The new CPLD solution is already working. Features:
Standard RGB output
Sharp, clean image
True 256 colors
16 luminance levels available in all graphics modes.
Two colors in hi-resolution graphics
P/M colissions, trigger inputs and consol keys are supported by the old chip.
The tests takes some time. The decision on the mass production depends on the interest.
This, I think, shows off the real potential of Sofia ...
The backstory: A few years ago I remixed a Tetris game by Itay Chamiel called "The Wall". His version used a triple interlace called COLORVIEW which alternated between red, green, and blue for every set of three scanlines. This was intended to get 64 colors onscreen at Antic 4, but it is hard to look at. I improved the game by using the ICE CIN mode in low resolution ... by alternating the GTIA register into graphics 11 every scanl