+Retrospect Posted December 30, 2016 Author Share Posted December 30, 2016 Got some more done earlier, I have here, the 5th screen ...there's spiders that move up & down, and left & right. Not compiled as yet so just running in XB at the moment Player can move back, forwards, jump back, jump forward, and now, duck with the X key (needed for those pesky spiders and other monsters) https://www.youtube.com/watch?v=nogY-2L52ws 4 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted December 30, 2016 Author Share Posted December 30, 2016 The ledge moves left and right in the water, independant of your moves. Jump onto it to travel over the water and into screen 7. Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted December 30, 2016 Author Share Posted December 30, 2016 I now have screen 6 and 7 setup and running, they just need enemies putting in. Actually screen 7 was recording my 1st attempt at running it from programming, and shows a blooper - instead of the ghost I wrote in, it's a floating white ledge. The water scrolls by 2 pixels for row 20 (top of the water) and by 4 pixels from columns 21 to 24, to create a half-decent sea motion. Next thing to do is make the player and ledge "bob" up and down in the water, I may change the ledge to a raft of some kind. It's running at standard xb speed right now. https://www.youtube.com/watch?v=S441kUDTIaI&t=2s 4 Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted January 1, 2017 Share Posted January 1, 2017 Just played Castle Conquer, fun game made it to the part with multiple fireballs. After struggling with the pits and arrow screen. Really fun 1 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted January 1, 2017 Author Share Posted January 1, 2017 Just played Castle Conquer, fun game made it to the part with multiple fireballs. After struggling with the pits and arrow screen. Really fun The pits & arrow screen is one of the hardest. It requires more or less pixel perfect jumping and timing Wait till you get to the dragon and chasm screen! Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted January 1, 2017 Share Posted January 1, 2017 I past that already I'm on the 2 fireball screen that's 2 or 3 screens after 1 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted January 1, 2017 Author Share Posted January 1, 2017 I past that already I'm on the 2 fireball screen that's 2 or 3 screens after Yeah you're near the end, good luck! 1 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted January 1, 2017 Author Share Posted January 1, 2017 Running in standard XB environment, 2 spiders move, one goes up and down on a web at the same time as his friend moves left and right, whilst looking left to right. All done in one CALL SPRITE command, all calculations are worked out first and then the sprites are displayed all at the same time. This will include the player sprite (Eric) as his moves are calculated beforehand also. (He's not here yet!) 2 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted January 1, 2017 Author Share Posted January 1, 2017 (edited) Eric the Elf has made his appearance at last, this time he's white. So far we can move forward, jump straight up, and duck. I have programmed 11 screens so far, this is screen 1. I reworked all the code so as to be more memory friendly. Next thing to do is get collision detection working and a lives indicator atop the red border. I'm not doing a score, because you literally just go from left to right with no other objective than to rescue the maiden. Again. Edited January 1, 2017 by Retrospect 5 Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted January 1, 2017 Share Posted January 1, 2017 Looking good 1 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted January 2, 2017 Author Share Posted January 2, 2017 Thanks. Here's some more footage, again, running at standard XB speed, so it's pretty sluggish. Once compiled it'll need delays in place though. 1st 3 screens. Haunted woods going into the Graveyard. 3 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted January 2, 2017 Author Share Posted January 2, 2017 One of the Haunted Graveyard screens. 2 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted January 2, 2017 Share Posted January 2, 2017 Really looking great 1 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted January 2, 2017 Author Share Posted January 2, 2017 Thanks Vorticon. I've just added a spider on a web to the tree. I'm toying on the idea of adding a hole in the ground forcing you to jump into where the ghosts can stray. I found a way of saving bytes by having holes in the ground, trees, and gravestones all in subroutines with a variable that tells it which location to build the object. So in theory a tree can be planted with only the bytes it takes to command C=20 :: GOSUB 9400. Of course, each RUN test usually sounds out the error beep ... I've never had a hobby that is as much fun as it can be hair-tearingly frustrating 3 Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted January 3, 2017 Share Posted January 3, 2017 Looks great! 1 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted January 3, 2017 Author Share Posted January 3, 2017 Looks great! Cheers. Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted January 5, 2017 Author Share Posted January 5, 2017 More done. Compiled it and tested it, it seems to run okay, no sound yet, and certain things need tidying up ... but it's running. 5 Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted January 5, 2017 Share Posted January 5, 2017 Looks Impressive ...nice game ! 1 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted January 5, 2017 Author Share Posted January 5, 2017 Looks Impressive ...nice game ! Cheers Ciro. I should take this time to thank Senior Falcon for his XB256 extensions and compiler (for anyone new reading, you can get these in the development thread and they are truly awesome) ... without those, this game wouldn't have looked the way it does. 4 Quote Link to comment Share on other sites More sharing options...
+retroclouds Posted January 5, 2017 Share Posted January 5, 2017 Very nice! I like the way you do the graphics. Especially the trees and moving water look cool. Well done! 1 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted January 5, 2017 Share Posted January 5, 2017 Cool! 1 Quote Link to comment Share on other sites More sharing options...
fabrice montupet Posted January 5, 2017 Share Posted January 5, 2017 I love it! Great Job ! 1 Quote Link to comment Share on other sites More sharing options...
am1933 Posted January 5, 2017 Share Posted January 5, 2017 It truly is looking like the dogs bollocks, the compiled version is starting to look cartridge worthy. 2 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted January 5, 2017 Author Share Posted January 5, 2017 thanks guys! Your kind words, give me the encouragement to proceed with triumph. Over the next few days I'm going to be attempting some tunes or sound effects to put into the stack space and run from there. There's about 5K of stack free which is great for what I need Quote Link to comment Share on other sites More sharing options...
Sinphaltimus Posted January 5, 2017 Share Posted January 5, 2017 Yeah. I had to stop playing because 32k coming! Can't wait for the new version. Inspiring to say the least. 1 Quote Link to comment Share on other sites More sharing options...
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