+adamantyr Posted February 13, 2017 Author Share Posted February 13, 2017 I was copying the original manuals Rainbow software put out in the 80's. 1 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 13, 2017 Share Posted February 13, 2017 It is beautiful!!! 5 Quote Link to comment Share on other sites More sharing options...
budz2355 Posted February 14, 2017 Share Posted February 14, 2017 Any way to run this on DSK2? Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted February 17, 2017 Author Share Posted February 17, 2017 Whew, just finished up putting together ten more manuals! Half my stock is gone, so get them while you can... In regards to joystick control, I wanted to keep the game from requiring one. I appreciate that you feel it runs fast enough to warrant a bit of arcade action. In regards to running from a different disk, this is doable but I'd have to alter the assembly program to read from a different path. I can do this on a case by case basis if you are really inconvenienced by using DSK1, just send me a PM for the request. 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted February 18, 2017 Share Posted February 18, 2017 Hey Adam, a DSK2 version would be great! Alternatively, I can modify the program myself if you send me the assembly source listing. Love this game! Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted February 19, 2017 Author Share Posted February 19, 2017 Okay, here is a version that has been re-configured to run on DSK2! Wizard's Doom 1.0.1 DSK2: WizardsDoomDSK2.zip Changing the disk paths is NOT trivial. The easiest way to do it is to use a hex editor on the WIZDOOM and LOAD files and change all instances OF DSK. If you want to change it to something really long like a HD directory, you'll need to PM me with that, because it will require re-compiling the assembly source, which is merged into the LOAD file via Systex. (Again, Barry Boone, you are a GOD for writing that.) 1 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 19, 2017 Share Posted February 19, 2017 Well... This makes it possible to play it on my real system... Even before getting my Lotharek next month. Thanks!!! 1 Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted March 2, 2017 Author Share Posted March 2, 2017 Heads up, the CRPG Addict published an entry on Wizards Lair and Wizards Doom! http://crpgaddict.blogspot.com/2017/03/game-244-wizards-lair-1986-and-two.html?m=1 3 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted March 2, 2017 Share Posted March 2, 2017 Sweet!!! Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted March 2, 2017 Share Posted March 2, 2017 Okay, here is a version that has been re-configured to run on DSK2! Wizard's Doom 1.0.1 DSK2: WizardsDoomDSK2.zip Changing the disk paths is NOT trivial. The easiest way to do it is to use a hex editor on the WIZDOOM and LOAD files and change all instances OF DSK. If you want to change it to something really long like a HD directory, you'll need to PM me with that, because it will require re-compiling the assembly source, which is merged into the LOAD file via Systex. (Again, Barry Boone, you are a GOD for writing that.) Thanks! Much appreciated. I liked the review in CRPG Addict. I also read your blog, and I don't think many players appreciate the amount of research and work you put into the development of this game. Definitely not as simple as it seems... Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted March 17, 2017 Author Share Posted March 17, 2017 In other news, the original creator of Wizard's Lair/Revenge and the founder of Rainbow software has shown up and commented on my blog! Quote Link to comment Share on other sites More sharing options...
Opry99er Posted March 17, 2017 Share Posted March 17, 2017 Not the CRPG blog, right? I didn't see it there... Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted March 17, 2017 Author Share Posted March 17, 2017 On my development blog, linked below. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted March 17, 2017 Share Posted March 17, 2017 Ahh, it's at YOUR blog. Tiltingatwindmills. Cool Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted August 30, 2017 Author Share Posted August 30, 2017 Okay, Version 1.2 is out... this fixes several issues that Sinphaltimus discovered while playing and dying repeatedly against the Evil Wizard. I can't update the original first post, unfortunately. Wizard's Doom Version 1.2: WizardsDoom.zip 7 Quote Link to comment Share on other sites More sharing options...
oddemann Posted September 11, 2017 Share Posted September 11, 2017 Very cool game!Impressed!Only thing for me, slow to detect keystrokes in C99But it looks great! Quote Link to comment Share on other sites More sharing options...
Sinphaltimus Posted September 11, 2017 Share Posted September 11, 2017 Very cool game! Impressed! Only thing for me, slow to detect keystrokes in C99 But it looks great! I think that's par for the course. You have to hold the key down during a narrow key press detection window. Please do try and complete the game by destroying the Evil Wizard. I've done so being a wizard, I plan to do so as the warrior (fighter?) and the Adventurer also. I found some bugs going through as Wizard so getting folks to play this and report back helps improve the product as well. Quote Link to comment Share on other sites More sharing options...
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