+Rick Reynolds Posted October 18, 2016 Share Posted October 18, 2016 The Intellivisionaries Podcast is back on the air!! Or something like that. Episode 29 is finally up and ready to be downloaded. In this episode we review the Atarisoft game Pac-Man, and the IntelligentVision game Ms. Pac-Man. We also interview both programmers; Mike Winans (Pac-Man) and Carl Mueller Jr. (Ms. Pac-Man). Cmart (Christian Martin) joins us again, as does George, and a surprise guest during News. We’re gearing up for the Portland Retro Gaming Expo 2016, but not all the hosts could be present for all aspects of this episode. Due to that, and the fact that it’s almost Halloween as this episode is released, there may be some unusual occurrences in the timeline… http://intellivisionaries.com/episode-29-pacman-ms-pacman/ 9 Quote Link to comment Share on other sites More sharing options...
+fdr4prez Posted October 18, 2016 Share Posted October 18, 2016 Yay, time for some Pac-Man fever on my long commutes. Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted October 19, 2016 Share Posted October 19, 2016 My drive to Portland should be right around 5 hours so I'm wondering if I can hold off and save this for the drive. Paul tells me there's moments of artistic genius in the EP. Quote Link to comment Share on other sites More sharing options...
Utopia Posted October 19, 2016 Share Posted October 19, 2016 Sounding good so far, listening to the news (and the surprise guest). Quote Link to comment Share on other sites More sharing options...
Rev Posted October 19, 2016 Share Posted October 19, 2016 Man, you guys just couldn't of waited a while longer for your Pac Man episode? You guys suck! http://www.intellivisionrevolution.com/jrpacman Quote Link to comment Share on other sites More sharing options...
+Lathe26 Posted October 19, 2016 Share Posted October 19, 2016 Phone playlist already queued up with Intellivisionaries... Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted October 19, 2016 Share Posted October 19, 2016 Man, you guys just couldn't of waited a while longer for your Pac Man episode? You guys suck! http://www.intellivisionrevolution.com/jrpacman Lol. Maybe we can record bonus material for EP29.5 with first thoughts on JPac from PRGE Quote Link to comment Share on other sites More sharing options...
+fdr4prez Posted October 19, 2016 Share Posted October 19, 2016 Or if someone would take the reins on Carl's Donkey Kong Jr game and complete it for him, then there could be a "Junior" episode next year. 1 Quote Link to comment Share on other sites More sharing options...
bikeguychicago Posted October 19, 2016 Share Posted October 19, 2016 (edited) 15 mins in and the Max Headroom-ish glitching has already become a little irritating. As far as a Penny Farthing goes: the only proper way to ride one is to don a 3-piece suit and bowler hat. A handlebar mustache is optional but encouraged, as is a monocle. Edited October 19, 2016 by bikeguychicago Quote Link to comment Share on other sites More sharing options...
bikeguychicago Posted October 19, 2016 Share Posted October 19, 2016 Man, you guys just couldn't of waited a while longer for your Pac Man episode? You guys suck! http://www.intellivisionrevolution.com/jrpacman There was an Atarisoft port of Jr. Pac in the works for Intellivision? This is the first I've heard of it, Quote Link to comment Share on other sites More sharing options...
Rev Posted October 19, 2016 Share Posted October 19, 2016 There was an Atarisoft port of Jr. Pac in the works for Intellivision? This is the first I've heard of it, And won't be the last... Quote Link to comment Share on other sites More sharing options...
bikeguychicago Posted October 19, 2016 Share Posted October 19, 2016 And won't be the last... BTW, if it's an Atarisoft title, doesn't the box need to be that lovely shade of pink we all love Quote Link to comment Share on other sites More sharing options...
atarifan88 Posted October 19, 2016 Share Posted October 19, 2016 Royal Dealer is next?! Thanks to Rick?!... 2 Quote Link to comment Share on other sites More sharing options...
+Rick Reynolds Posted October 19, 2016 Author Share Posted October 19, 2016 Royal Dealer is next?! Thanks to Rick?!... HAHAHAHAHAHAHA!!!! Sent from my iPad using Tapatalk Quote Link to comment Share on other sites More sharing options...
+fdr4prez Posted October 19, 2016 Share Posted October 19, 2016 Hey, I like Royal Dealer. Buxom Inty ladies to play cards with. I played a lot as a kid. Quote Link to comment Share on other sites More sharing options...
SoulBlazer Posted October 20, 2016 Share Posted October 20, 2016 Gotta agree. Royal Dealer has some good card games conversions and a really fascinating history with a major bug. Quote Link to comment Share on other sites More sharing options...
+intvsteve Posted October 20, 2016 Share Posted October 20, 2016 Had fun playing that one. Quote Link to comment Share on other sites More sharing options...
+nurmix Posted October 20, 2016 Share Posted October 20, 2016 15 mins in and the Max Headroom-ish glitching has already become a little irritating. BBBBBBlame RERRRick's ego for disrupting the timeline..line..line. He just HAD to be a part of it all. Sent from my Intellivision ECS using Intelli-Tapatalk Quote Link to comment Share on other sites More sharing options...
+fdr4prez Posted October 20, 2016 Share Posted October 20, 2016 With the programmer interview being so intermixed with Pac-Man and Lock'N'Chase, maybe that game should have been included in this episode, too. Adding another hour of content is always welcome. 1 Quote Link to comment Share on other sites More sharing options...
+Rick Reynolds Posted October 20, 2016 Author Share Posted October 20, 2016 With the programmer interview being so intermixed with Pac-Man and Lock'N'Chase, maybe that game should have been included in this episode, too. Adding another hour of content is always welcome. We discussed that. But it just seemed like it was getting to be too much for one ep. Sent from my iPad using Tapatalk Quote Link to comment Share on other sites More sharing options...
mr_me Posted October 20, 2016 Share Posted October 20, 2016 Lots of good stuff in this episode. I also had no idea that Atari had Intellivision games in 1983. In fact I had a hard time finding any new games in 1983, Intellivision just seemed to disappear from the department stores at that time. I did get Burgertime and Bump'n'jump but it wasn't easy, alot of calling around to find a store that was still getting games and then they eventually stopped. I looked for Treasure of Tarmin but I thought it was just never released.. I've heard it once said that it was retailers that caused the crash; I think the retailers at the time just did not know how to stock and sell video games and just gave up. There was a comment about one player Intellivision games that are winnable with endings (a facebook discussion that I didn't read). In the early games most games were two players, but there were a mix of these winnable one player games vs arcade style. I've heard the programmers at Mattel debated this and then marketing asked for more arcade style games. To me I find the winnable games much more replayable. With the arcade style games, once I could no longer beat my high score I stopped playing them (Deadly Discs was an exception). These winnable games include Space Battle, Star Strike, Sub Hunt, AD&D, Bomb Squad, Dreadnaught Factor, and maybe some Imagic games. Arcade style games should really have shorter rounds, Mazeatron is an example of a game that is a bit lost with this. I play Space Spartans and even Thunder Castle like I've won after one level/round. Both are challenging for me, but each player should have an appropriate skill level to choose. No one should play Space Spartans at a slower speed, but I wish you could select the difficulty level. I liked how Carl explained how he reverse engineered the arcade game code and converted the behaviour to Intellivision. I think too many arcade conversions are done by the programmer only looking at gameplay and copying it. They could make a game that might look the same but plays differently. Of course in the old days the programmer might not have had access to the code or given the time to analyse it. Note with Atarisoft PacMan Mike Winans mentioned that he was told by Atari that the ghosts movement can't be random they have to be repeatable. I appreciate Carl's efforts for a proper conversion. 4 Quote Link to comment Share on other sites More sharing options...
+Rick Reynolds Posted October 23, 2016 Author Share Posted October 23, 2016 Royal Dealer is next?! Thanks to Rick?!... Sent from my iPhone using Tapatalk Quote Link to comment Share on other sites More sharing options...
mthompson Posted October 23, 2016 Share Posted October 23, 2016 (edited) Thanks for another good listen. Edited October 23, 2016 by mthompson Quote Link to comment Share on other sites More sharing options...
Intymike Posted October 23, 2016 Share Posted October 23, 2016 (edited) Man, had this episode static... Great interviews (again). Funny to hear the opinion of a 3rd gen Mattel programmer on the work of the 1st gen programmers. It sounds that it was not was 3-4 years ago, but decades. Edited October 23, 2016 by Intymike 2 Quote Link to comment Share on other sites More sharing options...
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