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HSC13 Round 20 Poll RESTARTED


therealbountybob

New Games won the pre-poll  

9 members have voted

  1. 1. See details on post below before voting

    • Dimo's Dungeon
      0
    • RGB
    • Atari Blast (formerly GTIA Blast)
    • Spycat
    • Treasure Island Dizzy
      0

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As we approach the end of the season we give the new games a chance, remember new games are for life not just Christmas :-D Poll closes after current HSC round ends, join in EVERYONE :P

 

Dimo's Dungeon (abbuc 2016) ATR

H Scrolling, platform puzzler, single block movement.

dimos_dungeon.png

 

RGB (abbuc 2014) XEX

Info / screenshots

atariage thread

rgb_7.png

Great H-scrolling platformer and shooter, 2 skill levels, 8? levels on each. Change colour to match robots to destroy them.

Press HELP to toggle fire/joystick up action

 

Atari Blast (formerly GTIA Blast. 2016)

Giant XEX

October 2016 Update with new music - Various formats

Megacart XEX

atariblast%21.png

 

Incredible Shooter

Jeff Mutton said:

Probably the Best Atari 6502 home game ever created! Rivals the Best ST games for Speed. Color and play-ability.

 

This one is emulator only unless you have a 1MB CART! [see post below from playsoft] But it looks so good - lots of info in Issue #3 of Excel Magazine (PDF or printed version available)

 

Spy Cat (2016) XEX

Brand new port of the BBC game by Fandal and Miker again covered in detail of Excel Mag Issue #3

spycat.png

 

Treasure Island Dizzy

Scrolling platformer but with only 1 life - again reviewed in Excel #3 with Map too.

treasure_island_dizzy.png

http://a8.fandal.cz/detail.php?files_id=7089

 

Bonus Game: Animal Party XEX

animal_party.png

Edited by therealbountybob
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I'm happy to play any of them, they all look great. What happened to Treasure Island Dizzy, was it not suitable?

I'd rather play on my 800xl, so which of the games will play on a standard machine?

Oops I forgot that one - If anyone wants to play that instead let me know :)

 

I think only Atari Blast requires 1MB I'm usually reluctant to play games that are non XL/64K here but this one looks so damn good that I will hook up my ppjoy cable and the emulator :)

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Hi Paul,

perhaps you can detail here what people would need to do to make one or can they be purchased ready to run?

 

Thanks

Jason

 

Hi Jason,

 

In the October 2016 Update with new music - Various formats link you posted ab_cart.zip contains the MaxFlash 8mbit cart version.

 

There are 3 files in the .zip:

 

(1) atariblast.car - This is the ROM image with a cart header. This can be used with Electrotrains' Ultimate SD cart and it is also the best file to use under emulation (since it should run in pretty much any configuration).

 

(2) atariblast.bin - This is the plain ROM image without any headers. If you had a MaxFlash 8Mbit flash cart and a MaxFlash USB Programmer this is the file you would use to flash the cart. Run MaxFlash Cartridge Studio and select Cartridge - Program - MaxFlash 8Mbit Flash Cartridge and select this file.

 

(3) atariblast.atr - This is the "programming ATR" disk image which can be used to flash a MaxFlash 8Mbit flash cart without the MaxFlash USB programmer. However you do need something like SIO2PC to boot the disk image. Insert the cart in your A8 and power up, the disk will boot and you can proceed to flash the cart.

 

Note that if the cart has been previously programmed it may prevent the disk boot. If this happens then try holding down the Option key when you power up (that is a convention for allowing the disk boot which might be supported). If that doesn't work then you will have to do a live insert of the cart - boot without the cart and insert it afterwards... I have one machine which is fine doing this but another which crashes more often than not.

 

When we decided to move from disk to the MaxFlash cart we knew it would restrict it being played on real h/w. To offset that a bit we decided it should be limited to 16K RAM so that those with a MaxFlash cart could play it on any machine. The MaxFlash cart is the primary version, the Rambo 1088 and MegaCart versions were requests that I was able to support.

 

It's just a hobby and I don't want to commercialise it by selling anything. However I do appreciate there may be people who do not want to flash a cart themselves. Currently the MaxFlash 8Mbit carts cost $40 + $6 p&p individually or $100 (free p&p) for 5:

 

http://atarimax.com/flashcart/documentation/

 

If anyone in the UK wants a cart I am happy to buy one and flash it for you. With the current exchange rate the cost per cart is £16 ($100 = £80), add a jiffy bag and postage it will probably come to about £20. Or if you already have a MaxFlash 8Mbit cart but do not want to reflash it yourself you could send it to me with return postage (but make sure it is a 8MBit cart, not a 1MBit one). PM me if interested.

 

Cheers,

Paul

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Thanks Paul, that is great info :thumbsup:

 

If I bought a ready made cart the downside might be if it was updated.

vs

If I bought the kit myself... do you know if there any other games that do not run on a 130XE that would then be playable e.g. some that are on large disk images e.g. Pang. I think several of the other recent games that do not run require extra RAM? (I already have Space Harrier on a cart)

 

Do you know if there is any downside of the 8MB carts vs the 1MB for general use?

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Thanks Paul, that is great info :thumbsup:

 

If I bought a ready made cart the downside might be if it was updated.

vs

If I bought the kit myself... do you know if there any other games that do not run on a 130XE that would then be playable e.g. some that are on large disk images e.g. Pang. I think several of the other recent games that do not run require extra RAM? (I already have Space Harrier on a cart)

 

Do you know if there is any downside of the 8MB carts vs the 1MB for general use?

 

Hi Jason,

 

I just meant a standard MaxFlash 8Mbit cart which I'd flash initially - you would still be able to reflash it. Had I decided to do a cart release I would have been able to buy MaxFlash carts without a label so that I could print and attach my own. So it would have been exactly the same cart h/w, just with an AtariBlast! label instead of a MaxFlash one. I imagine the same is true of your Space Harrier cart and you could reflash it (not that I'd advise this, since you would lose your save data).

 

I've only used the cart for AtariBlast! (I also converted HawkQuest for Harvey to eliminate the disk swapping). While I was able to generate a Rambo 1088 version of AtariBlast! it required different code because the bank switching is different. On the MaxFlash cart it is a 8K bank at $A000, on the Rambo it is a 16K bank at $4000. So having a MaxFlash cart won't let you run expanded memory games unless the author decided to make a version for it.

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