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1 hour ago, atari2600land said:

How do I get rid of those 5 extra pfblocks that have turned themselves on? I tried turning them off with "pfhline 0 11 31 off" but it broke the 10x8 grid code for no apparent reason.

1line13.bas  has 10 lines in the playfield definition


I don't know why pfhline isn't working, but maybe that has something to do with it

Edited by bogax
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I found the culprit: var46 put those pfblocks on the screen. I don't know why, but it did. So I replaced var46 with bally and it works now.

EDIT: using anything other than var47 puts pfblocks on the screen. Fortunately I had an unused variable, g, to use for the line detection, so I used it.



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Just found a bug I think, I was working on Puzzle #5 and didn't get it right. I pressed the button to stop drawing and start over and it said I got it right? Here's what it looked like.




EDIT: This also resulted in a win state:



Edited by ZeroPage Homebrew
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  • 1 year later...

Are you planning on finishing this? I know it's been over a year since the last update, but I just discovered Polarium Advance last night, and I'd LOVE to see this version of the game completed, as I think it works really well as a 2600 game.

Edited by Bubbabyte
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