uosipa llamxew Posted December 24, 2016 Share Posted December 24, 2016 (edited) Mine Dig (bB)Dig down into the ground to collect diamonds and rescue trapped miners. Avoid buried mines with the aide of your mine sensor:Green - No mines within two spacesYellow - No mine within one spaceRed - You are next to a mine, proceed with cautionControls:Reset switch - Reset the gameFire - Begin game | Move to next stageJoystick (4-directions) - Move our heroMine Dig has six randomly generated stages:1. Basic2. Collapsing Ground3. Monster - moves randomly, steals diamonds, and buries tunnel4. Limited Oxygen - pay attention to the air gauge5. Monster - tracks player, steals diamonds, and buries tunnel6. In the DarkCredits:batari, jwierer, Eliyahu, Random Terrain, RevEng, bogax, Mountain King, CaptainBreakout, KHAN, jnssilva, snjsilva, Del01, anothercollector, Herbalist, Mary, and my students who playtested the game in its earliest stages.Mine Dig was built with batari Basic using the Visual batari Basic IDE. It is my first Atari game and, in its current form, only took 26 days to write - to the credit of the fine men and women listed above.Gameplay video:https://www.youtube.com/watch?v=QTQ85Rxxd94ROM: Mine Dig 30n.bin Other games to check out:Kuru Kuru Tsuchinoko: http://atariage.com/forums/topic/260492-kuru-kuru-tsuchinoko/Danny: http://atariage.com/forums/topic/261378-danny/ Hunt The Wumpus: http://atariage.com/forums/topic/262944-hunt-the-wumpus-atari-2600/ No Touchy: http://atariage.com/forums/topic/263607-no-touchy-atari-2600/ Or, you can try some of my ancient & crappy graphics hacks:http://atariage.com/forums/index.php?app=core&module=attach§ion=attach&attach_id=496050 Balloon Fight (Joust)http://atariage.com/forums/index.php?app=core&module=attach§ion=attach&attach_id=496049 Q*Boing (Boing)http://atariage.com/forums/index.php?app=core&module=attach§ion=attach&attach_id=496048 Deadly Dogs (Tron: Deadly Discs)http://atariage.com/forums/index.php?app=core&module=attach§ion=attach&attach_id=496047 Alienated (Space Invaders)http://atariage.com/forums/index.php?app=core&module=attach§ion=attach&attach_id=496046 Hang-On (Enduro) Edited March 23, 2017 by mojofltr 8 Quote Link to comment Share on other sites More sharing options...
JeffIrok Posted December 24, 2016 Share Posted December 24, 2016 Nice job! Thanks! 1 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted December 24, 2016 Share Posted December 24, 2016 Can't wait to try it out. --Thanks! 1 Quote Link to comment Share on other sites More sharing options...
chavert Posted December 25, 2016 Share Posted December 25, 2016 Great homebrew. Thank you for that christmas present. 1 Quote Link to comment Share on other sites More sharing options...
David Alexander Posted December 25, 2016 Share Posted December 25, 2016 Thank you 1 Quote Link to comment Share on other sites More sharing options...
CaptainBreakout Posted December 26, 2016 Share Posted December 26, 2016 As mojofltr knows, I love this game. I did notice a potential bug today and would like to report it. In the level where the oxygen gauge begins, I notice that the countdown to death seems to be based on the number of moves the player makes rather then actual time. What this means is that if the player is about half-way down the screen and hasn't rescued the miner, the gauge changing color is the mark of death- since there is no way to get the miner and get back up to the entrance in less moves. If I am correct, the oxygen ticks down with each move the player makes, so it doesn't matter how fact you react. When the gauge changes color under those circumstances, death is inevitable, unless I'm missing something. Mojofltr- you think it's possible to make the gauge based on a second-by-second timer, perhaps when it changes yellow the first time? That would make it possible for the player to save themselves and the miner if they acted quickly. What do you think? 1 Quote Link to comment Share on other sites More sharing options...
chavert Posted December 26, 2016 Share Posted December 26, 2016 Level Two is finished. 2 Quote Link to comment Share on other sites More sharing options...
uosipa llamxew Posted December 26, 2016 Author Share Posted December 26, 2016 Mojofltr- you think it's possible to make the gauge based on a second-by-second timer, perhaps when it changes yellow the first time? That would make it possible for the player to save themselves and the miner if they acted quickly. What do you think? It is a possibility that I have considered. Right now, I am re-using the variable and code events that are used to trigger collapse. Personally, I like the move-based gauge because it requires the player to dig passages to air tanks and then decide whether or not to take the air tank or salvage it for the way back. I could make it so that it takes more moves for the gauge to depleted... or if the consensus is that the current method is yucky, I will take another look to see if I can find a variable to spare. I like the feedback. Quote Link to comment Share on other sites More sharing options...
CaptainBreakout Posted December 26, 2016 Share Posted December 26, 2016 *facepalm* oh man those are AIR TANKS! Oops. I had that feeling I was missing something. OK... that makes a whole lot more sense. ? Ummm... maybe never mind? ? 1 Quote Link to comment Share on other sites More sharing options...
The Maxx Posted December 26, 2016 Share Posted December 26, 2016 (edited) It all looks like Galaga ships to me! Edited December 27, 2016 by The Maxx Quote Link to comment Share on other sites More sharing options...
Greenfuzz Posted January 2, 2017 Share Posted January 2, 2017 I didn't see a mine in any of the screens in the video. I assume the possibility of an explosion exists? 1 Quote Link to comment Share on other sites More sharing options...
neotokeo2001 Posted January 2, 2017 Share Posted January 2, 2017 I didn't see a mine in any of the screens in the video. I assume the possibility of an explosion exists? You don't see the mine until you hit one. The color indicator red/yellow/green gives you clues where the mines could be. 2 Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted January 10, 2017 Share Posted January 10, 2017 I cannot stop playing this game. Great work! 1 Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted January 28, 2017 Share Posted January 28, 2017 Fun game! I just found it today. 1 Quote Link to comment Share on other sites More sharing options...
doctorclu Posted January 28, 2017 Share Posted January 28, 2017 Didn't work on Atari Flashback Portable. Need to try on Harmony. 1 Quote Link to comment Share on other sites More sharing options...
The Maxx Posted January 28, 2017 Share Posted January 28, 2017 It should work on a Harmony (it does on mine). I don't think any of my games will work on the FB portable because I am using the bB DPC+ kernel. Quote Link to comment Share on other sites More sharing options...
StanJr Posted January 29, 2017 Share Posted January 29, 2017 Oh wow. This is beautiful. What a brilliantly difficult and fun game. I can one day soon buy this on a cart for my home consumption, yes, yes? It's all I can do to clear level 1. Major love for this one! Quote Link to comment Share on other sites More sharing options...
The Maxx Posted January 29, 2017 Share Posted January 29, 2017 We plan for the cartridge to be available from the Atariage store. CaptainBreakout, a brilliant artist, is working on the label. The man is very busy with a new baby, so it could be some time before the work is completed. He sent me some sketches and it will be worth the wait. Until then... you may be interested in this: https://www.facebook.com/groups/Atari2600homebrew/permalink/254971394924034/ Quote Link to comment Share on other sites More sharing options...
StanJr Posted January 30, 2017 Share Posted January 30, 2017 Stoked. It will be on my "must buy" list. And thanks for the invite 1 Quote Link to comment Share on other sites More sharing options...
tkarner Posted October 24, 2017 Share Posted October 24, 2017 Late to the party on this one but I like it. It's like Minesweeper meets Dig Dug meets HERO. Next time someone bad mouths bB games, show them Mine Dig. Question on the green/yellow/red warning system - does that include diagonals? For example, if you're one diagonal away from a bomb will that show as red? Or is it yellow? You're one grid space away from the bomb but it's two moves so it's not precisely clear to me what the warnings mean. Quote Link to comment Share on other sites More sharing options...
uosipa llamxew Posted November 22, 2017 Author Share Posted November 22, 2017 The detection system does not consider diagonal cells on the grid. Quote Link to comment Share on other sites More sharing options...
CaptainBreakout Posted April 30, 2018 Share Posted April 30, 2018 Me? I like the game. Still got the cart sketch. Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted June 1, 2018 Share Posted June 1, 2018 Heya mojofltr, don't know if you'll see this since this is an older thread but we'll be playing your game Mine Dig today on ZeroPage Homebrew's live Twitch stream at 2PM PT/5PM ET!! We'll also be playing the homebrew games Marble Craze, Beeware (WIP) and Doodle Jump (WIP). Hope to see everyone there! Livestream Twitch Channel: https://www.twitch.tv/zeropagehomebrew New Games on Classic Hardware. RGB Modded Light Sixer through a Framemeister @ 60FPS! 1 Quote Link to comment Share on other sites More sharing options...
neotokeo2001 Posted June 1, 2018 Share Posted June 1, 2018 Heya mojofltr, don't know if you'll see this since this is an older thread but we'll be playing your game Mine Dig today on ZeroPage Homebrew's live Twitch stream at 2PM PT/5PM ET!! We'll also be playing the homebrew games Marble Craze, Beeware (WIP) and Doodle Jump (WIP). Hope to see everyone there! Livestream Twitch Channel: https://www.twitch.tv/zeropagehomebrew New Games on Classic Hardware. RGB Modded Light Sixer through a Framemeister @ 60FPS! There is still a shortage on the chips need to make cartridge versions of this and Tremors. As soon as Albert can make the cartridges I will release Tremors. I have everything ready to go except for the carts. 2 Quote Link to comment Share on other sites More sharing options...
uosipa llamxew Posted July 6, 2018 Author Share Posted July 6, 2018 It's a bummer about the chips. I mean, I enjoy the programming part more than the physical cartridge part, but I know that is a big part of the hobby for many others. I hope that the chips will become plentiful in the future. Quote Link to comment Share on other sites More sharing options...
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