+Ryan Witmer Posted September 7, 2022 Share Posted September 7, 2022 Thanks for the kind words, although I think some of those A8 developers are way better at this than I am. I have three projects in my 5200 pipeline right now, and they're all original. Maybe after those I'll get the itch to do another port, and I'll certainly keep this one in mind. Doesn't look easy though, and I'll need some serious art support, especially for those elevator scenes. 4 Quote Link to comment Share on other sites More sharing options...
+x=usr(1536) Posted September 7, 2022 Share Posted September 7, 2022 57 minutes ago, Ryan Witmer said: Thanks for the kind words, although I think some of those A8 developers are way better at this than I am. I have three projects in my 5200 pipeline right now, and they're all original. Maybe after those I'll get the itch to do another port, and I'll certainly keep this one in mind. Doesn't look easy though, and I'll need some serious art support, especially for those elevator scenes. This one could be interesting for anyone thinking of undertaking a port - IIRC, the arcade game used two 6502s and a pair of POKEYs for game logic and sound, respectively. While I am making no claims about this being an easy thing to do, it does open up the possibility of reusing code from the original machine for certain aspects of gameplay on the 5200 or A8. Screen resolutions are different between the arcade and home hardware, but otherwise things are pretty close. I'm wondering if the A8 prototype would be at all useful for reference. Finishing it off would probably be more work than just starting over from scratch, but there is some leeway here for doing interesting things with the game. Quote Link to comment Share on other sites More sharing options...
phuzaxeman Posted September 8, 2022 Share Posted September 8, 2022 On 9/7/2022 at 1:01 PM, Ryan Witmer said: Thanks for the kind words, although I think some of those A8 developers are way better at this than I am. I have three projects in my 5200 pipeline right now, and they're all original. Maybe after those I'll get the itch to do another port, and I'll certainly keep this one in mind. Doesn't look easy though, and I'll need some serious art support, especially for those elevator scenes. Ryan, you seem to get your resources on all your games so I'm sure you could manage if you choose to do so. Tackling a Cloak and Dagger game would be the ultimate 5200 milestone nobody was able to finish even on other systems. Quote Link to comment Share on other sites More sharing options...
Traxx Posted October 12, 2022 Share Posted October 12, 2022 (edited) Myself or Ryan could reverse engineer the code of the atari version and then work on the arcade,I'd be willing to reverse engineer the arcade with help from another programmer, it's a lot to do on my own. Edited October 12, 2022 by Traxx 1 Quote Link to comment Share on other sites More sharing options...
Dutchman2000 Posted October 25, 2022 Share Posted October 25, 2022 On 10/11/2022 at 9:52 PM, Traxx said: Myself or Ryan could reverse engineer the code of the atari version and then work on the arcade,I'd be willing to reverse engineer the arcade with help from another programmer, it's a lot to do on my own. If the arcade source is needed, I have it. Quote Link to comment Share on other sites More sharing options...
CloakeD Posted November 11, 2022 Share Posted November 11, 2022 Are you open to sharing it?I'd love to go through it. Quote Link to comment Share on other sites More sharing options...
Dutchman2000 Posted November 15, 2022 Share Posted November 15, 2022 On 11/11/2022 at 3:48 PM, CloakeD said: Are you open to sharing it?I'd love to go through it. I’ll share it with those who need it to help create new products. Quote Link to comment Share on other sites More sharing options...
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