+Philsan Posted December 29, 2016 Share Posted December 29, 2016 I'm not sure which game yet, I'm going through the list of games on the c64 that I liked playing as I was growing up. Maybe something like LCP ( Little Computer People ) ? I would love this game for A8! With display list interrupts you could design a nice colorful house. AtariAge user José Pereira could help you to convert graphics. Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted December 29, 2016 Share Posted December 29, 2016 (edited) Okay, wanted to avoid to be off-topic, so regarding LCP, look here: http://atariage.com/forums/topic/260457-little-computer-people-on-the-a8/ Edited December 29, 2016 by CharlieChaplin Quote Link to comment Share on other sites More sharing options...
shoestring Posted December 30, 2016 Share Posted December 30, 2016 Never heard before about Little Computer People, just looked at this today, and it looks very nice. I guess it could be ported to Atari 8-bit, you will however need to redesign the graphics - Atari can do 4 colors in 160x200 bitmap mode which original game uses, or, if you use raster interrupts you may get 4 colors per line, or with some PM/G magic more colors, but that needs careful design. C64 has color map, so colors are quite freely distributed over bitmap. Hardware sprites which original uses will also need redesign - either use software sprites (and share colors with background) or use PM/G, but then you may easily prepare one sprite, and second will still need to be software. You will also have some work to convert drawing routines to Atari bitmap layout which is linear. Fairlight on the other hand fit very well on Atari, as it doesn't use anything Atari cannot do (two-color bitmap without hardware sprites) so porting that particular game was much easier. Good luck with the project. Feel free to ask more questions about porting from C64 to Atari if necessary. Mariusz. I'm looking at doing simpler platformer at first, one without sprites then I'll move on to something more difficult when I'm more comfortable with the Atari platform. Skool Dayz is on my todo list, this was a Spectrum port to the C64, I think the main difference between the two versions was the the c64 used hardware sprites just for the speech bubble. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted December 30, 2016 Share Posted December 30, 2016 (edited) Skool Daze is on Mariuszw list and I already sent him my proposal for the graphics colourings. Perhaps you could try other? Edited December 31, 2016 by José Pereira Quote Link to comment Share on other sites More sharing options...
shoestring Posted December 31, 2016 Share Posted December 31, 2016 No worries! Thanks for letting me know. Quote Link to comment Share on other sites More sharing options...
shoestring Posted December 31, 2016 Share Posted December 31, 2016 I would love this game for A8! With display list interrupts you could design a nice colorful house. AtariAge user José Pereira could help you to convert graphics. Yes it's definitely one of the games that should have been released on the Atari. If I were going to port this, it would have to be the disk based version. There was a tape version which was missing a lot of features. 1 Quote Link to comment Share on other sites More sharing options...
mariuszw Posted December 31, 2016 Author Share Posted December 31, 2016 I'm looking at doing simpler platformer at first, one without sprites then I'll move on to something more difficult when I'm more comfortable with the Atari platform. Skool Dayz is on my todo list, this was a Spectrum port to the C64, I think the main difference between the two versions was the the c64 used hardware sprites just for the speech bubble. You may take a look at this thread: http://atariage.com/forums/topic/241868-c64-games-without-hardware-sprites/- it lists games from C64 which may be ported to Atari in a way similar to my ports. Please note that Saboteur is already ported and Total Eclipse is in the works. I'd suggest Nosferatu the Vampire, as this should be pretty similar code structure-wise to Fairlight. 1 Quote Link to comment Share on other sites More sharing options...
vanfanel Posted December 31, 2016 Share Posted December 31, 2016 A C64 game I'd LOVE to have on the Atari would be "Forbidden Forest". I know there is an Atari conversion, but it's very very veeery bad.... But maybe it uses hardware sprites? Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted December 31, 2016 Share Posted December 31, 2016 You may take a look at this thread: http://atariage.com/forums/topic/241868-c64-games-without-hardware-sprites/- it lists games from C64 which may be ported to Atari in a way similar to my ports. Please note that Saboteur is already ported and Total Eclipse is in the works. I'd suggest Nosferatu the Vampire, as this should be pretty similar code structure-wise to Fairlight. Yes indeed, should be fairly easy for a man of your skills.....Good luck and if you do try then thank you for doing it.. Quote Link to comment Share on other sites More sharing options...
+Philsan Posted January 1, 2017 Share Posted January 1, 2017 I would love this game for A8! With display list interrupts you could design a nice colorful house. AtariAge user José Pereira could help you to convert graphics. José heard my words and did an awesome work: http://atariage.com/forums/topic/260556-little-computer-people/ 2 Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted July 1, 2017 Share Posted July 1, 2017 (edited) Well, I downloaded two solutions for Fairlight from www.c64games.de, here is one of them that mentions a serious bug in the C64 version (that is not in the ZX Spectrum version), that makes it impossible to finish the game. Since the A8 version was ported from the C64 version, could someone check if the A8 port also has this bug...?!? You can find the description under II. The Rescue of Segar and there under 5. Kill the other two monks by doing the same... Of course it could be, that the writer of this solution had a faulty disk... (I never get this far, so I am unable to check it myself)... ----- snip ----- "FAIRLIGHT: A PRELUDEWRITTEN BY BO JANGEBORG FOR THE EDGE - 1985----------------------------------------------------------------------Complete walkthrough for the C64 versionYOUR MISSION: Find the Book of Light and use its powers to rescueSegar the Kind Wizard.HOW TO DO IT:Part I - The Finding of the Book of Light.1. Get the Scroll.2. Get the Crown. It's near the starting point, on the lintel of abig doorway. You must pile some objects to reach it. A barrel and twoplants will work perfectly.3. Leave the castle via the back door. Cross the bridge, trying toavoid the evil monk. You can freeze this enemy by using an hourglass;there are four of them inside the castle.4. Go to the caverns and search for the secret door. When you findit, the word LOCKED will appear on the screen. Select the Crown (itworks as a key), unlock the door and enter the tomb.5. Don't pay attention to the book on the floor: it's a fake Book ofLight to fool you! Jump on the table and push the corpse till itfalls to the floor. Jump again to push the right board on the surfaceof the table; it will discover a hole. Let yourself fall into thehole.6. Get the real Book of Light and use the Scroll. You will betransported to a room near the starting point.Part II - The Rescue of Segar the (kind?) Wizard.1. Get the Cross. It's in the Throne Room; to find it, you must pushone of the panels on the left side of the throne platform, and searchin the resultant space- Beware the monk! (Note: There's another crosssomewhere in the castle, but it's perfectly useless: don't bothertrying to get it).2. Get the Three Potions. The first potion is near the Throne Room,hidden under a table in the room of the two whirlwinds. Push smallobjects from one end of the table till the potion emerges by theother. The second potion is on a sort of altar guarded by a monk, ata room near the stairs of the troll. You must pile some objects toreach it. The third potion is in a secret room near one of the threemain corridors of the castle. It's hidden behind two barrels. Youneed only two potions to complete the game. If you get the threepotions, you can use one of them to restore your Life Force.3. Go to the garden and get a key that's guarded by a soldier; thenuse it to open the locked door at the same screen. You will find amonk upstairs, blocking another door.4. Drop the Cross -or a potion- in front of the monk, and push ittowards him. The monk will disappear, so you can enter the next room.5. Kill the other two monks by doing the same. [WARNING: This is whatyou have to do, but in my version of Fairlight the potions don't killthese monks, and therefore you can't complete the game. I don't knowwhether this is the result of a faulty copy or a serious bug in theoriginal code of the C64 conversion. If you have the same problem,then you should play, as I did, the Spectrum original version by BoJangeborg] 6. Pile some objects to reach the trap door at the ceiling. It willbe LOCKED. To unlock it, select the Book of Light (it works as a key).7. This is the critical moment. You are now in the prison of thewizard; he's the frozen guy against the wall. In order to release theprisoner you just have to drop the book. Before doing this, youshould get the key on the table and stand near the trap door.8. Drop the book. The kind wizard will be free, and he will try tokill you! Run like hell to the trap door. You will fall into the roombeneath. (Note: When the wizard is released he becomes an 'evilmonk'. Therefore, you can kill him by using a potion or the Cross -ifyou still have one of these objects-. This is not necessary, though:all you have to do after dropping the book is leaving the room viathe trap door.)Part III - Escape from the Castle. 1. Take the Crown where you left it and go to the exit door. Thisdoor is at the courtyard, near the starting point. It has been lockedall along the game, but now you have the key! Unlock it and leave thecastle carrying the Crown.2. Well done! You have completed the Prelude. But remember: The Questcontinues-- [Note: There's no C64 version of Fairlight II- A Trail ofDarkness. That game was first released for the Spectrum, and there'salso an Amstrad conversion.] Some final remarks:- The secret door that leads to the Book of Light is at the caverns.You must find a room with a lonely road flanked by a wall. Examinethe wall till you find the door.- Don't forget to carry the Crown at the end of the game.- Good Luck!Piti wrote this solution during a dark and stormy day in the springof 2000." ----- snip ----- Would be good to know, if the A8 version does have this described bug or not... Edited July 1, 2017 by CharlieChaplin 2 Quote Link to comment Share on other sites More sharing options...
mariuszw Posted July 2, 2017 Author Share Posted July 2, 2017 Well, I downloaded two solutions for Fairlight from www.c64games.de, here is one of them that mentions a serious bug in the C64 version (that is not in the ZX Spectrum version), that makes it impossible to finish the game. Since the A8 version was ported from the C64 version, could someone check if the A8 port also has this bug...?!? You can find the description under II. The Rescue of Segar and there under 5. Kill the other two monks by doing the same... Of course it could be, that the writer of this solution had a faulty disk... (I never get this far, so I am unable to check it myself)... ----- snip ----- "FAIRLIGHT: A PRELUDE WRITTEN BY BO JANGEBORG FOR THE EDGE - 1985 ---------------------------------------------------------------------- Complete walkthrough for the C64 version YOUR MISSION: Find the Book of Light and use its powers to rescue Segar the Kind Wizard. HOW TO DO IT: Part I - The Finding of the Book of Light. 1. Get the Scroll. 2. Get the Crown. It's near the starting point, on the lintel of a big doorway. You must pile some objects to reach it. A barrel and two plants will work perfectly. 3. Leave the castle via the back door. Cross the bridge, trying to avoid the evil monk. You can freeze this enemy by using an hourglass; there are four of them inside the castle. 4. Go to the caverns and search for the secret door. When you find it, the word LOCKED will appear on the screen. Select the Crown (it works as a key), unlock the door and enter the tomb. 5. Don't pay attention to the book on the floor: it's a fake Book of Light to fool you! Jump on the table and push the corpse till it falls to the floor. Jump again to push the right board on the surface of the table; it will discover a hole. Let yourself fall into the hole. 6. Get the real Book of Light and use the Scroll. You will be transported to a room near the starting point. Part II - The Rescue of Segar the (kind?) Wizard. 1. Get the Cross. It's in the Throne Room; to find it, you must push one of the panels on the left side of the throne platform, and search in the resultant space- Beware the monk! (Note: There's another cross somewhere in the castle, but it's perfectly useless: don't bother trying to get it). 2. Get the Three Potions. The first potion is near the Throne Room, hidden under a table in the room of the two whirlwinds. Push small objects from one end of the table till the potion emerges by the other. The second potion is on a sort of altar guarded by a monk, at a room near the stairs of the troll. You must pile some objects to reach it. The third potion is in a secret room near one of the three main corridors of the castle. It's hidden behind two barrels. You need only two potions to complete the game. If you get the three potions, you can use one of them to restore your Life Force. 3. Go to the garden and get a key that's guarded by a soldier; then use it to open the locked door at the same screen. You will find a monk upstairs, blocking another door. 4. Drop the Cross -or a potion- in front of the monk, and push it towards him. The monk will disappear, so you can enter the next room. 5. Kill the other two monks by doing the same. [WARNING: This is what you have to do, but in my version of Fairlight the potions don't kill these monks, and therefore you can't complete the game. I don't know whether this is the result of a faulty copy or a serious bug in the original code of the C64 conversion. If you have the same problem, then you should play, as I did, the Spectrum original version by Bo Jangeborg] 6. Pile some objects to reach the trap door at the ceiling. It will be LOCKED. To unlock it, select the Book of Light (it works as a key). 7. This is the critical moment. You are now in the prison of the wizard; he's the frozen guy against the wall. In order to release the prisoner you just have to drop the book. Before doing this, you should get the key on the table and stand near the trap door. 8. Drop the book. The kind wizard will be free, and he will try to kill you! Run like hell to the trap door. You will fall into the room beneath. (Note: When the wizard is released he becomes an 'evil monk'. Therefore, you can kill him by using a potion or the Cross -if you still have one of these objects-. This is not necessary, though: all you have to do after dropping the book is leaving the room via the trap door.) Part III - Escape from the Castle. 1. Take the Crown where you left it and go to the exit door. This door is at the courtyard, near the starting point. It has been locked all along the game, but now you have the key! Unlock it and leave the castle carrying the Crown. 2. Well done! You have completed the Prelude. But remember: The Quest continues-- [Note: There's no C64 version of Fairlight II- A Trail of Darkness. That game was first released for the Spectrum, and there's also an Amstrad conversion.] Some final remarks: - The secret door that leads to the Book of Light is at the caverns. You must find a room with a lonely road flanked by a wall. Examine the wall till you find the door. - Don't forget to carry the Crown at the end of the game. - Good Luck! Piti wrote this solution during a dark and stormy day in the spring of 2000." ----- snip ----- Would be good to know, if the A8 version does have this described bug or not... Atari version is based on Hokuto Force crack, which is in turn based on Darksoft crack, which is supposed to be bugfixed release, so the bug should be not present in Atari version. Mariusz. 1 Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted July 2, 2017 Share Posted July 2, 2017 Atari version is based on Hokuto Force crack, which is in turn based on Darksoft crack, which is supposed to be bugfixed release, so the bug should be not present in Atari version. Mariusz. Thanks for the info, Mariusz ! Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted July 11, 2017 Share Posted July 11, 2017 Playing on 130XE/1050/XEX from mydos/mypicodos - after losing the 2nd life the display was corrupted, same after reboot. Game still continues/moves even when this happens Quote Link to comment Share on other sites More sharing options...
mariuszw Posted July 11, 2017 Author Share Posted July 11, 2017 Playing on 130XE/1050/XEX from mydos/mypicodos - after losing the 2nd life the display was corrupted, same after reboot. Game still continues/moves even when this happens This has been fixed - check here: http://atariage.com/forums/topic/265056-gunfright-version-11-released/?p=3780008for bugfixed release. Mariusz. 2 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted July 12, 2017 Share Posted July 12, 2017 Just had a play with Fairlight as I was a fan of the C64 one, especially the music but I have to say the Atari version has even better music, its a really lovely remix of the original. Great work by all involved and a to Wieczor for that music... Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted July 12, 2017 Share Posted July 12, 2017 Playing on 130XE/1050/XEX from mydos/mypicodos - after losing the 2nd life the display was corrupted, same after reboot. Game still continues/moves even when this happens I'm an idiot (he finally admits it) this was Gun Fright not Fairlight Thanks I'll try v1.2 1 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted July 12, 2017 Share Posted July 12, 2017 I'm an idiot (he finally admits it) this was Gun Fright not Fairlight Thanks I'll try v1.2 Mariuszw fault, thats the reason of the confusion. Too much releases and many diagonal hi-res games makes people do these kind of things... 1 Quote Link to comment Share on other sites More sharing options...
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