Mr SQL Posted January 20, 2017 Share Posted January 20, 2017 Thanks for the info! I realize I have worded that poorly (or probably more precise: Never thought that through completely ). I don't want to emulate the conditions of a certain time period, let's say 1982. I never owned a VCS back then (my first computer was a C64 in 1985), so that holds no meaning for me anyway. Instead, I'd like to preserve what makes the VCS special in comparison to other home computers. What I mean by that is that the lack of RAM, the lack of a framebuffer and the weird sound chip in combination with only having 76 cycles per scanline is the main challenge that attracts me to the VCS, that makes programming for it so special. If I add more RAM, ARM support or a special music chip, I feel like I could simply move to the C64 instead and have a similar, but more "original" experience. To me, adding a moderate amount of ROM is different however. All this allows is more data for levels, graphics, and music, but the fundamental way of how to make use of that data stays the same. (The exception is that more ROM also allows unrolling loops which gives you more computing power, but I'll stay away from that in this game.) I hope that makes sense. Agree with your sentiment, good analogies! Though I think all of these also correlate with the specific pre-crash timeframe: If I add more RAM, ARM support or a special music chip, I feel like I could simply move to the C64 instead and have a similar, but more "original" experience. For the same reason relatively speaking, a little bit of extra RAM or ROM still feels very original to me, but the larger ROM and RAM sizes not as original because we never saw those configurations bitd. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.