+Retrospect Posted December 14, 2016 Share Posted December 14, 2016 (edited) ..... Castle Conquer .... Controls: S - Walk back D - Walk Forward W - Jump back (this is needed for one room in particular!) R - Jump forward There are 3 difficulty levels, Normal, Daring and Insane. Playing Insane level adds extra arrows on certain screens. TIP: Dragons aren't always nasty, they can come in handy, especially when you're needing a lift. castle conquer.zip <<<< 16K version CASTLE CONQUER 32K.zip <<<< 32K version --Coming soon-- Eric In Monsterland Edited January 5, 2017 by Retrospect 8 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted December 14, 2016 Share Posted December 14, 2016 Very smooth. I can't get past the second screen though!!! Damn arrows... Nicely done 1 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted December 14, 2016 Author Share Posted December 14, 2016 Very smooth. I can't get past the second screen though!!! Damn arrows... Nicely done Thanks Vorticon. I've a handy tip for screen two .... when it comes on, press S and go back as far as you can ... wait for the 1st arrow to pass the fireball, then as the 2nd arrow passes the fireball, move forward and jump forward ... then keep moving forward and the timing will be just right for you to jump and walk the rest of the way! .... oh and also, if you do get to the maiden, make sure you are walking towards her as you get to her - if you jump into her you'll die. (handling the sprites any other way would have caused a slow-down) Quote Link to comment Share on other sites More sharing options...
Sinphaltimus Posted December 14, 2016 Share Posted December 14, 2016 This is going to force be to install mame. Resistance is futile. 1 Quote Link to comment Share on other sites More sharing options...
+save2600 Posted December 14, 2016 Share Posted December 14, 2016 Looks good, reminds me of the Hunchy games! 1 Quote Link to comment Share on other sites More sharing options...
+mizapf Posted December 14, 2016 Share Posted December 14, 2016 This is going to force be to install mame. Resistance is futile. Mind you, that ocular implant itches a bit, but you get quickly used to it. 2 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted December 14, 2016 Share Posted December 14, 2016 Love it. 1 Quote Link to comment Share on other sites More sharing options...
Tursi Posted December 14, 2016 Share Posted December 14, 2016 Really slick. Took me quite a few tries to catch the dragon. Tips above were helpful too! 1 Quote Link to comment Share on other sites More sharing options...
Sinphaltimus Posted December 15, 2016 Share Posted December 15, 2016 (edited) Ok. This is fun until it's not. Lol. And I mean it's fun and I had to fight myself to put it down. I can't figure out the level with the chasm. I can get there with all 4 lives on normal setting but no combination of anything I try seems to work at all. Nothing wrong with the game, I just am stumped at the moment. I can't seem to figure out how to "catch" the Dragon. My timing is way off I suppose. Edited December 15, 2016 by Sinphaltimus Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted December 15, 2016 Author Share Posted December 15, 2016 Here is some footage of me playing the game , badly, to show what it looks like. (Ok I got that quote from Steve Benway) Anyhow ... yes ... This video includes the dragon & chasm screen. The idea is to catch the dragon .... you can only do this by jumping forwards at just the right time! You need to be jumping when the dragon has just disappeared from the right side of the screen to come on to the left side. 3 Quote Link to comment Share on other sites More sharing options...
Sinphaltimus Posted December 15, 2016 Share Posted December 15, 2016 I'm not going to watch that (afraid of spoilers) but thanks for the tip. I recorded my first impressions and reactions. I will edit in this new info and my attempts to pass this screen. I hope to get it all edited and published this weekend but set your expectations really low. I lost my patience with quality video editing game footage. 1 Quote Link to comment Share on other sites More sharing options...
Tursi Posted December 16, 2016 Share Posted December 16, 2016 I jump right as the dragon passes a certain star, if that helps without being too spoilery Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted December 16, 2016 Author Share Posted December 16, 2016 (edited) Thanks for the comments and the likes ... I'm glad you've enjoyed this game, I do too although I think insane level is actually impossible. So with that I've decided, since we have a stock 16k XB game let's go for something we can perhaps put on the Flashroms ... a 32K version, compiled, to run smoother and have more screens ... animated fire in the dragon & chasm screen for instance. Here's a screenshot of one of the ideas I had, although at this stage I'm unsure what's going to be in the game Edited December 16, 2016 by Retrospect 8 Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted December 17, 2016 Share Posted December 17, 2016 (edited) very nice! damn dragon doesn't like me you going to upload to the facebook group retrospect? Edited December 17, 2016 by arcadeshopper 1 Quote Link to comment Share on other sites More sharing options...
am1933 Posted December 17, 2016 Share Posted December 17, 2016 It's actually very good for an XB game, good use of sprites and runs nicely. I'm sure Stainless, Apex or Lantern would have been onto it in a flash had you got it out 33 years earlier. 4 Quote Link to comment Share on other sites More sharing options...
Bleepbit Posted December 19, 2016 Share Posted December 19, 2016 Very nice game, with 8bit taste as I like! I'm also working to a simple game in a Castle! See the attachment, I hope to finish it in the Christmas period! Luca 6 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted December 20, 2016 Author Share Posted December 20, 2016 thanks for the comments guys, appreciate it ... cheers for playing ... my lord the ping-outs are terrible on this site lately ! the 32K version is currently being tested - i'm up to the dragon and chasm screen so far. By the way Luca that game looks brilliant, i look forward to playing it when you've made it if I can't get on here properly again, I'll have to upload the 32K version to the atariage facebook site. 2 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted December 24, 2016 Author Share Posted December 24, 2016 CASTLE CONQUER 32K.zip Castle Conquer for 32K with Extended Basic or Editor Assembler (opt.5) More screens, more sounds, animated sprites, Guards can now raise spikes half-way through a jump. 4 Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted December 24, 2016 Share Posted December 24, 2016 Nice, the guards actually have a function now. . . 1 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted December 25, 2016 Author Share Posted December 25, 2016 Nice, the guards actually have a function now. . . yep! there's no way to jump all three before they raise the spike either. The only improvement I could make on this would be to have the guards raise spikes individually at random. I wouldn't have a clue how to do that though Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted December 28, 2016 Author Share Posted December 28, 2016 (edited) New game being programmed, to further the adventures of my character "Eric the Elf" ... Working title; "Eric and the Monsters" Excuse my not trimming the screenshots, I'm on a Chromebook. Edited December 28, 2016 by Retrospect 4 Quote Link to comment Share on other sites More sharing options...
am1933 Posted December 28, 2016 Share Posted December 28, 2016 "Eric and the Monsters in Ghosts'n'Goblins World"?, perhaps if you have a few K left you could give Eric a kind of comical sidekick-"Ernie" might be a good name............ 1 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted December 29, 2016 Author Share Posted December 29, 2016 (edited) The game is coming on well. I have created the four screens you've seen in post #21 so far, and I've managed to get a ghostly guard with a shield to do his thing all over the screen whilst Eric can move around at the same time. Only left & right movement so far, but it's working. Here is a short video of it in execution , not compiled yet, running in Basic environment. https://www.youtube.com/watch?v=8mNOekZvT_k Edited December 29, 2016 by Retrospect 1 Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted December 29, 2016 Share Posted December 29, 2016 CASTLE CONQUER 32K.zip Castle Conquer for 32K with Extended Basic or Editor Assembler (opt.5) More screens, more sounds, animated sprites, Guards can now raise spikes half-way through a jump. nice like the music sounds like my Venture arcade game in places 1 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted December 30, 2016 Author Share Posted December 30, 2016 nice like the music sounds like my Venture arcade game in places Thanks Yes, I viewed Venture on youtube to get some ideas for sounds. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.