fabrice montupet Posted January 8, 2017 Share Posted January 8, 2017 (edited) Oh ! French national hymn in the introduction! It's a Funny game! :-) You should add a move counter: The less numbers of moves we make to hit the square, the more score we have. And too much moves give 0 score for a level. That's could be Great! EDIT: You could even place some obstacle in the deplacement area! Edited January 8, 2017 by fabrice montupet 1 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted January 8, 2017 Author Share Posted January 8, 2017 And if you allow for using the mouse with v9938 systems (80-col card or Geneve) or the Mechatronics mouse, this would be a dream come true. (You can use MAME if you don't have such a device.) Querying the mouse is not that difficult, it just means to read some video registers. I did once look into the MAME/MESS source to deduct how to use the Mechatronics mouse, but it didn't work out. It would be nice if we had mouse support with the FlashROM99, which I have suggested. Like switching to a high bank and then being able to read some bytes for coordinates and buttons. Or mouse support on any of the other popular addons. Other than that, I'm actually more or less sticking to the unexpanded console. Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted January 8, 2017 Author Share Posted January 8, 2017 Oh ! French national hymn in the introduction! It's a Funny game! :-) You should add a move counter: The less numbers of moves we make to hit the square, the more score we have. And too much moves give 0 score for a level. That's could be Great! EDIT: You could even place some obstacle in the deplacement area! Oh. I didn't know that. Thanks. So the number of moves would be the number of directional presses, like count one for pulling joystick to the left, one for pulling it up and left and not counting when you release. And if you pull and hold, it still only counts as one move ? Quote Link to comment Share on other sites More sharing options...
+mizapf Posted January 8, 2017 Share Posted January 8, 2017 The couple of Geneve users would be happy with the v9938 mouse support. I don't know how many Mechatronics mice are around, actually. 1 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted January 8, 2017 Author Share Posted January 8, 2017 (edited) The couple of Geneve users would be happy with the v9938 mouse support. I don't know how many Mechatronics mice are around, actually. Yep. Generally mouse support would be nice. I'm sure the Geneve is a nice machine, but I just have no knowledge or experience with it. The arcade version of Marble Madness had a trackball (I guess it's almost equivalent of a mouse). Most home versions of Marble Madness were using a joystick or directional keys. Even with a trackball, you were only pushing the object around. Now, if Squary had mouse control, it would perhaps be a bit easier to control, but like Marble Madness, you'd only be pushing the object around. The ironi of course is that Squary has a mouse pointer. And if you were allowed to move it as we now know mouse pointers, it would make Squary too easy and I guess rather boring. Edited February 7, 2017 by sometimes99er 2 Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted January 8, 2017 Share Posted January 8, 2017 (edited) with permission by Sometimes99er i publish a label revised by me to use for my personal cartridge but he suggested to post here too. my revision is because i liked more a bigger title and also a proportional square-cube like i see it in the game title. One is more rounded and another is 8bit style... hope you like... if yes, just choice the one you like more this is a comparison of how is printed: Edited January 9, 2017 by ti99iuc 2 Quote Link to comment Share on other sites More sharing options...
+mizapf Posted January 8, 2017 Share Posted January 8, 2017 I used to play Marble Madness on the Amiga with the mouse. The mouse could only be used to accelerate the ball in the direction that you were moving the mouse. I remember you had to keep the mouse in the hand and swipe it repeatedly over the table. You don't need to know the Geneve. The Geneve offers a "GPL mode" that is compatible to the TI. Still, you can query the mouse. My suggestion: If you could design the architecture of the game in a way that the input device is accessed via an interface, someone else (possibly me) could add a "mouse driver". 1 Quote Link to comment Share on other sites More sharing options...
+mizapf Posted January 8, 2017 Share Posted January 8, 2017 More ideas for Squary in higher levels: Obstacle walls Electric fence (kills or stuns your pointer) Black holes (suck your pointer towards them) Cat trying to catch and eat your pointer 1 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted January 8, 2017 Author Share Posted January 8, 2017 (edited) I used to play Marble Madness on the Amiga with the mouse. The mouse could only be used to accelerate the ball in the direction that you were moving the mouse. I remember you had to keep the mouse in the hand and swipe it repeatedly over the table. Oh yeah. I think I quickly went for the game play option of using the joystick. That swiping with the mouse. You don't need to know the Geneve. The Geneve offers a "GPL mode" that is compatible to the TI. Still, you can query the mouse. My suggestion: If you could design the architecture of the game in a way that the input device is accessed via an interface, someone else (possibly me) could add a "mouse driver". Well, this game was just something quick and dirty in between some other stuff. I was afraid it wouldn't get any attention at all. You never know. There isn't much architecture behind it. And I don't know GPL, devices or interfaces in the context of the TI. Edited January 31, 2017 by sometimes99er 2 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted January 8, 2017 Author Share Posted January 8, 2017 More ideas for Squary in higher levels: Obstacle walls Electric fence (kills or stuns your pointer) Black holes (suck your pointer towards them) Cat trying to catch and eat your pointer Excellent ideas. Quote Link to comment Share on other sites More sharing options...
+mizapf Posted January 8, 2017 Share Posted January 8, 2017 Ah no, the "GPL mode" is not about GPL. It is not a good name for it, Myarc should have called it the "compat mode" or so. As for the interface idea: I just thought about some BLWP call which receives x and y values in some registers, and by that way, people could write modules for different input devices. BTW, your code won't assemble with the standard E/A, I'm afraid. Despite all emulation, I'm still building "inside". 1 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted January 8, 2017 Author Share Posted January 8, 2017 (edited) Ah no, the "GPL mode" is not about GPL. It is not a good name for it, Myarc should have called it the "compat mode" or so. As for the interface idea: I just thought about some BLWP call which receives x and y values in some registers, and by that way, people could write modules for different input devices. BTW, your code won't assemble with the standard E/A, I'm afraid. Despite all emulation, I'm still building "inside". Oh. The source should assemble with Asm994a from the Win994a package by BurrSoft. And I'm all emulation. For input devices I rely on joystick and sometimes support newer keyboard layouts. My present keyboard is a slightly twisted one, so WASD is a bit off. So for some TI games I actually went for IJKL and other controls for the left hand. And almost forget all about ESDX. Edited January 9, 2017 by sometimes99er 1 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted January 9, 2017 Author Share Posted January 9, 2017 Ciro has updated the second label. It looks really nice. Take a look in post #31. 2 Quote Link to comment Share on other sites More sharing options...
+mizapf Posted January 9, 2017 Share Posted January 9, 2017 Let me guess, the photograph is done with a smartphone. Told you to get a proper camera. 1 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted January 9, 2017 Author Share Posted January 9, 2017 (edited) Let me guess, the photograph is done with a smartphone. Told you to get a proper camera. Nope. My desk may be the color of Snow White, but the photo was simply taken from ... https://www.microsoft.com/accessories/en-gb/products/keyboards/comfort-curve-keyboard-3000/3tj-00020 Edited January 9, 2017 by sometimes99er Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted January 13, 2017 Share Posted January 13, 2017 cool game! 1 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted January 15, 2017 Author Share Posted January 15, 2017 Cartridge preorder ready at Arcadeshopper.com. 1 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted September 14, 2017 Author Share Posted September 14, 2017 Nice review at TI-99/4A Game Shelf. A very simple game where you are chasing around a square with a joystick controlled cursor as fast as you can in order to score the highest number of points. Every time you catch a square and press the fire button, another one pops up at another screen location, and with time the squares keep shrinking in size. The game ends when you click outside of a square. That's it! An attractive feature is the fact the speed of the cursor increases gradually in the direction of the joystick and there is an element of inertia applied as well so you can't just stop on a dime. The game is very colorful, although I would have preferred a better contrast between the squares and the background. And it is that simplicity that makes it so addictive and easy to pick up since the instructions could be summed up with 5 words: click on square for points. I deliberately chose colors with less contrast to make it harder to find the square. 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.