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missile0 and playfield interaction


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Hi Guys!


I'm a bit of a n00b and require a little help.


if collision(playfield, missile0) then pfpixel x y off : missile0y = 0 : score = score + 10


I want to hide the pfpixel where the missile hit how do I calculate x and y if I only have the coordinates of the missile?


or are there a nice elegant solution?





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