Heaven/TQA Posted November 14, 2016 Author Share Posted November 14, 2016 (edited) the cube part renderes into a sprite which then gets put on screen (3 sprites... 4x, 2x and 1x) to get the desired effect. so no palette is touched. so in theory I have no idea what causes the glitch except that rendering those 3 sprites take more time than 60 Hz? and yeah. no double buffer if I remember correct as speedcode takes too much memory. Edited November 14, 2016 by Heaven/TQA Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.