+frankodragon Posted July 9, 2017 Share Posted July 9, 2017 Take my money! Please! Quote Link to comment Share on other sites More sharing options...
Mayhem Posted July 9, 2017 Share Posted July 9, 2017 Sounds good, sign my up for a copy Quote Link to comment Share on other sites More sharing options...
Trebor Posted July 9, 2017 Share Posted July 9, 2017 I'll make sure Al can put it into the store, if he is interested. Awesome as usual, CPUWIZ! Having Serpentine on cart is a must, IMHO. RevEng has done a most excellent job with this port and glad your hardware can bring it home to the masses. Hmmm...Haven't seen (cartridge) labels for this game (yet), unless I'm missing something. Wondering if any artwork has been put thought of and brought to fruition by any person(s) in the community. 2 Quote Link to comment Share on other sites More sharing options...
bradd1978 Posted July 9, 2017 Share Posted July 9, 2017 I'm in for a copy as well Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted July 9, 2017 Share Posted July 9, 2017 Sounds like their going to fly off the store shelves, before they even hit the store shelves. Quote Link to comment Share on other sites More sharing options...
HammR25 Posted July 10, 2017 Share Posted July 10, 2017 I'd appreciate it if anyone testing it out on a CC2 could advise if it runs OK. I didn't see any posts specifically addressing this so I tried it on my CC2 and it worked great. The bankswitch file was 78SC_R16 Cool game. 2 Quote Link to comment Share on other sites More sharing options...
CPUWIZ Posted July 12, 2017 Share Posted July 12, 2017 Hmmm...Haven't seen (cartridge) labels for this game (yet), unless I'm missing something. Wondering if any artwork has been put thought of and brought to fruition by any person(s) in the community. I caught a certain female (ShyOne) messing with this earlier... Pirate 11 Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted July 12, 2017 Share Posted July 12, 2017 Quote Link to comment Share on other sites More sharing options...
Dauber Posted July 12, 2017 Share Posted July 12, 2017 Pardon me for asking, but are Serpentine and K.C.'s Krazy Chase! essentially the same game? Quote Link to comment Share on other sites More sharing options...
Trebor Posted July 12, 2017 Share Posted July 12, 2017 Pardon me for asking, but are Serpentine and K.C.'s Krazy Chase! essentially the same game? They are similar in concept. If someone considers Pac-Man and Lock 'N Chase the same game, then yes. Otherwise, Serpentine and K.C.'s Krazy Chase! are quite different from each other. 1 Quote Link to comment Share on other sites More sharing options...
Sapicco Posted July 13, 2017 Share Posted July 13, 2017 May I buy a cib copy? Quote Link to comment Share on other sites More sharing options...
+sixersfan105 Posted July 13, 2017 Share Posted July 13, 2017 I'd be all over Serpentine 7800 pokey on a cart! Quote Link to comment Share on other sites More sharing options...
CPUWIZ Posted July 13, 2017 Share Posted July 13, 2017 I'd be all over Serpentine 7800 pokey on a cart! Hmm, I haven't tried that yet. Must. POKEY will probably be detected, if I add it to the logic. 2 Quote Link to comment Share on other sites More sharing options...
+sixersfan105 Posted July 13, 2017 Share Posted July 13, 2017 Hmm, I haven't tried that yet. Must. POKEY will probably be detected, if I add it to the logic. Work your magic, CPUWIZ! 1 Quote Link to comment Share on other sites More sharing options...
Lord Thag Posted July 27, 2017 Share Posted July 27, 2017 Add me to the list as well, love this on the 8 bit Quote Link to comment Share on other sites More sharing options...
gambler172 Posted July 29, 2017 Share Posted July 29, 2017 want one too Quote Link to comment Share on other sites More sharing options...
CPUWIZ Posted August 6, 2017 Share Posted August 6, 2017 http://atariage.com/forums/topic/268572-for-auction-atari-7800-serpentine-prototype/ 1 Quote Link to comment Share on other sites More sharing options...
Albert Posted October 6, 2017 Share Posted October 6, 2017 Will have a copy of this running at PRGE for those who want to try it out! ..Al 4 Quote Link to comment Share on other sites More sharing options...
Kurt_Woloch Posted July 21, 2018 Share Posted July 21, 2018 Sorry I'm reviving this and sorry for coming late to the party again, but I just saw this on a Youtube video and had to try it... it's pretty much perfect, seems to play pretty much the same as the C-64 version I'm used to (including the slowdowns!) with just a slight update to the graphics. One thing that could be improved though... on the Apple II and C-64 versions, snakes that are shorter than the player snake are displayed in green instead of red. Do you think you could do this on the Atari 800 as well? I think all it would take to do this is to draw those snakes with the frog's pallette... or isn't it as simple as that? Quote Link to comment Share on other sites More sharing options...
RevEng Posted July 21, 2018 Author Share Posted July 21, 2018 [...] on the Apple II and C-64 versions, snakes that are shorter than the player snake are displayed in green instead of red. Do you think you could do this on the Atari 800 as well? I think all it would take to do this is to draw those snakes with the frog's pallette... or isn't it as simple as that? I take you meant 7800 instead of 800, since the A8 version already uses the same enemy snake red+green colors as the ports you mention, unlike my 7800 port which uses red+white. Serpentine uses character graphics for the maze and snakes, so these elements need to share the same palette. (transparent, blue, white, red) The A8 has a trade-off the 7800 doesn't have in it's character modes - characters above 127 display with a 5th color (or inverse video) at the expense of only being able to display 128 characters. In theory it would be possible to use the 7800's higher color 160B mode and have unique colors everywhere, but it would require major overhaul of the Serpentine code, since the character pixel width would differ. In the end, I think the enemy snakes turning white works just as well (IMO red/white is actually a clearer flag than red/green) even if it means the port doesn't match 100% with the others. 1 Quote Link to comment Share on other sites More sharing options...
Kurt_Woloch Posted July 21, 2018 Share Posted July 21, 2018 Ah, OK, I see... I was assuming that the green snakes were red on the A8 version as well. I guess on the C-64 they do it the same way, but use the color RAM to color the green snakes green and the maze walls purple. So you're just keeping the character grid as on the A8 and C-64 (where it probably hasn't changed much as well) displaying it the 7800 way. That's why it looks and pretty much identical except for the frog and especially the eggs, which both use sprites on the C-64. You wouldn't necessarily need 160B mode, you could also display the green snakes separately, but that would probably also require a major overhaul since they are now just integrated with the character grid and displayed in another color on the A8 and C-64, but not as separate objects. Thanks for the explanation! Quote Link to comment Share on other sites More sharing options...
RevEng Posted July 21, 2018 Author Share Posted July 21, 2018 No problem. Glad to talk on it - it was one of the more interesting aspects of the porting process. Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted July 22, 2018 Share Posted July 22, 2018 Not trying to rush things, but when can we expect to see a cart release? Quote Link to comment Share on other sites More sharing options...
RevEng Posted July 22, 2018 Author Share Posted July 22, 2018 I'll wait for Al to sound in on timing. He had manual text that I looked over not long ago, so things are in the works. 5 Quote Link to comment Share on other sites More sharing options...
Kurt_Woloch Posted July 22, 2018 Share Posted July 22, 2018 OK... one more thing I thought about concerning POKEY support... sorry if I'm offending anyone here, but I think for this game a POKEY on cartridge would be a wasted effort. I've noticed that with this game, the sound varies from version to version (much more so than the graphics), and there's not much more going on than some blips and short one-voice melodies (probably since the original version is coming from the Apple II). So with that level of sound, I think the TIA would be just fine. It doesn't matter if it sounds exactly the same as one of the other versions (i.e. the Atari 8-bit version it's derived from) or a bit differently, since in fact it's different in every version anyway, and since there's not much music in here either, it doesn't matter if it's a bit out of tune or played at a different pitch or in a different key. Just my 2 cents... In fact I wonder why the binary is 48K... I think the C-64 cartridge version is only 16K and still has all the 20 mazes of the original Apple II version. But of course on the C-64 they could decrunch quite a bit to the big 64K RAM which is always there while the 7800 doesn't have nearly that much... Quote Link to comment Share on other sites More sharing options...
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