+Gemintronic Posted November 5, 2016 Share Posted November 5, 2016 Not sure if I posted about this yet. Working on a 2 player only fighting game called Duel for the Atari 2600. Game is 4k for now. Three ways to win: * Reduce your opponents hit points to zero. * Make your opponent go out of bounds 3 times. * Push your opponent all the way back past his home base. 3 Quote Link to comment Share on other sites More sharing options...
StanJr Posted November 7, 2016 Share Posted November 7, 2016 Ok, I'll be the guy: I'd love a 1P option as I usually game alone. It looks like there are "moves" like combos (i.e. UP + BUTTON, DOWN + BUTTON, etc.), is that correct? Has promise! 2 Quote Link to comment Share on other sites More sharing options...
GemWare Games Posted November 9, 2016 Share Posted November 9, 2016 It looks awesome; but I'm going to have to go with StanJr. This game definitely needs a 1player option. I'm sure many more people (including me) would buy it, if a time were to occur where they would like to play alone. 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted November 9, 2016 Author Share Posted November 9, 2016 Thanks for the advice y'all! I actually do have a CPU player in some of my builds. It should be easy to have, say, the first 4k as 2 player and the second 4k for the one player mode. There are high, medium and low attacks. High does better damage but lower knockback. Medium is average. Low has little damage but high knockback. If both players attack at the same level they knock eachother back. The shield deflects most blows but has a cooldown. If you pull back and then hit forward you can do a lunge attack which has a chance to do damage over time. These features could change but that's basically it for this build Thank you for being "that guy" StanJr. I really appreciate it! Quote Link to comment Share on other sites More sharing options...
GemWare Games Posted November 9, 2016 Share Posted November 9, 2016 I like the game in that it is very abstract, being both simple and complex. Being complexly simple, and simply complex. 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted November 9, 2016 Author Share Posted November 9, 2016 I like the game in that it is very abstract, being both simple and complex. Being complexly simple, and simply complex. The thing is, I always disliked fighting games on the 2600. I felt ports like Double Dragon failed as the game needed controls the 2600 didn't have. Kyle Fox designed this game and I made some suggestions based on what the 2600 can do. I think that seeing what you can do with one button is more effective than trying to cram complexity into a simple joystick layout. So, I get the simple/complexity dichotomy you're talkin' about. Quote Link to comment Share on other sites More sharing options...
StanJr Posted November 9, 2016 Share Posted November 9, 2016 A 1P option would put this much higher on my must-have list for sure. Glad to know you would consider it. Controls sound pretty solid and fun. I too like the simplicity of this and the varying backgrounds. Has a lot of promise. 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted November 24, 2016 Author Share Posted November 24, 2016 A 1P option would put this much higher on my must-have list for sure. Glad to know you would consider it. Controls sound pretty solid and fun. I too like the simplicity of this and the varying backgrounds. Has a lot of promise. New footage with your 1 player option working. Thank you StanJr! Quote Link to comment Share on other sites More sharing options...
StanJr Posted November 27, 2016 Share Posted November 27, 2016 Is the AI the red player? If so, that one-hit kill is just plain evil! Very excited to see the 1P. That greatly increases the value of this game for me! Can't wait to see the final. Is this going to cart? Quote Link to comment Share on other sites More sharing options...
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