dadecoza Posted December 13, 2016 Share Posted December 13, 2016 Hi Guys! I'm a bit of a n00b and require a little help. if collision(playfield, missile0) then pfpixel x y off : missile0y = 0 : score = score + 10 I want to hide the pfpixel where the missile hit how do I calculate x and y if I only have the coordinates of the missile? or are there a nice elegant solution? Thanks! Quote Link to comment Share on other sites More sharing options...
dadecoza Posted December 13, 2016 Author Share Posted December 13, 2016 Found one of Random Terrains examples ... http://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#sprite_missile_example x = (missile0x-18)/4 : y = (missile0y)/8 if collision(playfield,missile0) then pfpixel x y off : missile0y = 0 : score = score + 10 I should have figured that out by myself. Quote Link to comment Share on other sites More sharing options...
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