decle Posted February 9, 2017 Author Share Posted February 9, 2017 Lee Romanow's homebrews (Climber etc) however seem to be made in PML so those would run on the StudioVision, I believe. With the exception of the diagnostics program by Flip, it seems Paul Robson is one of the very few to ever have made application software for the Studio 2 in pure 1802 machine code. Almost everyone else went through PML. True enough, although it looks as though I need to understand how Lee does his randomising, because as things stand the game is rather easy. Again, this is most likely to be something that is not currently modelled in StudioVision rather than a problem with Lee's code. So for any aspiring developer, you have two choices: machine code for maximum speed on real console, or interpreted language to be emulator friendly. Or get a better emulator developer? decle 1 Quote Link to comment Share on other sites More sharing options...
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