RSS Bot Posted November 7, 2016 Share Posted November 7, 2016 So my iOS game is coming along smartly. User created levels are now stored in an SQLite database on the device, which can then be selected from a list (complete with icon showing the level). It's actually getting to the point where I might want to make it available as an ad-hoc download. For testing, Apple provides three methods to get your code onto someone's device: 1. Connect the device to your development environment and deploy directly. This is what I've been doing so far. The good thing is this method doesn't require a paid developer account. But it requires physical connectivity and the app stops working after a short time (days, weeks?) and needs to be reloaded. 2. Ad-Hoc deployment. Requires a paid developer account and the device ID. But then the tester can download the app from a website. 3. Testflight. This is basically a pre-release of the final app. Not suitable for beta code (which is where I'm at). My current problem is I set up an iCloud.com AppleID for my free developer account, but I have no idea what the password is. I've tried a couple of probable passwords without success. Unfortunately, I didn't change the password recovery email, so it's pointing to itself, and the authentication questions keep failing even though I'm fairly certain I have them right. (Maybe just the wrong case or something else stupid.) What I need to do is work from home one day so I can find a way to talk to a real person with the MacBook in front of me and convince them to reset the password. The alternative is to make another AppleID and use that instead. http://atariage.com/forums/blog/7/entry-13414-ios-programming-a-non-programming-roadblock/ Link to comment Share on other sites More sharing options...
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