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What have you actually PLAYED tracker for 2017 (Season 10)


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Ok, so I've acquired this new system this week. Its a older vr system with 1 built in game. There's actually a few of these each with a different game in it, I have another coming next week. It's a MGA VR3D system that came out in 2000. Would this qualify for tracker? I know the one that's coming next week won't qualify as it's the second iteration of the VR3D line that started in 2001 but not sure about this as it is in the timeframe.

 

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If it came out in 2000, I'd say no -- that's our non-inclusive cutoff year, so systems would need to be commercially available from 1999 or earlier to qualify. Looks like it could be fun, though?

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I found the manual for the Spider-Man VR3D game from 2002. Bonus points for using Comic Sans through the entire manual, except the warranty note which uses standard boring Helvetica. Perhaps warranty liabilities are not valid in court if they were displayed in a font like Comic Sans that nobody takes seriously?

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I bought another Commodore 64 with a bunch of software so that will probably keep me busy for a while.

 

 

Commodore 64:

Zork I - 20 minutes

Jumpman - 50 minutes (haven't played this game* in over 30 years - still love it!)

Lode Runner - 10 minutes (for whatever reason, I don't have as strong of feelings for this one anymore)

Park Patrol - 10 minutes

 

NES:

Baseball Stars - 180 minutes

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Here are my times for the past week (February 13th through 19th)...

 

Arcade:

Donkey Kong - 65 min. in 3 sessions

 

Casio PV-1000:

Amidar - 19 min.

Pooyan - 8 min.

Super Cobra - 12 min.

 

Atari 800:

Tutankham (Prototype) -76 min.

 

Colecovision:

Carnival - 16

Donkey Kong - 190 min. in 6 sessions

 

TI-99:

Donkey Kong - 19 min.

 

I started off the week continuing to play some PV-1000 games. Super Cobra is nearly completely character based, and like in the other games I've played on this system, gameplay has been simplified compared to the arcade version. That is, I don't think there are a finite number of stages after which the whole cycle repeats, rather the game has been converted into one stage which changes some elements with each run... first easy, then with flying enemies, then bases begin to shoot. But it's not quite like the vastly different stages of the arcade original.

 

Then I played various versions of Donkey Kong. I managed to roll the Colecovision version, and for a comparison, I also played the TI-99 version and the arcade original, which I found to be relatively hard. I also played Carnival on the Colecovision, which plays surprisingly well, and even has a bit better music than the original version.

 

Finally, I ran across another version of Tutankham which I tried, for the Atari 8-bit. You can see it's a prototype because there are several things not quite right... the background colors are off, the enemy AI seems to be rather stupid, often having them just go back and forth between two squares, and the animation is limited with each character always facing the same way. There are further glitches with sound, and some treasures are in wrong places. In total some treasures from the original version are missing here, so you score a bit less than in the arcade, but the scoring in general seems to be the same, unlike in all of the other ports where it has been somewhat tempered with.

 

But this game is fast... about as fast as the arcade original. And generally, it felt more like the arcade version than any of the other versions I've tried. You can see it has potential... gameplay is fast, and the sound effects are pretty much right on. The only flaw is that due to the player hardware of the 8-bits, you have only a maximum of 3 enemies on screen. This could be improved upon with sprite multiplexing, but they didn't do that.

 

 

@Kurt_Woloch: 27 years in a coma?! Wow, that's quite a sad story. Was he in an accident, or did he have some other kind of brain injury?

 

No, he wasn't in an accident... he suffered a brain hemorrhage back in 1991, so it was actually 26 years, not 27 (a miscalculation on my part). He already suffered one back in 1986, but did quickly recover from it back then.

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Spent three days at a little retreat with my gf, so no games played then. Then had my kids with me for a couple of days, so, honestly, some of these times are not necessarily what was played by me, but at least by people in my household. =)

 

Atari 2600

Asteroids - 75 min (flipped the score at least three times... how do they verify high scores on this one? just by honor system? anyone else think the "music" reminds them of the Jaws theme?)

Ms Pac Man (emulated) - 10 min (was showing the kids the different systems that I have on emulation)

Vanguard (emulated) - 21 min (kinda got the hang of this one... too bad the ship just seems to be moving in molasses)

 

Atari 7800

Ms Pac Man (emulated) - 15 min (showing the kids how the game got better looking with newer consoles)

 

NES

Gradius (emulated) - 16 min (a game I remember renting... will have to play more to get better at it...)

 

TG-16

Bonk's Adventure - 10 min (showed my son the original Bonk after he tried Super Bonk... this was me playing...)

 

SNES

Marvel Heroes War of the Gems (emulated) - 10 min (son insisted on playing this one even though I told him it wasn't that great... at least in my opinion)

Star Fox (emulated) - 7 min (he didn't like this one that much... I thought he might)

Super Bonk (emulated) - 5 min (he liked this one even less... where have I gone wrong??)

 

Arcade (MAME)

XMen - 52 minutes (we played two player coop on this one. he was Wolverine and I was Cyclops... put in enough "quarters" to beat it)

Double Dragon - 10 min (he liked the SMS version, so I let him try out the arcade version... he didn't like it as well)

 

Playstation

Final Fantasy VII (emulated) - 825 minutes (this was me, obviously... I'll play at least until I have to change discs and if that goes well, I'll play longer...)

 

The game my son played the most while he was down was Batman Arkham City on the XBox 360, but of course that isn't eligible. He only plays the old stuff when he's with me. At home he has a 360 and a Wii, so that's what he's used to. He loves the super hero games and I think I've gotten him just about all the Lego superhero games. My daughter prefers games on her phone for the most part, though she did watch us play some. She also tried out Donkey Kong arcade, but I forgot to time it... there was too much going on at the time.

 

Playing Final Fantasy VII again for the first time in years. Have to relearn materia and several other things... still can't get that stupid marching bit down when you're dressed as a Shinra soldier. Trying to grind a good bit and build up character and materia levels and gil, but it goes pretty slow... especially compared to Suikoden.

 

Overall play time may slow down this next week as I start a new job tomorrow. We'll see.

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Edited by Eltigro
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post-39068-0-34462900-1487573873_thumb.jpg

 

 

My New CoCo SDC came this week so after repairing my CoCo2 I put quite a bit of time into it, also got the Phillips Scuba head mounted display this week so tried it out with some PS1 and it's pretty cool. Two new Supervision additions that are ok Witty Cat is better than Hero Hawk imo which is the opposite that I thought it would be. Lastly I played a couple games on the Flashback Portable and my new Atlantis O2.

 

Hopefully my Supervision Flashcart comes soon so I can really get some time logged on it. And I just bought a large game lot with a SNES, Genesis, and 166 games so I'm sure I'll have plenty of play times in the near future lol

 

 

 

Atari 2600

 

Carrot Kingdom - 15min

 

Juno First - 10min

 

Total - 25min

 

 

CoCo2

 

Arkanoid - 30min

 

Astro Blast - 25min

 

Centipede - 50min

 

Chuckie Egg - 25min

 

Demon Attack - 20min

 

Dragonfire - 70min

 

Fahrfall - 5min

 

Frogger - 15min

 

Galax Attax - 10min

 

Gold Runner - 85min

 

Ms. Pac - 20min

 

Pacman - 5min

 

Tetris - 15min

 

Zaxxon - 10min

 

Total - 390min

 

 

Odyssey 2

 

Atlantis - 15min

 

Total - 15min

 

 

Ps1

 

Crusaders of Might and Magic - 135min

 

Disruptor - 15min

 

Moto Racer - 10min

 

Total - 160min

 

 

TI-99

 

Bouncy - 10min

 

Total - 10min

 

 

Watara Supervision

 

Hero Hawk - 5min

 

Witty Cat - 55min

 

Total - 60min

 

 

Overall Total - 610min (10.17hrs)

Edited by Iwantgames:)
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Just one entry for me this week:

 

Windows 95/98

Baldur's Gate 548

I am now in chapter 5 (of 7). I had to use a guide when I encountered a "mustard jelly" that I could not figure out how to damage. Eventually I just used a character with boots of speed to run around it because I didn't have the right equipment to take it out. At one point, I also collected about 16+ unique gems that (of course) clog up inventory slots. There is no way to tell if one gem is worth more than another unless you use a guide or just remember. The names are so unusual and varied that there's no way to remember and of course the item slots are precious. Inventory management in this game is a beating.

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Two new Supervision additions that are ok Witty Cat is better than Hero Hawk imo which is the opposite that I thought it would be.

 

 

 

Maybe they thought, "Man, this game isn't as good as Witty Cat... we should probably come up with a cool name to distract people from the game itself..." lol

 

Good luck with the new job!

 

Thanks, just got a call that the orientation was delayed until Wednesday... maybe because it's raining??

 

The names are so unusual and varied that there's no way to remember and of course the item slots are precious. Inventory management in this game is a beating.

 

I had a lot of trouble with this in Suikoden and Suikoden II. I spent way more money than I needed to because I would keep finding people with old low level armor or whatever after I had thrown out an upgrade for them because I didn't think I needed it any longer. Then there's Fallout 4 (and many other games) where there's no limit to the number of inventory slots, but you're restricted by weight. I don't know how many hours I've spent trying to decide over which weapons to take... should I take the one that does less damage because it's lighter or sacrifice the weight for the big gun??? In Skyrim, I don't know how many chests and containers I have around the world with potions in them that I will never use but decided I needed to keep in case of emergency. lol

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Atari 2600:

Maze - 4 minutes

Reactor - 30 minutes

 

SNES:

The Lawnmower Man - 2500 minutes

 

Well, with work being a thing and going to the girlfriends place to mess around on some co-op games with her, yeah this was all I could get in that fits. Of course the main game was The Lawnmower Man... isn't that pretty much expected at this point? This week pretty much turned into a shouting fest and a controller was thrown so hard it broke against a metal pole. Pretty much, we found that if you jump while doing a charge shot at just the right time, your jump height actually goes up... strange, right? So my partner and I, we used this to our advantage... turns out you can just skip the entire 2nd platforming segment by doing one of these jumps onto the building where the exit is, and a couple of the autoscrolling bits in The Factory where you have to sit around can be skipped with this. The only issue though is that this caused a good bit of frustration, so with us repeatedly failing jumps when we'd play together we got fairly angry and he ended up finishing off one of my sketchy SNES controllers that was kinda bad from mistreatment when I was little/being thrown before, so I'm kinda happy that piece of crap is gone and I have an excuse to replace it with a nice clean 1st party controller that doesn't have a bunch of chips taken out of the shell. Progress is being made anyways - with the new skips combined with all the old tricks, we've got the run around a sub-40min thing which is nice to see but it's so frustrating when you can get the run as I'm just nervous I'm going to screw up the whole time, then I do and I get set back a couple lives. Also, the stupid driving stage is more and more of a run killer - I think we've only actually got to and beat Jobe a few times at this point because of it. Also, I got a 2nd cartridge... this one works better but when I turn the system off it makes this strange squealing noise for a second - can't say it's very appealing or gives me any sense of "this thing works" but hey, it works?

 

Atari shows up very briefly this week as last night I ended up buying boxed copies of Maze and Reactor. I could swear I didn't have Maze, it's not on my spreadsheet thing, but turns out I do have it already... well at least I got a box and manual for $1.50? It's not in the best shape by any means but I do like it. Reactor looks clean on the box and the cart is nice, it was like $5 so I got it... I can't figure the game out at all and the manual/back of the box didn't help too much, but whatever I'll get it someday here.

 

So yeah, nothing really exciting from me but hey, I was happy I we found a couple little skips... I'm assuming someone else has already found them, but it's a first for me. I would say playtime will slow down as I've got to go into work until like 8 after school for 3 of the 4 days I do have school, but I found that Lawnmower Man works on my little handheld SNES that I forgot I got as a gift a year or two ago so I'm going to be taking it with me. If I can find some way to consistently get past the driving stage (doubt it) and figure out exactly how to do the charge shot/jump combo thing, I think I may be able to get the run time even lower.

Edited by BurritoBeans
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Following up a rather slow week last week, this week makes my household's personal record books as the new #1 biggest week that we've ever had for gaming! :D

 

sbB30v8.jpg

 

 

Ineligible

Doom (Game Boy Advance) - 37 minutes

Doom II (Game Boy Advance) - 28 minutes

Metroid Prime (GameCube) - 731 minutes

Atari 2600

Alien - 14 minutes

Jr. Pac-Man - 85 minutes

Ms. Pac-Man - 9 minutes

New Pac-Man (8k Version) - 28 minutes

PlayStation

Diablo - 776 minutes

The Next Tetris - 17 minutes

Syphon Filter - 956 minutes


Total Play Time This Week
2,681 minutes (44 hours 41 minutes) [1,885 minutes eligible]

Individual System Play Times This Week

PlayStation: 1,749 minutes

GameCube: 731 minutes

Atari 2600: 136 minutes

Game Boy Advance: 65 minutes

I started off the week by finishing up Doom on the Game Boy Advance for the NintendoAge effort to beat as many GBA games as possible in 2017, then followed it up by starting in on Doom II. I wasn't planning on playing much else other than Doom and Doom II this week, but then I happened to stumble on copies The Next Tetris and Syphon Filter for the PlayStation for $4 each at a local Half Price Books and decided to bring them home to add to the misses' PlayStation collection; since the price was too good to pass up. She played a few games of Tetris straight away but wasn't sure whether or not she was going to like Syphon Filter, so at that point I offered to play the first level while she watched and if she thought it looked fun then she could take over from there.

As luck would have it she did think the game looked interesting after watching me play through the opening level, so she took over for the second level. Once she finished the second level she offered to let me do the third, and so back and forth we went taking turns playing through levels on and off over the next few days until we beat the game. To keep things fair and even I ended up playing though the final level up to the fight with the end boss (since it was my turn at that point) then passed it over to the misses so she could take care of the boss. All in all Syphon Filter was a pretty unforgivingly difficult game but the story and gameplay variety were really outstanding and we both had a lot of fun playing through it, in spite of a few moments of extreme frustration. There were definitely more than a few times when both of us wanted to rage quit, with no shortage of swearing at the TV on both our parts and my wife actually chucking her arcade stick controller halfway across the room at one point (which has only happened one other time in the entire 5 years we've been together), but having someone else to pass the controller to when the game got too hard for it's own good was a real life saver.

The other game I played a ton of this week was an old favorite game that I hadn't played in at least half a decade until I got a copy of it for my birthday this week, that being Metroid Prime for the GameCube. It is a tracker ineligible game so I won't spend a ton of time talking about it, but I will say that even after all these years it still never ceases to amaze me what a gorgeously crafted and totally believable game Metroid Prime is. All the thought and detail that went into the creation of the game's world and it's story make it one of the greatest games ever made in my eyes, and without a doubt the quintessential Metroid game. I know that Super Metroid has a lot really passionate fans, but to me there's no game in the series that has ever managed to equal the perfection of the original Metroid Prime. There's honestly not a single negative thing that I could say about this game, which is a pretty rare thing for me.

Getting back to tracker eligible games I also managed to get in some Atari 2600 High Score Club time playing Jr. Pac-Man for this week's game, along with a few other similar yet vastly less infuriating maze games that the misses joined in on for a few minutes here and there, but that about covers everything for me. When the spousal unit wasn't taking chunks out of terrorists' heads with a sniper rifle in Syphon Filter or fleeing from ghosts in Pac-Man games she was spending the rest of her gaming time for the week delving once more into the cavernous depths of Diablo's dungeons. Having grown bored of the turn based combat in Final Fantasy IV (also known as Final Fantasy II for western Super Nintendo owners) in fairly short order but still wanting to play some kind of RPG she decided to fall back on an old favorite that she's already played through many times over: Diablo for the PlayStation. I believe her exact words regarding Final Fantasy IV were "There's nothing to do in this game other than walking from point A to point B, navigating menus, and pressing the X button. And the game doesn't even tell you how equipment will affect your stats before you buy it!" :lol: Needless to say she wasn't too thrilled with with Final Fantasy IV, so it's probably good that she settled on something a little more action intensive for her RPG fix.

That takes care of everything for this week I think! At this point next week's gaming activities seem pretty easy to predict, with the misses continuing to venture down deeper into the dungeons of Diablo and me exploring the vast world of Tallon IV in Metroid Prime. And of course getting in a little Atari 2600 time for the High Score Club, I can't forget about that. Until next time, happy gaming to you and yours! :)

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/\/\ I played Siphon Filter and the sequel back when they were current gen. I remember really enjoying the variety and the story as you mention, but I don't remember being overly frustrated with either game. Maybe I have rose colored glasses? What were the most frustrating parts? Perhaps it will jog my memory to read you writing about them.

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/\/\ I played Siphon Filter and the sequel back when they were current gen. I remember really enjoying the variety and the story as you mention, but I don't remember being overly frustrated with either game. Maybe I have rose colored glasses? What were the most frustrating parts? Perhaps it will jog my memory to read you writing about them.

The first half of Syphon Filter was pretty reasonable difficulty wise (aside from the boss with the flamethrower, who took a ridiculous number of hits to take down) but later in the game when most of the enemies start wearing flak jackets was when the frustration really set in for us. The enemies' body armor is way more durable than your own, so while you will die from 2 close range shotgun blasts it takes like 5 or 6 of them to kill an enemy; and since they start swarming you 2 or 3 at a time through the last half of the game that leaves headshots as your only option for dealing with them.

 

That was the really frustrating part. Having 2 or 3 enemies constantly rushing into the rooms and swarming you, and your only practical option for taking them out is to use L1 to zoom into the first-person targeting mode and try to shoot them all in the head before they kill you. It might have not been so bad if I had used a Dual Shock Analog Controller and had analog input for the targeting, but using the sluggish and imprecise digital control of the D-pad (or arcade stick in my wife's case) for the job was really difficult sometimes. There were many occasions that we had to try the same parts over and over again two dozen times or more until we eventually got lucky and made it to the next checkpoint.

 

Still, in spite of the targeting troubles and difficulty complaints Syphon Filter was a pretty awesome game. The story and voice acting were way more elaborate and well done than you'd generally expect from an original PlayStation game. Since it was released only 5 months after Konami's phenomenally successful Metal Gear Solid it seems pretty clear that Syphon Filter was Sony's attempt to get their own development studio 989 in on the stealth military action and claim a piece of the pie for themselves, and the result was a pretty darn good game that was a lot more grounded in reality and akin to a Tom Clancy novel than Konami's offering. I'll definitely be looking forward to playing Syphon Filter 2 at some point to see where the story goes, and hoping that they managed to tighten up the digital controls or tone down the difficulty a little for the sequel. :)

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NES:

 

Baseball Stars - 23 minutes

M.U.L.E. - 15 minutes

 

I was really excited to play M.U.L.E. (I just got it for the C-64 also) but it wasn't as exciting as I'd hoped. What am I missing? You grab a plot of land, buy a MULE, train him to either mine, farm or produce energy and then trade with other players/the store.

 

 

Commodore 64:

Jumpman - 45 minutes

 

I'm really enjoying this game again! Looking forward to playing it more this week.

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