Jump to content
IGNORED

Sound is a hard thing.


Captain Spazer
 Share

Recommended Posts

I'm not afraid to admit that sound is not my speciality, infact I find it hard to deal with adding sound elements to a game sometimes.

 

Anyway, I'm having an issue I can't resolve on my own. The idea is that when the joy0fire button is pressed there would be short bleep sound, but it never ends, what did I do wrong?

   if !joy0fire then _Bit1_FireB_Restrainer{1} = 0 : goto __Skip_Fire

   if _Bit1_FireB_Restrainer{1} then goto __Skip_Fire

   _Bit1_FireB_Restrainer{1} = 1

   _Bit0_Player0_Sword{0} = 0

   if joy0fire then _Bit0_Player0_Sword{0} = 1

   if _Bit0_Player0_Sword{0} && q=0 then player0x=player0x+1 : a=a+1 : player1x=player1x+1 : m=1

__Skip_Fire

   if !joy1fire then _Bit3_FireB1_Restrainer{1} = 0 : goto __Skip_Fire2

   if _Bit3_FireB1_Restrainer{1} then goto __Skip_Fire2

   _Bit3_FireB1_Restrainer{1} = 1


   _Bit2_Player1_Sword{0} = 0

   if joy1fire then _Bit2_Player1_Sword{0} = 1

   if _Bit2_Player1_Sword{0} && z=0 then player0x=player0x-1 : b=b+1 : player1x=player1x-1 : n=1

__Skip_Fire2

 if m>0 then o=o+1
 if n>0 then o=o+1
 if o>0 && o<30 then AUDV1 = 10 : AUDC1 = 12 : AUDF1 = 12
 if o=0 then AUDV1=0
 if o=30 then AUDV1=0
 if o=30 then o=0 ; m=0

Edited by Captain Spazer
Link to comment
Share on other sites

Sound has become pretty simple with my technique here:

The smallest sound system I've come up with is something like this: I use two variables "sounda" and "soundb". The length of time a sound is played is represented by the current value of the variable. The sound changes with the variable value as well so longer playing sounds will be different from shorter ones. If a sound is decremented down to zero I kill the volume.

main
 if sounda > 0 then sounda = sounda - 1 : AUDC0 = 8 : AUDV0 = 4 : AUDF0 = sounda else AUDV0 = 0
 if soundb > 0 then soundb = soundb - 1 : AUDC1 = 2 : AUDV1 = 4 : AUDF1 = soundb else AUDV1 = 0

The only thing that takes times is experimenting with AUDCx, AUDFx and duration values.

 

 

UPDATE: I just realized I keep posting this code snippet with no response. So, I made a more demonstrative topic here:

http://atariage.com/forums/topic/260179-very-simple-sound-engine-with-example/

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...