Jump to content
IGNORED

Clawfight


 Share

Recommended Posts

I have an idea for a homebrew I'd like to get started on sometime, but I wanted to ask a few questions about limitations first.

I see the final product as a one-player, "beatable" game with a very rudimentary cutscene at the beginning and end. I'm thinking three-second animations of a sprite and a speech bubble.

Is this too complicated to implement in 8 or 16K? I saw a post that said animation is nearly impossible on the 2600, and I would want to rethink the concept if that's the case. The game has a story though, and some hint of it should be able to unfold onscreen.

 

Also, the game's engine will be sort of like a cross between Joust and the flying variations of Combat. Imagine dragons in a dogfight.

It might be too ambitious for right now, but I dunno. If people think it's worth a shot, I'll work on it.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...