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Well, Abbuc competition is over for this year and we got some really nice games!

Congratulations to all who contributed with their work and lets hope next year will be even better!

 

My entry "The Monk" reached third place so let's discuss it here.

Video of compo version in action:

 

There's much of planned gameplay in it, but still a lot more can be added. I'll keep working on it in next couple months and let you know of progress in this topic.

 

What's best about the game for me is that I've learned a lot and plan to use this type of graphics for next projects. There is lots of potential in this type of colorful, low-number-of-bytes/screen type of graphics. Everything draws quickly, it doesn't take lot of space so fast, arcade games are possible with this approach. Will share details about coding stuff later this week.

 

Wish you many good hours spent with the game and I hope you enjoy it.

 

ps. If you get stuck feel free to ask ...

 

Cheers!
Vladimir

 

Download:

monk_1.3_plus_story_and_instructions.zip

  • Like 18

Thanks for this interesting exploration game. The Monk surprised me while playing quite often: First I only ran around and killed some zombies. Later I found out more and more and collected 18 different items so far. And I learned what to do with each item (except flowers). Even bridges can be built - see the screenshot in the zip file.

 

Some suggestions for later versions:

* Save and load option (maybe needed on a real ATARI)

* More convenient item selection (as already mentioned in the ABBUC compo thread)

* Some goals/tasks to achieve

Edited by StefanD
  • Like 3

Save game was also on the todo list :)

 

I guess raw dump of large chunk of memory (kind of emulator snapshot) would take a lot of Kbs on disk but would work for sure and would be easy to make.

 

It will make more sense when there is more enemies and tasks. Till then my guess is it's kinda good to start from zero every time. Makes you appreciate that new sword or shovel much more ;)

I guess raw dump of large chunk of memory (kind of emulator snapshot) would take a lot of Kbs on disk but would work for sure and would be easy to make.

 

You could go a similar way like "Seven Cities of Gold". Create a "huge" map on a disk and work on that. Technically challenging and sophisticated if done parallel to the game play but also very interesting...

  • Like 1

You could go a similar way like "Seven Cities of Gold". Create a "huge" map on a disk and work on that. Technically challenging and sophisticated if done parallel to the game play but also very interesting...

I did think about that and realized I would rather try it on cartridge with eeprom :)

That's also on my list of projects for Abbuc hardware compo. Cartridge with game on it that can be updated and with save game functionality.

 

In year 2022 my guess ;)

  • Like 7

My personal favourite! Looking forward to the new elements. If craftsmanship will be implemented, I'm sure, my son can be converted from Minecraft to this :D

Thanks !

Hope I won't disappoint you :)

 

Here is something from inventory test code :)

post-14652-0-10041200-1477337667_thumb.png

  • Like 5
  • 7 years later...
On 10/24/2016 at 9:34 PM, popmilo said:

Thanks !

Hope I won't disappoint you :)

 

Here is something from inventory test code :)

post-14652-0-10041200-1477337667_thumb.png

@popmilo are you making new versions? What is the goal of the game?

Edited by GravityWorm
  • Like 1

Can't believe it's been 7 years !!! :)
 

Thanks @rdefabri, I tried to make it as good as I could in limited development time I had back then.

 

@GravityWorm Yes, there will be Monk 2 :)
Goal of first game was to do as much as you can on that island. I didn't have time to implement full crafting so you get new items based on collected resources. You could dig trenches, fill them up with sand, grow plants, dig rocks etc...
Next game will have full crafting, more enemies to fight and multiple levels to go (think, dungeons underground etc). We'll see :)

 

  • Like 6
14 hours ago, _The Doctor__ said:

Has there been updates beyond the last posted here. Sometimes we miss things on AA.

No updates that I know of :)

Only couple prototypes of new version in different gfx modes etc... One of my ideas is to make game on c64 too, so need to find some way to code game once, and "just adjust" gfx code for each machine.

  • Like 1

I didn't notice your game earlier (I've been offline from AA in those years) - very impressive and great graphics.

 

Could you tell something about the GFX mode and how you worked it out to such a big scrolling map?

  • Like 1
13 hours ago, Thelen said:

I didn't notice your game earlier (I've been offline from AA in those years) - very impressive and great graphics.

 

Could you tell something about the GFX mode and how you worked it out to such a big scrolling map?

I was interested too, and found this reply in this thread from last year:

 

  • Like 2
  • Thanks 1
23 hours ago, Thelen said:

I didn't notice your game earlier (I've been offline from AA in those years) - very impressive and great graphics.

Could you tell something about the GFX mode and how you worked it out to such a big scrolling map?

Thanks !

 

As @Beeblebrox mentioned, it's gtia mode with 9 possible colors per pixel. Screen is around 2kb and I use 2 buffers and redraw entire screen eah game loop.

Big map is really big :)
128x128 tiles = 16Kb. It's generated in game init phase with a nice random, procedural algorithm that I should probably write about one of these days :) 

World is then sprinkled with zombies and then it's all up to the player. I didn't manage to code all game features I wanted back then (deadline was in middle of summer and I had one year old kid to take care of in the evenings).
Back then she was little rascal and kinda impeded dad's coding efforts which can be seen in this old video :)

She kept turning my tv off and on every time I tried testing the game :)

 

So yes, Monk 2 with testing done by a 10 year old game tester could be a perfect continuation of this old project :)

 

  • Like 7
  • Thanks 1
  • Haha 3

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