on real HW? it's PAL only at the moment... Credits: - VIC-20 core code by Jeff Minter himself - Title picture by Tezz - Title music by Miker - Digi-Samples by Miker - Digi-routines by Mr Space Harrier - A8 tweaks by me - Heaven all done around 2009... time flies by... and yes... it is overkill to take a 3,5 kb game and blow it up to nearly 38k... but who cares... attachted are the beta version and the note file with manual and some additional sidenotes of the port... dsr_gridrunner_packed.xex gridrunner_readme.xex Edited October 18, 2016 by Heaven/TQA 19 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted October 18, 2016 Author Share Posted October 18, 2016 ok... as usual does not work from SIO2SD real HW... simply because I am not exiting safe from the title screen... always wondering why then it works from Altirra... will look into it... Quote Link to comment Share on other sites More sharing options...
Rybags Posted October 18, 2016 Share Posted October 18, 2016 I'll have to check it out later, but I do remember you releasing in progress versions. Where did the speech come from? Is it ripped from some later conversion like PS1 or something? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted October 18, 2016 Author Share Posted October 18, 2016 i never released the final though... but I just checked on hardware.... it hangs after the title screen exit...so I need to look into it and when I pack the game file it sometimes hang at the "llamasoft present"... but with by pressing reset it starts the game though... well... I guess that were the issues why I never (and later forget) to fix it and release the final. I just checked on a 65XE PAL with SIO2SD... as far as I remember (Miker?) we generated the samples with the text2speech of OSX or Windows... or was it a website? long time ago... Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted October 18, 2016 Share Posted October 18, 2016 Thanks Heaven, quality as always.. And thanks Mikey Lol...Sorry, Miker... All you guys spoil us with your creations, thank you! Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted October 18, 2016 Author Share Posted October 18, 2016 Nah.... Quality would be if it would run from real HW... Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted October 18, 2016 Share Posted October 18, 2016 Never going to happen? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted October 18, 2016 Author Share Posted October 18, 2016 sure... already working on it... there are 2 minor issues... save exit from the title screen to load the main file... and to pack the samples properly so it starts correct from sio2sd. right now the samples are $4000-$c7ff which is 2k of ROM... so only matter of little work. already written to Jeff for his approval like I did with Metagallactic Llamas...not sure how he will react when someone digs out his 1982 written code 5 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted October 18, 2016 Share Posted October 18, 2016 Can't imagine he will mind, I used to know him before he was famous, used to pop in to a shop called The Vic Centre behind what were the BBC building near me, was a lovely bloke, always showing off little games he wrote on the Vic and later the start of his C64 bits, and anyone that's bumped in to him at the shows know he's as nice as pie but does want to get you high as a kite if he can (I didn't drink then and never have smoked so I was immune ) He'll love the fact his stuff is still current and being enjoyed.. 2 Quote Link to comment Share on other sites More sharing options...
Yautja Posted October 19, 2016 Share Posted October 19, 2016 For a WIP, it is quite addictive. - Y - Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted October 19, 2016 Share Posted October 19, 2016 Jeff has given me permission to port all his games to Jaguar so I doubt this will be a problem with him. He's a really great guy! 6 Quote Link to comment Share on other sites More sharing options...
+Adam+ Posted October 21, 2016 Share Posted October 21, 2016 sure... already working on it... there are 2 minor issues... (...) So... any news? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted October 21, 2016 Author Share Posted October 21, 2016 First I need to finish my stuff for SillyVenture 1 Quote Link to comment Share on other sites More sharing options...
miker Posted December 3, 2016 Share Posted December 3, 2016 Meanwhile I just put it here: https://soundcloud.com/mikerro/gridrunner 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 7, 2016 Share Posted December 7, 2016 just a quick question, does this improve on the HES software Atari version that was on cartridge on the Atari 8 bit? If I am to understand this is a port of the vic version to the Atari correct? Quote Link to comment Share on other sites More sharing options...
+Adam+ Posted December 7, 2016 Share Posted December 7, 2016 Yeah, it's a port. VIC-20 version is the original version and apparently it has the best playability among 8-bit versions. As Jeff Minter (the creator) wrote in his article about Gridrunner: "The Vic-20 game proved to be quite popular, and in very short order the game was ported to the Atari 8-bit and the new Commodore 64. Of those early versions I think the Vic-20 version is my favourite. The game’s graphics look a bit small and weedy on the higher-resolution Commodore 64, and the Atari version was a rather rushed port with graphics that are too chunky and rather ugly. The game was designed primarily for the Vic and although the graphics are large and low-rez, to my mind it is the Vic version that looks and plays the best." 1 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 7, 2016 Author Share Posted December 7, 2016 @Adam... so I am not alone with that feeling.. 1 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 7, 2016 Author Share Posted December 7, 2016 and yes... I need to find some time for the final release... (more into 3d land at the moent which sux my time) Quote Link to comment Share on other sites More sharing options...
Stormtrooper of Death Posted December 9, 2016 Share Posted December 9, 2016 Thanks. I just played it and it is a nice game. Quote Link to comment Share on other sites More sharing options...
peteym5 Posted December 10, 2016 Share Posted December 10, 2016 Looks like a very accurate port. Antic Mode 6 (graphics mode 1) is very close to the Vic-20 screen. Maybe match its 22 column in over scan mode. Has anyone ever ported Solar Fox? Quote Link to comment Share on other sites More sharing options...
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